China Virtual Reality (VR) Industry Market Research Report 2023-2029

  • REPORT SUMMARY
  • TABLE OF CONTENTS
  • Virtual reality is an interactive computer-generated experience in a simulated environment. It mainly contains auditory and visual feedback, but may also allow other types of sensory feedback, such as touch.

    This report elaborates on the current development of the Virtual Reality (VR) industry thoroughly based on the international market dynamics and China's market situation.

    For a start, the report provides an in-depth analysis of the current market situation through three different aspects - by region, by type and by application, which includes market distribution of different types and applications, import and export analysis of major regions, development trends of different types of products in each region, market opportunities and market restrains of different applications.

    Secondly, this report lists the major players in the industry, displaying their market positions and strengths and weaknesses of their products, picturing the current competitive situation of the whole market. 

    Last but not least, the report analyzes and predicts the investment prospects and risks in the industry on the basis of industry data, combined with experts' opinions and suggestions.

    By Player:

    • Leap Motion Inc

    • Sensics, Inc

    • Samsung Electronics Co, Ltd

    • Cyberith GmbH

    • HTC Corporation

    • Oculus VR

    • CyberGlove Systems Inc

    • EON Reality Inc

    • Marxent Labs LLC

    • WorldViz

    • Sony Corporation

    • Google Inc

    • Jaunt, Inc

    • Sixense Entertainment, Inc

    By Type:

    • Hardware

    • Software

    By Application:

    • Others

    • Education

    • Healthcare

    • Aerospace & Defense

    • Research

    • Commercial

    • Entertainment

    By Research Region:

    • North China

    • Central China

    • South China

    • East China

    • Northeast China

    • Southwest China

    • Northwest China

  • TABLE OF CONTENT

    Chapter 1 China Virtual Reality (VR) Market Overview 2018-2029

    • 1.1 China Virtual Reality (VR) Industry Development Overview

    • 1.2 China Virtual Reality (VR) Industry Development History

    • 1.3 China Virtual Reality (VR) Industry Market Size (2018-2029)

    • 1.4 China Virtual Reality (VR) Market Analysis by Type from Production Side

      • 1.4.1 China Virtual Reality (VR) Production Volume, Production Value and Growth Rate of Hardware (2018-2029)

      • 1.4.2 China Virtual Reality (VR) Production Volume, Production Value and Growth Rate of Software (2018-2029)

    • 1.5 China Virtual Reality (VR) Market Analysis by Application from Consumption End

      • 1.5.1 China Virtual Reality (VR) Sales Volume, Sales Value and Growth Rate of Others (2018-2029)

      • 1.5.2 China Virtual Reality (VR) Sales Volume, Sales Value and Growth Rate of Education (2018-2029)

      • 1.5.3 China Virtual Reality (VR) Sales Volume, Sales Value and Growth Rate of Healthcare (2018-2029)

      • 1.5.4 China Virtual Reality (VR) Sales Volume, Sales Value and Growth Rate of Aerospace & Defense (2018-2029)

      • 1.5.5 China Virtual Reality (VR) Sales Volume, Sales Value and Growth Rate of Research (2018-2029)

      • 1.5.6 China Virtual Reality (VR) Sales Volume, Sales Value and Growth Rate of Commercial (2018-2029)

      • 1.5.7 China Virtual Reality (VR) Sales Volume, Sales Value and Growth Rate of Entertainment (2018-2029)

    • 1.6 China Virtual Reality (VR) Market Analysis by Region

      • 1.6.1 North China Virtual Reality (VR) Market Size and Growth Rate from 2018-2029

      • 1.6.2 Central China Virtual Reality (VR) Market Size and Growth Rate from 2018-2029

      • 1.6.3 South China Virtual Reality (VR) Market Size and Growth Rate from 2018-2029

      • 1.6.4 East China Virtual Reality (VR) Market Size and Growth Rate from 2018-2029

      • 1.6.5 Northeast China Virtual Reality (VR) Market Size and Growth Rate from 2018-2029

