China Digital Gaming Industry Market Research Report 2023-2029

  • REPORT SUMMARY
  • TABLE OF CONTENTS
  • This report elaborates on the current development of the Digital Gaming industry thoroughly based on the international market dynamics and China's market situation.

    For a start, the report provides an in-depth analysis of the current market situation through three different aspects - by region, by type and by application, which includes market distribution of different types and applications, import and export analysis of major regions, development trends of different types of products in each region, market opportunities and market restrains of different applications.

    Secondly, this report lists the major players in the industry, displaying their market positions and strengths and weaknesses of their products, picturing the current competitive situation of the whole market. 

    Last but not least, the report analyzes and predicts the investment prospects and risks in the industry on the basis of industry data, combined with experts' opinions and suggestions.

    By Player:

    • Ubisoft

    • Activision Blizzard

    • NCSoft

    • Nintendo

    • GungHo Online

    • Sony Corporation

    • Take-Two Interactive

    • Microsoft Corporation

    • Zynga

    By Type:

    • Action Game

    • Adventure Game

    • Puzzle Game

    By Application:

    • Under 18 years

    • 34-54 years

    • 55-64 years

    • 18-34 years

    By Research Region:

    • North China

    • Central China

    • South China

    • East China

    • Northeast China

    • Southwest China

    • Northwest China

  • TABLE OF CONTENT

    Chapter 1 China Digital Gaming Market Overview 2018-2029

    • 1.1 China Digital Gaming Industry Development Overview

    • 1.2 China Digital Gaming Industry Development History

    • 1.3 China Digital Gaming Industry Market Size (2018-2029)

    • 1.4 China Digital Gaming Market Analysis by Type from Production Side

      • 1.4.1 China Digital Gaming Production Volume, Production Value and Growth Rate of Action Game (2018-2029)

      • 1.4.2 China Digital Gaming Production Volume, Production Value and Growth Rate of Adventure Game (2018-2029)

      • 1.4.3 China Digital Gaming Production Volume, Production Value and Growth Rate of Puzzle Game (2018-2029)

    • 1.5 China Digital Gaming Market Analysis by Application from Consumption End

      • 1.5.1 China Digital Gaming Sales Volume, Sales Value and Growth Rate of Under 18 years (2018-2029)

      • 1.5.2 China Digital Gaming Sales Volume, Sales Value and Growth Rate of 34-54 years (2018-2029)

      • 1.5.3 China Digital Gaming Sales Volume, Sales Value and Growth Rate of 55-64 years (2018-2029)

      • 1.5.4 China Digital Gaming Sales Volume, Sales Value and Growth Rate of 18-34 years (2018-2029)

    • 1.6 China Digital Gaming Market Analysis by Region

      • 1.6.1 North China Digital Gaming Market Size and Growth Rate from 2018-2029

      • 1.6.2 Central China Digital Gaming Market Size and Growth Rate from 2018-2029

      • 1.6.3 South China Digital Gaming Market Size and Growth Rate from 2018-2029

      • 1.6.4 East China Digital Gaming Market Size and Growth Rate from 2018-2029

      • 1.6.5 Northeast China Digital Gaming Market Size and Growth Rate from 2018-2029

      • 1.6.6 Southwest China Digital Gaming Market Size and Growth Rate from 2018-2029

      • 1.6.7 Northwest China Digital Gaming Market Size and Growth Rate from 2018-2029

    Chapter 2 China Digital Gaming Industry Development Environment

    • 2.1 Industry Development Environment Analysis

      • 2.1.1 Industry Technological Progress Analysis

      • 2.1.2 Industrial Organizational Innovation Analysis

      • 2.1.3 Changes in Social Habits

      • 2.1.4 Alterations in Government Policies

      • 2.1.5 Impact of Economic Globalization

    • 2.2 Domestic and Foreign Industry Competition Analysis

      • 2.2.1 Comparative Analysis on Digital Gaming Market Status and Competition at home and abroad in 2023

      • 2.2.2 China Digital Gaming Market Status and Competition Analysis in 2023

      • 2.2.3 China Digital Gaming Market Concentration Analysis in 2023

    • 2.3 Problems and Countermeasures in the development of China Digital Gaming Industry

