Global and Region Gaming Chairs Market Demand & Opportunity Outlook 2022-2028

  • REPORT SUMMARY
  • TABLE OF CONTENTS
  • The gaming chair is specially designed for video game players. These chairs have a headrest and lumbar support to provide comfort for gamers.

    Gaming chairs are essential for professional players and hardcore gamers. These chairs come in various sizes, colors, and ranges. The gaming chair is very important for gamers who spend an average of six hours a day playing games.

    Technological advancements, the availability of high-speed Internet connections, effective hardware compatibility, and the launch of new games have led to the growth of online games. During the forecast period, the increasing popularity of PC games is expected to increase the demand for gaming chairs. The increasing popularity of social media and free-to-play business models has led to the development of electronic games that may increase the demand for gaming chairs. The game market has evolved from board games to high-end video games, thus realizing the commercialization of games. The increasing popularity of electronic devices is making people more and more interested in PCs and video games because games are an advanced form of entertainment. It is expected that during the forecast period, teenagers will increasingly adopt gaming chairs. The increase in the number of gaming cafes has led to an increase in the demand for gaming chairs. These chairs allow gamers to improve their posture so that they can play games for a long time. It is expected that the demand for gaming chairs will increase during the forecast period. The high cost of these gaming chairs hinders the market growth. People's increasing attention to health and fitness has prompted them to switch to outdoor games, which is likely to hinder the growth of the gaming chair market during the forecast period.

    The report details the trend, potential and market size of Gaming Chairs market, and analyzes the current situation and prospects of the market from both qualitative and quantitative aspects, which can be roughly divided into three parts.

    The first part (Chapter1-7) mainly covers the qualitative analysis of Gaming Chairsmarket, defines the market attractiveness level of Gaming Chairs market through Porter's Five Forces Analysis, and summarizes the different factors in the overall environment through PEST analysis. Understand the distribution of industrial chain value in each link of industrial chain through the analysis of industrial chain structure. Thus estimate the market space of each link.

    The second part (Chapter8-12), based on the segmentation of Gaming Chairs industry, describes the types of Gaming Chairs market, the applications of major players and the market size, and deeply analyzes the current situation of the global Gaming Chairs market and the development prospects and opportunities of Gaming Chairs industry.

    The third part (Chapter14-15) includes the market positions of the major players and information on the market participants, which will help you gain a comprehensive understanding of the current competitive situation and potential growth opportunities in the market.

    As COVID-19 continues to impact the global economy in 2022, the report also considers the short - and long-term impacts of COVID-19 on the global Gaming Chairs market in Chapter 13.

    By Player:

    • DXRacer

    • X Rocker

    • Vertagear

    • Subsonic

    • Arozzi

    • ThunderX3

    • SecretLab

    By Type:

    • Internet bar

    • Home

    • Others

    By End-User:

    • Rocker Chair

    • Racing Chair

    • Others

    By Geography:

    • United States

    • Europe

    • China

    • Japan

    • India

    • South Korea

  • TABLE OF CONTENT

    1 Introduction

    • 1.1 Market Definition

    • 1.2 Market Segment Analysis

    • 1.3 Market Size 2022

    • 1.4 Gaming Chairs Market Outlook: Forecast for 2022 - 2028

    • 1.5 Pricing Analysis

    2 Executive Summary

    3 Gaming Chairs Market Lineage Outlook

    • 3.1 Parent Market Outlook

    • 3.2 Related/Ancillary Market Outlook

    • 3.3 Penetration & Growth Prospect Mapping, 2022

    4 Market Analysis Tools: Porter's Five Forces

    • 4.1 Supplier Power

    • 4.2 Buyer Power

    • 4.3 Substitution Threat

    • 4.4 Threat of New Entrants

    • 4.5 Competitive Rivalry

    5 Gaming Chairs Industry Analysis - PEST (Political & Legal, Economic, Social, and Technological)

    • 5.1 Political/Legal Landscape

    • 5.2 Economic Landscape

    • 5.3 Social Landscape

    • 5.4 Technology Landscape

    6 Gaming Chairs Market - Value Chain Analysis

    • 6.1 Industry's Value Chain Analysis

    • 6.2 Product Life Cycle

    • 6.3 User Perspective Analysis

    7 Region and Country-wise Gaming Chairs Market Analysis and Outlook to 2022

    • 7.1 Global Gaming Chairs Consumption (2017-2022)

    • 7.2 United States Gaming Chairs Consumption (2017-2022)

    • 7.3 Europe Gaming Chairs Consumption (2017-2022)

    • 7.4 China Gaming Chairs Consumption (2017-2022)

    • 7.5 Japan Gaming Chairs Consumption (2017-2022)

    • 7.6 India Gaming Chairs Consumption (2017-2022)

    • 7.7 South Korea Gaming Chairs Consumption (2017-2022)

    8 Region and Country-wise Gaming Chairs Market Analysis and Outlook to 2028

    • 8.1 Global Gaming Chairs Consumption Forecast (2022-2028)