      • 1.6.6 Southwest China Virtual Reality (VR) Market Size and Growth Rate from 2018-2029

      • 1.6.7 Northwest China Virtual Reality (VR) Market Size and Growth Rate from 2018-2029

    Chapter 2 China Virtual Reality (VR) Industry Development Environment

    • 2.1 Industry Development Environment Analysis

      • 2.1.1 Industry Technological Progress Analysis

      • 2.1.2 Industrial Organizational Innovation Analysis

      • 2.1.3 Changes in Social Habits

      • 2.1.4 Alterations in Government Policies

      • 2.1.5 Impact of Economic Globalization

    • 2.2 Domestic and Foreign Industry Competition Analysis

      • 2.2.1 Comparative Analysis on Virtual Reality (VR) Market Status and Competition at home and abroad in 2023

      • 2.2.2 China Virtual Reality (VR) Market Status and Competition Analysis in 2023

      • 2.2.3 China Virtual Reality (VR) Market Concentration Analysis in 2023

    • 2.3 Problems and Countermeasures in the development of China Virtual Reality (VR) Industry

      • 2.3.1 Industry Development Constraints

      • 2.3.2 Industry Development Considerations

      • 2.3.3 Suggestions on Industry Development Measures

      • 2.3.4 Development Strategies for SMEs

    • 2.4 Influence of COVID-19 Outbreak on Virtual Reality (VR) Industry Development

    Chapter 3 Virtual Reality (VR)Industry Chain Analysis

    • 3.1 Virtual Reality (VR) Industry Chain

    • 3.2 Virtual Reality (VR) Upstream Industry Analysis

      • 3.2.1 Upstream Industry Development Status

      • 3.2.2 Upstream Industry Development Forecast

      • 3.2.3 Impact of Upstream Industry on the Virtual Reality (VR) Market

    • 3.3 Virtual Reality (VR) Downstream Industry Analysis

      • 3.3.1 Downstream Industry Development Status

      • 3.3.2 Downstream Industry Development Forecast

      • 3.3.3 Impact of Downstream Industry on the Virtual Reality (VR) Market

    Chapter 4 China Virtual Reality (VR) Market, by Type

    • 4.1 China Virtual Reality (VR) Market Trend, by Type

    • 4.2 Product Types of Major Suppliers

    • 4.3 Competitive Landscape of Major Types

    • 4.4 China Virtual Reality (VR) Total Production Volume and Growth Rate from Production Side

    • 4.5 China Virtual Reality (VR) Production Volume and Growth Rate, by Type

      • 4.5.1 China Virtual Reality (VR) Production Volume and Growth Rate of Hardware

      • 4.5.2 China Virtual Reality (VR) Production Volume and Growth Rate of Software

    Chapter 5 China Virtual Reality (VR) Market, by Application

    • 5.1 Downstream Market Overview

    • 5.2 Competitive Landscape of Major Applications

    • 5.3 Market Potential Analysis, by Application

    • 5.4 China Virtual Reality (VR) Total Market Size and Growth Rate from Consumption End

    • 5.5 China Virtual Reality (VR) Market Size and Growth Rate, by Application

      • 5.5.1 China Virtual Reality (VR) Market Size and Growth Rate of Others

      • 5.5.2 China Virtual Reality (VR) Market Size and Growth Rate of Education

      • 5.5.3 China Virtual Reality (VR) Market Size and Growth Rate of Healthcare

      • 5.5.4 China Virtual Reality (VR) Market Size and Growth Rate of Aerospace & Defense

      • 5.5.5 China Virtual Reality (VR) Market Size and Growth Rate of Research

      • 5.5.6 China Virtual Reality (VR) Market Size and Growth Rate of Commercial

      • 5.5.7 China Virtual Reality (VR) Market Size and Growth Rate of Entertainment

    Chapter 6 China Virtual Reality (VR) Market, by Region

    • 6.1 China Virtual Reality (VR) Production Volume and Production Value, by Region