      • 2.3.1 Industry Development Constraints

      • 2.3.2 Industry Development Considerations

      • 2.3.3 Suggestions on Industry Development Measures

      • 2.3.4 Development Strategies for SMEs

    • 2.4 Influence of COVID-19 Outbreak on Digital Gaming Industry Development

    Chapter 3 Digital GamingIndustry Chain Analysis

    • 3.1 Digital Gaming Industry Chain

    • 3.2 Digital Gaming Upstream Industry Analysis

      • 3.2.1 Upstream Industry Development Status

      • 3.2.2 Upstream Industry Development Forecast

      • 3.2.3 Impact of Upstream Industry on the Digital Gaming Market

    • 3.3 Digital Gaming Downstream Industry Analysis

      • 3.3.1 Downstream Industry Development Status

      • 3.3.2 Downstream Industry Development Forecast

      • 3.3.3 Impact of Downstream Industry on the Digital Gaming Market

    Chapter 4 China Digital Gaming Market, by Type

    • 4.1 China Digital Gaming Market Trend, by Type

    • 4.2 Product Types of Major Suppliers

    • 4.3 Competitive Landscape of Major Types

    • 4.4 China Digital Gaming Total Production Volume and Growth Rate from Production Side

    • 4.5 China Digital Gaming Production Volume and Growth Rate, by Type

      • 4.5.1 China Digital Gaming Production Volume and Growth Rate of Action Game

      • 4.5.2 China Digital Gaming Production Volume and Growth Rate of Adventure Game

      • 4.5.3 China Digital Gaming Production Volume and Growth Rate of Puzzle Game

    Chapter 5 China Digital Gaming Market, by Application

    • 5.1 Downstream Market Overview

    • 5.2 Competitive Landscape of Major Applications

    • 5.3 Market Potential Analysis, by Application

    • 5.4 China Digital Gaming Total Market Size and Growth Rate from Consumption End

