China Esports Industry Market Research Report 2023-2029

  • REPORT SUMMARY
  • TABLE OF CONTENTS
  • This report elaborates on the current development of the Esports industry thoroughly based on the international market dynamics and China's market situation.

    For a start, the report provides an in-depth analysis of the current market situation through three different aspects - by region, by type and by application, which includes market distribution of different types and applications, import and export analysis of major regions, development trends of different types of products in each region, market opportunities and market restrains of different applications.

    Secondly, this report lists the major players in the industry, displaying their market positions and strengths and weaknesses of their products, picturing the current competitive situation of the whole market. 

    Last but not least, the report analyzes and predicts the investment prospects and risks in the industry on the basis of industry data, combined with experts' opinions and suggestions.

    By Player:

    • Activision Blizzard

    • NVIDIA Corporation

    • Riot Games Inc

    • YaLLa Sports

    • Epic Games

    • Nintendo Co Ltd

    By Type:

    • Game Publisher’s Fees

    • Media rights

    • Sponsorship & Advertising

    • Merchandise & Ticket Sales

    By Application:

    • Others

    • Youtube

    • Twitch

    By Research Region:

    • North China

    • Central China

    • South China

    • East China

    • Northeast China

    • Southwest China

    • Northwest China

  • TABLE OF CONTENT

    Chapter 1 China Esports Market Overview 2018-2029

    • 1.1 China Esports Industry Development Overview

    • 1.2 China Esports Industry Development History

    • 1.3 China Esports Industry Market Size (2018-2029)

    • 1.4 China Esports Market Analysis by Type from Production Side

      • 1.4.1 China Esports Production Volume, Production Value and Growth Rate of Game Publisher’s Fees (2018-2029)

      • 1.4.2 China Esports Production Volume, Production Value and Growth Rate of Media rights (2018-2029)

      • 1.4.3 China Esports Production Volume, Production Value and Growth Rate of Sponsorship & Advertising (2018-2029)

      • 1.4.4 China Esports Production Volume, Production Value and Growth Rate of Merchandise & Ticket Sales (2018-2029)

    • 1.5 China Esports Market Analysis by Application from Consumption End

      • 1.5.1 China Esports Sales Volume, Sales Value and Growth Rate of Others (2018-2029)

      • 1.5.2 China Esports Sales Volume, Sales Value and Growth Rate of Youtube (2018-2029)

      • 1.5.3 China Esports Sales Volume, Sales Value and Growth Rate of Twitch (2018-2029)

    • 1.6 China Esports Market Analysis by Region

      • 1.6.1 North China Esports Market Size and Growth Rate from 2018-2029

      • 1.6.2 Central China Esports Market Size and Growth Rate from 2018-2029

      • 1.6.3 South China Esports Market Size and Growth Rate from 2018-2029

      • 1.6.4 East China Esports Market Size and Growth Rate from 2018-2029

      • 1.6.5 Northeast China Esports Market Size and Growth Rate from 2018-2029

      • 1.6.6 Southwest China Esports Market Size and Growth Rate from 2018-2029

      • 1.6.7 Northwest China Esports Market Size and Growth Rate from 2018-2029

    Chapter 2 China Esports Industry Development Environment

    • 2.1 Industry Development Environment Analysis

      • 2.1.1 Industry Technological Progress Analysis

      • 2.1.2 Industrial Organizational Innovation Analysis

      • 2.1.3 Changes in Social Habits

      • 2.1.4 Alterations in Government Policies

      • 2.1.5 Impact of Economic Globalization

    • 2.2 Domestic and Foreign Industry Competition Analysis

      • 2.2.1 Comparative Analysis on Esports Market Status and Competition at home and abroad in 2023