    • 6.2 China Virtual Reality (VR) Sales Volume and Sales Value, by Region

    Chapter 7 North China Virtual Reality (VR) Market Analysis

    • 7.1 North China Virtual Reality (VR) Market, by Type

    • 7.2 North China Virtual Reality (VR) Market, by Application

    Chapter 8 Central China Virtual Reality (VR) Market Analysis

    • 8.1 Central China Virtual Reality (VR) Market, by Type

    • 8.2 Central China Virtual Reality (VR) Market, by Application

    Chapter 9 South China Virtual Reality (VR) Market Analysis

    • 9.1 South China Virtual Reality (VR) Market, by Type

    • 9.2 South China Virtual Reality (VR) Market, by Application

    Chapter 10 East China Virtual Reality (VR) Market Analysis

    • 10.1 East China Virtual Reality (VR) Market, by Type

    • 10.2 East China Virtual Reality (VR) Market, by Application

    Chapter 11 Northeast China Virtual Reality (VR) Market Analysis

    • 11.1 Northeast China Virtual Reality (VR) Market, by Type

    • 11.2 Northeast China Virtual Reality (VR) Market, by Application

    Chapter 12 Southwest China Virtual Reality (VR) Market Analysis

    • 12.1 Southwest China Virtual Reality (VR) Market, by Type

    • 12.2 Southwest China Virtual Reality (VR) Market, by Application

    Chapter 13 Northwest China Virtual Reality (VR) Market Analysis

    • 13.1 Northwest China Virtual Reality (VR) Market, by Type

    • 13.2 Northwest China Virtual Reality (VR) Market, by Application

    Chapter 14 Company Profiles

      • 14.1 Leap Motion Inc

        • 14.1.1 Leap Motion Inc Company Profile

        • 14.1.2 Leap Motion Inc Virtual Reality (VR) Market Performance

        • 14.1.3 Product&Service Introduction

      • 14.2 Sensics, Inc

        • 14.2.1 Sensics, Inc Company Profile

        • 14.2.2 Sensics, Inc Virtual Reality (VR) Market Performance

        • 14.2.3 Product&Service Introduction

      • 14.3 Samsung Electronics Co, Ltd

        • 14.3.1 Samsung Electronics Co, Ltd Company Profile

        • 14.3.2 Samsung Electronics Co, Ltd Virtual Reality (VR) Market Performance

        • 14.3.3 Product&Service Introduction

      • 14.4 Cyberith GmbH

        • 14.4.1 Cyberith GmbH Company Profile

        • 14.4.2 Cyberith GmbH Virtual Reality (VR) Market Performance

        • 14.4.3 Product&Service Introduction

      • 14.5 HTC Corporation

        • 14.5.1 HTC Corporation Company Profile

        • 14.5.2 HTC Corporation Virtual Reality (VR) Market Performance

        • 14.5.3 Product&Service Introduction

      • 14.6 Oculus VR

        • 14.6.1 Oculus VR Company Profile

        • 14.6.2 Oculus VR Virtual Reality (VR) Market Performance

        • 14.6.3 Product&Service Introduction

      • 14.7 CyberGlove Systems Inc

        • 14.7.1 CyberGlove Systems Inc Company Profile

        • 14.7.2 CyberGlove Systems Inc Virtual Reality (VR) Market Performance

        • 14.7.3 Product&Service Introduction

      • 14.8 EON Reality Inc

        • 14.8.1 EON Reality Inc Company Profile

        • 14.8.2 EON Reality Inc Virtual Reality (VR) Market Performance

        • 14.8.3 Product&Service Introduction

      • 14.9 Marxent Labs LLC

        • 14.9.1 Marxent Labs LLC Company Profile

        • 14.9.2 Marxent Labs LLC Virtual Reality (VR) Market Performance

        • 14.9.3 Product&Service Introduction

      • 14.10 WorldViz

        • 14.10.1 WorldViz Company Profile

        • 14.10.2 WorldViz Virtual Reality (VR) Market Performance

        • 14.10.3 Product&Service Introduction