    • 5.5 China Digital Gaming Market Size and Growth Rate, by Application

      • 5.5.1 China Digital Gaming Market Size and Growth Rate of Under 18 years

      • 5.5.2 China Digital Gaming Market Size and Growth Rate of 34-54 years

      • 5.5.3 China Digital Gaming Market Size and Growth Rate of 55-64 years

      • 5.5.4 China Digital Gaming Market Size and Growth Rate of 18-34 years

    Chapter 6 China Digital Gaming Market, by Region

    • 6.1 China Digital Gaming Production Volume and Production Value, by Region

    • 6.2 China Digital Gaming Sales Volume and Sales Value, by Region

    Chapter 7 North China Digital Gaming Market Analysis

    • 7.1 North China Digital Gaming Market, by Type

    • 7.2 North China Digital Gaming Market, by Application

    Chapter 8 Central China Digital Gaming Market Analysis

    • 8.1 Central China Digital Gaming Market, by Type

    • 8.2 Central China Digital Gaming Market, by Application

    Chapter 9 South China Digital Gaming Market Analysis

    • 9.1 South China Digital Gaming Market, by Type

    • 9.2 South China Digital Gaming Market, by Application

    Chapter 10 East China Digital Gaming Market Analysis

    • 10.1 East China Digital Gaming Market, by Type

    • 10.2 East China Digital Gaming Market, by Application

    Chapter 11 Northeast China Digital Gaming Market Analysis

    • 11.1 Northeast China Digital Gaming Market, by Type

    • 11.2 Northeast China Digital Gaming Market, by Application

    Chapter 12 Southwest China Digital Gaming Market Analysis

    • 12.1 Southwest China Digital Gaming Market, by Type

    • 12.2 Southwest China Digital Gaming Market, by Application

    Chapter 13 Northwest China Digital Gaming Market Analysis

    • 13.1 Northwest China Digital Gaming Market, by Type

    • 13.2 Northwest China Digital Gaming Market, by Application

    Chapter 14 Company Profiles

      • 14.1 Ubisoft

        • 14.1.1 Ubisoft Company Profile

        • 14.1.2 Ubisoft Digital Gaming Market Performance

        • 14.1.3 Product&Service Introduction

      • 14.2 Activision Blizzard

        • 14.2.1 Activision Blizzard Company Profile

        • 14.2.2 Activision Blizzard Digital Gaming Market Performance

        • 14.2.3 Product&Service Introduction

      • 14.3 NCSoft

        • 14.3.1 NCSoft Company Profile

        • 14.3.2 NCSoft Digital Gaming Market Performance

        • 14.3.3 Product&Service Introduction

      • 14.4 Nintendo

        • 14.4.1 Nintendo Company Profile

        • 14.4.2 Nintendo Digital Gaming Market Performance

        • 14.4.3 Product&Service Introduction

      • 14.5 GungHo Online

        • 14.5.1 GungHo Online Company Profile

        • 14.5.2 GungHo Online Digital Gaming Market Performance

        • 14.5.3 Product&Service Introduction

      • 14.6 Sony Corporation

        • 14.6.1 Sony Corporation Company Profile

        • 14.6.2 Sony Corporation Digital Gaming Market Performance

        • 14.6.3 Product&Service Introduction

      • 14.7 Take-Two Interactive

        • 14.7.1 Take-Two Interactive Company Profile

        • 14.7.2 Take-Two Interactive Digital Gaming Market Performance

        • 14.7.3 Product&Service Introduction

      • 14.8 Microsoft Corporation

        • 14.8.1 Microsoft Corporation Company Profile

        • 14.8.2 Microsoft Corporation Digital Gaming Market Performance

        • 14.8.3 Product&Service Introduction

      • 14.9 Zynga

        • 14.9.1 Zynga Company Profile

        • 14.9.2 Zynga Digital Gaming Market Performance

        • 14.9.3 Product&Service Introduction

    Chapter 15 Research Conclusions and Investment Suggestions

    • 15.1 Digital Gaming Industry Research Conclusions

    • 15.2 Digital Gaming Industry Investment Suggestions

      • 15.2.1 Suggestions on Industry Development Strategy

      • 15.2.2 Suggestions on Industry Investment Direction

      • 15.2.3 Suggestions on Industry Investment Strategy


    List of Tables and Figures

    • Figure China Digital Gaming Industry Market Size (2018-2029)

    • Figure China Digital Gaming Production Volume, Production Value and Growth Rate of Action Game (2018-2029)

    • Figure China Digital Gaming Production Volume, Production Value and Growth Rate of Adventure Game (2018-2029)

    • Figure China Digital Gaming Production Volume, Production Value and Growth Rate of Puzzle Game (2018-2029)

    • Figure China Digital Gaming Sales Volume, Sales Value and Growth Rate of Under 18 years (2018-2029)

    • Figure China Digital Gaming Sales Volume, Sales Value and Growth Rate of 34-54 years (2018-2029)

    • Figure China Digital Gaming Sales Volume, Sales Value and Growth Rate of 55-64 years (2018-2029)

    • Figure China Digital Gaming Sales Volume, Sales Value and Growth Rate of 18-34 years (2018-2029)

    • Figure North China Digital Gaming Market Size and Growth Rate from 2018-2029

    • Figure Central China Digital Gaming Market Size and Growth Rate from 2018-2029

    • Figure South China Digital Gaming Market Size and Growth Rate from 2018-2029

    • Figure East China Digital Gaming Market Size and Growth Rate from 2018-2029

    • Figure Northeast China Digital Gaming Market Size and Growth Rate from 2018-2029

    • Figure Southwest China Digital Gaming Market Size and Growth Rate from 2018-2029

    • Figure Northwest China Digital Gaming Market Size and Growth Rate from 2018-2029

    • Figure Digital Gaming Industry Chain

    • Table Product Types of Major Suppliers in 2023

    • Figure China Digital Gaming Market Share by Type in 2018

    • Figure China Digital Gaming Market Share by Type in 2023

    • Figure China Digital Gaming Total Production Volume and Growth Rate from Production Side (2018-2023)

    • Figure China Digital Gaming Production Volume and Growth Rate of Action Game (2018-2023)

    • Figure China Digital Gaming Production Volume and Growth Rate of Adventure Game (2018-2023)

    • Figure China Digital Gaming Production Volume and Growth Rate of Puzzle Game (2018-2023)

    • Figure China Digital Gaming Market Share by Application in 2018

    • Figure China Digital Gaming Market Share by Application in 2023

    • Figure China Digital Gaming Total Market Size and Growth Rate from Consumption End

    • Figure China Digital Gaming Market Size and Growth Rate of Under 18 years (2018-2023)

    • Figure China Digital Gaming Market Size and Growth Rate of 34-54 years (2018-2023)

    • Figure China Digital Gaming Market Size and Growth Rate of 55-64 years (2018-2023)

    • Figure China Digital Gaming Market Size and Growth Rate of 18-34 years (2018-2023)

    • Table China Digital Gaming Production Volume by Region (2018-2023)

    • Table China Digital Gaming Production Volume Share by Region (2018-2023)

    • Figure China Digital Gaming Production Volume Share by Region (2018-2023)

    • Table China Digital Gaming Production Value by Region (2018-2023)

    • Table China Digital Gaming Production Value Share by Region (2018-2023)

    • Figure China Digital Gaming Production Value Share by Region (2018-2023)

    • Table China Digital Gaming Sales Volume by Region (2018-2023)

    • Table China Digital Gaming Sales Volume Share by Region (2018-2023)

    • Figure China Digital Gaming Sales Volume Share by Region (2018-2023)

    • Table China Digital Gaming Sales Value by Region (2018-2023)

    • Table China Digital Gaming Sales Value Share by Region (2018-2023)

    • Figure China Digital Gaming Sales Value Share by Region (2018-2023)