    • 8.2 United States Gaming Chairs Consumption Forecast (2022-2028)

    • 8.3 Europe Gaming Chairs Consumption Forecast (2022-2028)

    • 8.4 China Gaming Chairs Consumption Forecast (2022-2028)

    • 8.5 Japan Gaming Chairs Consumption Forecast (2022-2028)

    • 8.6 India Gaming Chairs Consumption Forecast (2022-2028)

    • 8.7 South Korea Gaming Chairs Consumption Forecast (2022-2028)

    9 Global Gaming Chairs Market Outlook by Types and Applications to 2022

    • 9.1 Global Gaming Chairs Consumption and Growth Rate by Type (2017-2022)

      • 9.1.1 Global Internet bar Consumption and Growth Rate (2017-2022)

      • 9.1.2 Global Home Consumption and Growth Rate (2017-2022)

      • 9.1.3 Global Others Consumption and Growth Rate (2017-2022)

    • 9.2 Global Gaming Chairs Consumption and Growth Rate by Application (2017-2022)

      • 9.2.1 Global Rocker Chair Consumption and Growth Rate (2017-2022)

      • 9.2.2 Global Racing Chair Consumption and Growth Rate (2017-2022)

      • 9.2.3 Global Others Consumption and Growth Rate (2017-2022)

    10 Global Gaming Chairs Market Outlook by Types and Applications to 2028

    • 10.1 Global Gaming Chairs Consumption Forecast and Growth Rate by Type (2022-2028)

      • 10.1.1 Global Internet bar Consumption Forecast and Growth Rate (2022-2028)

      • 10.1.2 Global Home Consumption Forecast and Growth Rate (2022-2028)

      • 10.1.3 Global Others Consumption Forecast and Growth Rate (2022-2028)

    • 10.2 Global Gaming Chairs Consumption Forecast and Growth Rate by Application (2022-2028)

      • 10.2.1 Global Rocker Chair Consumption Forecast and Growth Rate (2022-2028)

      • 10.2.2 Global Racing Chair Consumption Forecast and Growth Rate (2022-2028)

      • 10.2.3 Global Others Consumption Forecast and Growth Rate (2022-2028)

    11 Global Gaming Chairs Import and Export Analysis (Top 5 Countries)

    • 11.1 Global Gaming Chairs Import by Region (Top 5 Countries) (2017-2028)

    • 11.2 Global Gaming Chairs Export by Region (Top 5 Countries) (2017-2028)

    12 Coronavirus Disease (COVID-19) Impact

    • 12.1 Industry Impact Analysis

    • 12.2 Gaming Chairs Market Outlook to 2028 - COVID-19 Affected Forecasts

    13 Competition Matrix

    • 13.1 Target Markets

    • 13.2 Comprehensive Analysis of Products in Competitive Markets

    14 Global Gaming Chairs Market Competitive Analysis

    • 14.1 DXRacer

      • 14.1.1 DXRacer Company Details

      • 14.1.2 DXRacer Gaming Chairs Sales, Price, Value and Gross Profit (2017-2022)

      • 14.1.3 DXRacer Gaming Chairs Product and Service

    • 14.2 X Rocker

      • 14.2.1 X Rocker Company Details

      • 14.2.2 X Rocker Gaming Chairs Sales, Price, Value and Gross Profit (2017-2022)

      • 14.2.3 X Rocker Gaming Chairs Product and Service

    • 14.3 Vertagear

      • 14.3.1 Vertagear Company Details

      • 14.3.2 Vertagear Gaming Chairs Sales, Price, Value and Gross Profit (2017-2022)

      • 14.3.3 Vertagear Gaming Chairs Product and Service

    • 14.4 Subsonic

      • 14.4.1 Subsonic Company Details

      • 14.4.2 Subsonic Gaming Chairs Sales, Price, Value and Gross Profit (2017-2022)

      • 14.4.3 Subsonic Gaming Chairs Product and Service

    • 14.5 Arozzi

      • 14.5.1 Arozzi Company Details

      • 14.5.2 Arozzi Gaming Chairs Sales, Price, Value and Gross Profit (2017-2022)

      • 14.5.3 Arozzi Gaming Chairs Product and Service

    • 14.6 ThunderX3

      • 14.6.1 ThunderX3 Company Details

      • 14.6.2 ThunderX3 Gaming Chairs Sales, Price, Value and Gross Profit (2017-2022)

      • 14.6.3 ThunderX3 Gaming Chairs Product and Service

    • 14.7 SecretLab

      • 14.7.1 SecretLab Company Details

      • 14.7.2 SecretLab Gaming Chairs Sales, Price, Value and Gross Profit (2017-2022)

      • 14.7.3 SecretLab Gaming Chairs Product and Service

    15 Appendix


    TABLE OF CHARTS

    • Table Definition of Gaming Chairs

    • Figure Gaming Chairs Picture

    • Table Global Gaming Chairs Market Size and Forecast 2022 - 2028 (USD million)