      • 14.11 Sony Corporation

        • 14.11.1 Sony Corporation Company Profile

        • 14.11.2 Sony Corporation Virtual Reality (VR) Market Performance

        • 14.11.3 Product&Service Introduction

      • 14.12 Google Inc

        • 14.12.1 Google Inc Company Profile

        • 14.12.2 Google Inc Virtual Reality (VR) Market Performance

        • 14.12.3 Product&Service Introduction

      • 14.13 Jaunt, Inc

        • 14.13.1 Jaunt, Inc Company Profile

        • 14.13.2 Jaunt, Inc Virtual Reality (VR) Market Performance

        • 14.13.3 Product&Service Introduction

      • 14.14 Sixense Entertainment, Inc

        • 14.14.1 Sixense Entertainment, Inc Company Profile

        • 14.14.2 Sixense Entertainment, Inc Virtual Reality (VR) Market Performance

        • 14.14.3 Product&Service Introduction

    Chapter 15 Research Conclusions and Investment Suggestions

    • 15.1 Virtual Reality (VR) Industry Research Conclusions

    • 15.2 Virtual Reality (VR) Industry Investment Suggestions

      • 15.2.1 Suggestions on Industry Development Strategy

      • 15.2.2 Suggestions on Industry Investment Direction

      • 15.2.3 Suggestions on Industry Investment Strategy


    List of Tables and Figures

    • Figure China Virtual Reality (VR) Industry Market Size (2018-2029)

    • Figure China Virtual Reality (VR) Production Volume, Production Value and Growth Rate of Hardware (2018-2029)

    • Figure China Virtual Reality (VR) Production Volume, Production Value and Growth Rate of Software (2018-2029)

    • Figure China Virtual Reality (VR) Sales Volume, Sales Value and Growth Rate of Others (2018-2029)

    • Figure China Virtual Reality (VR) Sales Volume, Sales Value and Growth Rate of Education (2018-2029)

    • Figure China Virtual Reality (VR) Sales Volume, Sales Value and Growth Rate of Healthcare (2018-2029)

    • Figure China Virtual Reality (VR) Sales Volume, Sales Value and Growth Rate of Aerospace & Defense (2018-2029)

    • Figure China Virtual Reality (VR) Sales Volume, Sales Value and Growth Rate of Research (2018-2029)

    • Figure China Virtual Reality (VR) Sales Volume, Sales Value and Growth Rate of Commercial (2018-2029)

    • Figure China Virtual Reality (VR) Sales Volume, Sales Value and Growth Rate of Entertainment (2018-2029)

    • Figure North China Virtual Reality (VR) Market Size and Growth Rate from 2018-2029

    • Figure Central China Virtual Reality (VR) Market Size and Growth Rate from 2018-2029

    • Figure South China Virtual Reality (VR) Market Size and Growth Rate from 2018-2029

    • Figure East China Virtual Reality (VR) Market Size and Growth Rate from 2018-2029

    • Figure Northeast China Virtual Reality (VR) Market Size and Growth Rate from 2018-2029

    • Figure Southwest China Virtual Reality (VR) Market Size and Growth Rate from 2018-2029

    • Figure Northwest China Virtual Reality (VR) Market Size and Growth Rate from 2018-2029

    • Figure Virtual Reality (VR) Industry Chain

    • Table Product Types of Major Suppliers in 2023

    • Figure China Virtual Reality (VR) Market Share by Type in 2018

    • Figure China Virtual Reality (VR) Market Share by Type in 2023

    • Figure China Virtual Reality (VR) Total Production Volume and Growth Rate from Production Side (2018-2023)

    • Figure China Virtual Reality (VR) Production Volume and Growth Rate of Hardware (2018-2023)

    • Figure China Virtual Reality (VR) Production Volume and Growth Rate of Software (2018-2023)