    • Table North China Digital Gaming Production Volume by Type (2018-2023)

    • Table North China Digital Gaming Production Volume Share by Type (2018-2023)

    • Figure North China Digital Gaming Production Volume Share by Type (2018-2023)

    • Table North China Digital Gaming Sales Volume by Application (2018-2023)

    • Table North China Digital Gaming Sales Volume Share by Application (2018-2023)

    • Figure North China Digital Gaming Sales Volume Share by Application (2018-2023)

    • Table Central China Digital Gaming Production Volume by Type (2018-2023)

    • Table Central China Digital Gaming Production Volume Share by Type (2018-2023)

    • Figure Central China Digital Gaming Production Volume Share by Type (2018-2023)

    • Table Central China Digital Gaming Sales Volume by Application (2018-2023)

    • Table Central China Digital Gaming Sales Volume Share by Application (2018-2023)

    • Figure Central China Digital Gaming Sales Volume Share by Application (2018-2023)

    • Table South China Digital Gaming Production Volume by Type (2018-2023)

    • Table South China Digital Gaming Production Volume Share by Type (2018-2023)

    • Figure South China Digital Gaming Production Volume Share by Type (2018-2023)

    • Table South China Digital Gaming Sales Volume by Application (2018-2023)

    • Table South China Digital Gaming Sales Volume Share by Application (2018-2023)

    • Figure South China Digital Gaming Sales Volume Share by Application (2018-2023)

    • Table East China Digital Gaming Production Volume by Type (2018-2023)

    • Table East China Digital Gaming Production Volume Share by Type (2018-2023)

    • Figure East China Digital Gaming Production Volume Share by Type (2018-2023)

    • Table East China Digital Gaming Sales Volume by Application (2018-2023)

    • Table East China Digital Gaming Sales Volume Share by Application (2018-2023)

    • Figure East China Digital Gaming Sales Volume Share by Application (2018-2023)

    • Table Northeast China Digital Gaming Production Volume by Type (2018-2023)

    • Table Northeast China Digital Gaming Production Volume Share by Type (2018-2023)

    • Figure Northeast China Digital Gaming Production Volume Share by Type (2018-2023)

    • Table Northeast China Digital Gaming Sales Volume by Application (2018-2023)

    • Table Northeast China Digital Gaming Sales Volume Share by Application (2018-2023)

    • Figure Northeast China Digital Gaming Sales Volume Share by Application (2018-2023)

    • Table Southwest China Digital Gaming Production Volume by Type (2018-2023)

    • Table Southwest China Digital Gaming Production Volume Share by Type (2018-2023)

    • Figure Southwest China Digital Gaming Production Volume Share by Type (2018-2023)

    • Table Southwest China Digital Gaming Sales Volume by Application (2018-2023)

    • Table Southwest China Digital Gaming Sales Volume Share by Application (2018-2023)

    • Figure Southwest China Digital Gaming Sales Volume Share by Application (2018-2023)

    • Table Northwest China Digital Gaming Production Volume by Type (2018-2023)

    • Table Northwest China Digital Gaming Production Volume Share by Type (2018-2023)

    • Figure Northwest China Digital Gaming Production Volume Share by Type (2018-2023)

    • Table Northwest China Digital Gaming Sales Volume by Application (2018-2023)

    • Table Northwest China Digital Gaming Sales Volume Share by Application (2018-2023)

    • Figure Northwest China Digital Gaming Sales Volume Share by Application (2018-2023)

    • Table Ubisoft Company Profile

    • Table Ubisoft Digital Gaming Revenue, Price and Gross (2018-2023)

    • Table Activision Blizzard Company Profile

    • Table Activision Blizzard Digital Gaming Revenue, Price and Gross (2018-2023)

    • Table NCSoft Company Profile

    • Table NCSoft Digital Gaming Revenue, Price and Gross (2018-2023)

    • Table Nintendo Company Profile

    • Table Nintendo Digital Gaming Revenue, Price and Gross (2018-2023)

    • Table GungHo Online Company Profile

    • Table GungHo Online Digital Gaming Revenue, Price and Gross (2018-2023)

    • Table Sony Corporation Company Profile

    • Table Sony Corporation Digital Gaming Revenue, Price and Gross (2018-2023)

    • Table Take-Two Interactive Company Profile

    • Table Take-Two Interactive Digital Gaming Revenue, Price and Gross (2018-2023)

    • Table Microsoft Corporation Company Profile

    • Table Microsoft Corporation Digital Gaming Revenue, Price and Gross (2018-2023)

    • Table Zynga Company Profile

    • Table Zynga Digital Gaming Revenue, Price and Gross (2018-2023)


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