      • 2.2.2 China Esports Market Status and Competition Analysis in 2023

      • 2.2.3 China Esports Market Concentration Analysis in 2023

    • 2.3 Problems and Countermeasures in the development of China Esports Industry

      • 2.3.1 Industry Development Constraints

      • 2.3.2 Industry Development Considerations

      • 2.3.3 Suggestions on Industry Development Measures

      • 2.3.4 Development Strategies for SMEs

    • 2.4 Influence of COVID-19 Outbreak on Esports Industry Development

    Chapter 3 EsportsIndustry Chain Analysis

    • 3.1 Esports Industry Chain

    • 3.2 Esports Upstream Industry Analysis

      • 3.2.1 Upstream Industry Development Status

      • 3.2.2 Upstream Industry Development Forecast

      • 3.2.3 Impact of Upstream Industry on the Esports Market

    • 3.3 Esports Downstream Industry Analysis

      • 3.3.1 Downstream Industry Development Status

      • 3.3.2 Downstream Industry Development Forecast

      • 3.3.3 Impact of Downstream Industry on the Esports Market

    Chapter 4 China Esports Market, by Type

    • 4.1 China Esports Market Trend, by Type

    • 4.2 Product Types of Major Suppliers

    • 4.3 Competitive Landscape of Major Types

    • 4.4 China Esports Total Production Volume and Growth Rate from Production Side

    • 4.5 China Esports Production Volume and Growth Rate, by Type

      • 4.5.1 China Esports Production Volume and Growth Rate of Game Publisher’s Fees

      • 4.5.2 China Esports Production Volume and Growth Rate of Media rights

      • 4.5.3 China Esports Production Volume and Growth Rate of Sponsorship & Advertising

      • 4.5.4 China Esports Production Volume and Growth Rate of Merchandise & Ticket Sales