    • Figure China Virtual Reality (VR) Market Share by Application in 2018

    • Figure China Virtual Reality (VR) Market Share by Application in 2023

    • Figure China Virtual Reality (VR) Total Market Size and Growth Rate from Consumption End

    • Figure China Virtual Reality (VR) Market Size and Growth Rate of Others (2018-2023)

    • Figure China Virtual Reality (VR) Market Size and Growth Rate of Education (2018-2023)

    • Figure China Virtual Reality (VR) Market Size and Growth Rate of Healthcare (2018-2023)

    • Figure China Virtual Reality (VR) Market Size and Growth Rate of Aerospace & Defense (2018-2023)

    • Figure China Virtual Reality (VR) Market Size and Growth Rate of Research (2018-2023)

    • Figure China Virtual Reality (VR) Market Size and Growth Rate of Commercial (2018-2023)

    • Figure China Virtual Reality (VR) Market Size and Growth Rate of Entertainment (2018-2023)

    • Table China Virtual Reality (VR) Production Volume by Region (2018-2023)

    • Table China Virtual Reality (VR) Production Volume Share by Region (2018-2023)

    • Figure China Virtual Reality (VR) Production Volume Share by Region (2018-2023)

    • Table China Virtual Reality (VR) Production Value by Region (2018-2023)

    • Table China Virtual Reality (VR) Production Value Share by Region (2018-2023)

    • Figure China Virtual Reality (VR) Production Value Share by Region (2018-2023)

    • Table China Virtual Reality (VR) Sales Volume by Region (2018-2023)

    • Table China Virtual Reality (VR) Sales Volume Share by Region (2018-2023)

    • Figure China Virtual Reality (VR) Sales Volume Share by Region (2018-2023)

    • Table China Virtual Reality (VR) Sales Value by Region (2018-2023)

    • Table China Virtual Reality (VR) Sales Value Share by Region (2018-2023)

    • Figure China Virtual Reality (VR) Sales Value Share by Region (2018-2023)

    • Table North China Virtual Reality (VR) Production Volume by Type (2018-2023)

    • Table North China Virtual Reality (VR) Production Volume Share by Type (2018-2023)

    • Figure North China Virtual Reality (VR) Production Volume Share by Type (2018-2023)

    • Table North China Virtual Reality (VR) Sales Volume by Application (2018-2023)

    • Table North China Virtual Reality (VR) Sales Volume Share by Application (2018-2023)

    • Figure North China Virtual Reality (VR) Sales Volume Share by Application (2018-2023)

    • Table Central China Virtual Reality (VR) Production Volume by Type (2018-2023)

    • Table Central China Virtual Reality (VR) Production Volume Share by Type (2018-2023)

    • Figure Central China Virtual Reality (VR) Production Volume Share by Type (2018-2023)

    • Table Central China Virtual Reality (VR) Sales Volume by Application (2018-2023)

    • Table Central China Virtual Reality (VR) Sales Volume Share by Application (2018-2023)

    • Figure Central China Virtual Reality (VR) Sales Volume Share by Application (2018-2023)

    • Table South China Virtual Reality (VR) Production Volume by Type (2018-2023)

    • Table South China Virtual Reality (VR) Production Volume Share by Type (2018-2023)

    • Figure South China Virtual Reality (VR) Production Volume Share by Type (2018-2023)

    • Table South China Virtual Reality (VR) Sales Volume by Application (2018-2023)

    • Table South China Virtual Reality (VR) Sales Volume Share by Application (2018-2023)

    • Figure South China Virtual Reality (VR) Sales Volume Share by Application (2018-2023)

    • Table East China Virtual Reality (VR) Production Volume by Type (2018-2023)

    • Table East China Virtual Reality (VR) Production Volume Share by Type (2018-2023)

    • Figure East China Virtual Reality (VR) Production Volume Share by Type (2018-2023)

    • Table East China Virtual Reality (VR) Sales Volume by Application (2018-2023)

    • Table East China Virtual Reality (VR) Sales Volume Share by Application (2018-2023)