    • Figure Global Gaming Chairs Market Size and Forecast 2022 - 2028 (USD million)

    • Figure Global Gaming Chairs Market: Year-over-year Growth 2022 - 2028 (%)

    • Table Parent Market Analysis

    • Figure Parent Market Price

    • Table Related/Ancillary Market Outlook Analysis

    • Table Supplier Power Analysis

    • Table Buyer Power Analysis

    • Table Substitution Threat Analysis

    • Table Threat of New Entrants Analysis

    • Table Competitive Rivalry Analysis

    • Figure Global Gaming Chairs Consumption by Country (2017-2022)

    • Figure United States Gaming Chairs Consumption and Growth Rate (2017-2022)

    • Table Europe Gaming Chairs Consumption and Growth Rate (2017-2022)

    • Figure China Gaming Chairs Consumption and Growth Rate (2017-2022)

    • Figure Japan Gaming Chairs Consumption and Growth Rate (2017-2022)

    • Figure India Gaming Chairs Consumption and Growth Rate (2017-2022)

    • Figure South Korea Gaming Chairs Consumption and Growth Rate (2017-2022)

    • Figure Global Gaming Chairs Consumption Forecast by Country (2022-2028)

    • Figure United States Gaming Chairs Consumption Forecast and Growth Rate (2022-2028)

    • Table Europe Gaming Chairs Consumption Forecast and Growth Rate (2022-2028)

    • Figure China Gaming Chairs Consumption Forecast and Growth Rate (2022-2028)

    • Figure Japan Gaming Chairs Consumption Forecast and Growth Rate (2022-2028)

    • Figure India Gaming Chairs Consumption Forecast and Growth Rate (2022-2028)

    • Figure South Korea Gaming Chairs Consumption Forecast and Growth Rate (2022-2028)

    • Figure Global Internet bar Consumption and Growth Rate (2017-2022)

    • Figure Global Home Consumption and Growth Rate (2017-2022)

    • Figure Global Others Consumption and Growth Rate (2017-2022)

    • Figure Global Rocker Chair Consumption and Growth Rate (2017-2022)

    • Figure Global Racing Chair Consumption and Growth Rate (2017-2022)

    • Figure Global Others Consumption and Growth Rate (2017-2022)

    • Figure Global Internet bar Consumption Forecast and Growth Rate (2022-2028)

    • Figure Global Home Consumption Forecast and Growth Rate (2022-2028)

    • Figure Global Others Consumption Forecast and Growth Rate (2022-2028)

    • Figure Global Rocker Chair Consumption Forecast and Growth Rate (2022-2028)

    • Figure Global Racing Chair Consumption Forecast and Growth Rate (2022-2028)

    • Figure Global Others Consumption Forecast and Growth Rate (2022-2028)

    • Table Global Gaming Chairs Import by Region (Top 5 Countries) (2017-2028)

    • Table Global Gaming Chairs Export by Region (Top 5 Countries) (2017-2028)

    • Table DXRacer (Foundation Year, Company Profile and etc.)

    • Table DXRacer Gaming Chairs Sales, Price, Value and Gross Profit (2017-2022)

    • Table DXRacer Gaming Chairs Product and Service

    • Table X Rocker (Foundation Year, Company Profile and etc.)

    • Table X Rocker Gaming Chairs Sales, Price, Value and Gross Profit (2017-2022)

    • Table X Rocker Gaming Chairs Product and Service

    • Table Vertagear (Foundation Year, Company Profile and etc.)

    • Table Vertagear Gaming Chairs Sales, Price, Value and Gross Profit (2017-2022)

    • Table Vertagear Gaming Chairs Product and Service

    • Table Subsonic (Foundation Year, Company Profile and etc.)

    • Table Subsonic Gaming Chairs Sales, Price, Value and Gross Profit (2017-2022)

    • Table Subsonic Gaming Chairs Product and Service

    • Table Arozzi (Foundation Year, Company Profile and etc.)

    • Table Arozzi Gaming Chairs Sales, Price, Value and Gross Profit (2017-2022)

    • Table Arozzi Gaming Chairs Product and Service

    • Table ThunderX3 (Foundation Year, Company Profile and etc.)

    • Table ThunderX3 Gaming Chairs Sales, Price, Value and Gross Profit (2017-2022)

    • Table ThunderX3 Gaming Chairs Product and Service

    • Table SecretLab (Foundation Year, Company Profile and etc.)

    • Table SecretLab Gaming Chairs Sales, Price, Value and Gross Profit (2017-2022)

    • Table SecretLab Gaming Chairs Product and Service


Report Version Choose

Report

BUY NOW

Our Customers

Beyond grateful for the confidence and support from all partners and customers.A win-win situation is our ultimate pursuit.

Beyond Consulting, Future is Feasible

We provide more professional and intelligent market reports to complement your business decisions.