    • Figure East China Virtual Reality (VR) Sales Volume Share by Application (2018-2023)

    • Table Northeast China Virtual Reality (VR) Production Volume by Type (2018-2023)

    • Table Northeast China Virtual Reality (VR) Production Volume Share by Type (2018-2023)

    • Figure Northeast China Virtual Reality (VR) Production Volume Share by Type (2018-2023)

    • Table Northeast China Virtual Reality (VR) Sales Volume by Application (2018-2023)

    • Table Northeast China Virtual Reality (VR) Sales Volume Share by Application (2018-2023)

    • Figure Northeast China Virtual Reality (VR) Sales Volume Share by Application (2018-2023)

    • Table Southwest China Virtual Reality (VR) Production Volume by Type (2018-2023)

    • Table Southwest China Virtual Reality (VR) Production Volume Share by Type (2018-2023)

    • Figure Southwest China Virtual Reality (VR) Production Volume Share by Type (2018-2023)

    • Table Southwest China Virtual Reality (VR) Sales Volume by Application (2018-2023)

    • Table Southwest China Virtual Reality (VR) Sales Volume Share by Application (2018-2023)

    • Figure Southwest China Virtual Reality (VR) Sales Volume Share by Application (2018-2023)

    • Table Northwest China Virtual Reality (VR) Production Volume by Type (2018-2023)

    • Table Northwest China Virtual Reality (VR) Production Volume Share by Type (2018-2023)

    • Figure Northwest China Virtual Reality (VR) Production Volume Share by Type (2018-2023)

    • Table Northwest China Virtual Reality (VR) Sales Volume by Application (2018-2023)

    • Table Northwest China Virtual Reality (VR) Sales Volume Share by Application (2018-2023)

    • Figure Northwest China Virtual Reality (VR) Sales Volume Share by Application (2018-2023)

    • Table Leap Motion Inc Company Profile

    • Table Leap Motion Inc Virtual Reality (VR) Revenue, Price and Gross (2018-2023)

    • Table Sensics, Inc Company Profile

    • Table Sensics, Inc Virtual Reality (VR) Revenue, Price and Gross (2018-2023)

    • Table Samsung Electronics Co, Ltd Company Profile

    • Table Samsung Electronics Co, Ltd Virtual Reality (VR) Revenue, Price and Gross (2018-2023)

    • Table Cyberith GmbH Company Profile

    • Table Cyberith GmbH Virtual Reality (VR) Revenue, Price and Gross (2018-2023)

    • Table HTC Corporation Company Profile

    • Table HTC Corporation Virtual Reality (VR) Revenue, Price and Gross (2018-2023)

    • Table Oculus VR Company Profile

    • Table Oculus VR Virtual Reality (VR) Revenue, Price and Gross (2018-2023)

    • Table CyberGlove Systems Inc Company Profile

    • Table CyberGlove Systems Inc Virtual Reality (VR) Revenue, Price and Gross (2018-2023)

    • Table EON Reality Inc Company Profile

    • Table EON Reality Inc Virtual Reality (VR) Revenue, Price and Gross (2018-2023)

    • Table Marxent Labs LLC Company Profile

    • Table Marxent Labs LLC Virtual Reality (VR) Revenue, Price and Gross (2018-2023)

    • Table WorldViz Company Profile

    • Table WorldViz Virtual Reality (VR) Revenue, Price and Gross (2018-2023)

    • Table Sony Corporation Company Profile

    • Table Sony Corporation Virtual Reality (VR) Revenue, Price and Gross (2018-2023)

    • Table Google Inc Company Profile

    • Table Google Inc Virtual Reality (VR) Revenue, Price and Gross (2018-2023)

    • Table Jaunt, Inc Company Profile

    • Table Jaunt, Inc Virtual Reality (VR) Revenue, Price and Gross (2018-2023)

    • Table Sixense Entertainment, Inc Company Profile

    • Table Sixense Entertainment, Inc Virtual Reality (VR) Revenue, Price and Gross (2018-2023)


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