    Chapter 5 China Esports Market, by Application

    • 5.1 Downstream Market Overview

    • 5.2 Competitive Landscape of Major Applications

    • 5.3 Market Potential Analysis, by Application

    • 5.4 China Esports Total Market Size and Growth Rate from Consumption End

    • 5.5 China Esports Market Size and Growth Rate, by Application

      • 5.5.1 China Esports Market Size and Growth Rate of Others

      • 5.5.2 China Esports Market Size and Growth Rate of Youtube

      • 5.5.3 China Esports Market Size and Growth Rate of Twitch

    Chapter 6 China Esports Market, by Region

    • 6.1 China Esports Production Volume and Production Value, by Region

    • 6.2 China Esports Sales Volume and Sales Value, by Region

    Chapter 7 North China Esports Market Analysis

    • 7.1 North China Esports Market, by Type

    • 7.2 North China Esports Market, by Application

    Chapter 8 Central China Esports Market Analysis

    • 8.1 Central China Esports Market, by Type

    • 8.2 Central China Esports Market, by Application

    Chapter 9 South China Esports Market Analysis

    • 9.1 South China Esports Market, by Type

    • 9.2 South China Esports Market, by Application

    Chapter 10 East China Esports Market Analysis

    • 10.1 East China Esports Market, by Type

    • 10.2 East China Esports Market, by Application

    Chapter 11 Northeast China Esports Market Analysis

    • 11.1 Northeast China Esports Market, by Type

    • 11.2 Northeast China Esports Market, by Application

    Chapter 12 Southwest China Esports Market Analysis

    • 12.1 Southwest China Esports Market, by Type

    • 12.2 Southwest China Esports Market, by Application

    Chapter 13 Northwest China Esports Market Analysis

    • 13.1 Northwest China Esports Market, by Type

    • 13.2 Northwest China Esports Market, by Application

    Chapter 14 Company Profiles

      • 14.1 Activision Blizzard

        • 14.1.1 Activision Blizzard Company Profile

        • 14.1.2 Activision Blizzard Esports Market Performance

        • 14.1.3 Product&Service Introduction

      • 14.2 NVIDIA Corporation

        • 14.2.1 NVIDIA Corporation Company Profile

        • 14.2.2 NVIDIA Corporation Esports Market Performance

        • 14.2.3 Product&Service Introduction

      • 14.3 Riot Games Inc

        • 14.3.1 Riot Games Inc Company Profile

        • 14.3.2 Riot Games Inc Esports Market Performance

        • 14.3.3 Product&Service Introduction

      • 14.4 YaLLa Sports

        • 14.4.1 YaLLa Sports Company Profile

        • 14.4.2 YaLLa Sports Esports Market Performance

        • 14.4.3 Product&Service Introduction

      • 14.5 Epic Games

        • 14.5.1 Epic Games Company Profile

        • 14.5.2 Epic Games Esports Market Performance

        • 14.5.3 Product&Service Introduction

      • 14.6 Nintendo Co Ltd

        • 14.6.1 Nintendo Co Ltd Company Profile

        • 14.6.2 Nintendo Co Ltd Esports Market Performance

        • 14.6.3 Product&Service Introduction

    Chapter 15 Research Conclusions and Investment Suggestions

    • 15.1 Esports Industry Research Conclusions

    • 15.2 Esports Industry Investment Suggestions

      • 15.2.1 Suggestions on Industry Development Strategy

      • 15.2.2 Suggestions on Industry Investment Direction

      • 15.2.3 Suggestions on Industry Investment Strategy


    List of Tables and Figures

    • Figure China Esports Industry Market Size (2018-2029)

    • Figure China Esports Production Volume, Production Value and Growth Rate of Game Publisher’s Fees (2018-2029)

    • Figure China Esports Production Volume, Production Value and Growth Rate of Media rights (2018-2029)

    • Figure China Esports Production Volume, Production Value and Growth Rate of Sponsorship & Advertising (2018-2029)

    • Figure China Esports Production Volume, Production Value and Growth Rate of Merchandise & Ticket Sales (2018-2029)

    • Figure China Esports Sales Volume, Sales Value and Growth Rate of Others (2018-2029)

    • Figure China Esports Sales Volume, Sales Value and Growth Rate of Youtube (2018-2029)

    • Figure China Esports Sales Volume, Sales Value and Growth Rate of Twitch (2018-2029)

    • Figure North China Esports Market Size and Growth Rate from 2018-2029

    • Figure Central China Esports Market Size and Growth Rate from 2018-2029

    • Figure South China Esports Market Size and Growth Rate from 2018-2029

    • Figure East China Esports Market Size and Growth Rate from 2018-2029

    • Figure Northeast China Esports Market Size and Growth Rate from 2018-2029

    • Figure Southwest China Esports Market Size and Growth Rate from 2018-2029

    • Figure Northwest China Esports Market Size and Growth Rate from 2018-2029

    • Figure Esports Industry Chain

    • Table Product Types of Major Suppliers in 2023

    • Figure China Esports Market Share by Type in 2018

    • Figure China Esports Market Share by Type in 2023

    • Figure China Esports Total Production Volume and Growth Rate from Production Side (2018-2023)

    • Figure China Esports Production Volume and Growth Rate of Game Publisher’s Fees (2018-2023)

    • Figure China Esports Production Volume and Growth Rate of Media rights (2018-2023)

    • Figure China Esports Production Volume and Growth Rate of Sponsorship & Advertising (2018-2023)

    • Figure China Esports Production Volume and Growth Rate of Merchandise & Ticket Sales (2018-2023)

    • Figure China Esports Market Share by Application in 2018

    • Figure China Esports Market Share by Application in 2023

    • Figure China Esports Total Market Size and Growth Rate from Consumption End

    • Figure China Esports Market Size and Growth Rate of Others (2018-2023)

    • Figure China Esports Market Size and Growth Rate of Youtube (2018-2023)

    • Figure China Esports Market Size and Growth Rate of Twitch (2018-2023)

    • Table China Esports Production Volume by Region (2018-2023)

    • Table China Esports Production Volume Share by Region (2018-2023)

    • Figure China Esports Production Volume Share by Region (2018-2023)

    • Table China Esports Production Value by Region (2018-2023)

    • Table China Esports Production Value Share by Region (2018-2023)

    • Figure China Esports Production Value Share by Region (2018-2023)

    • Table China Esports Sales Volume by Region (2018-2023)

    • Table China Esports Sales Volume Share by Region (2018-2023)

    • Figure China Esports Sales Volume Share by Region (2018-2023)

    • Table China Esports Sales Value by Region (2018-2023)

    • Table China Esports Sales Value Share by Region (2018-2023)

    • Figure China Esports Sales Value Share by Region (2018-2023)

    • Table North China Esports Production Volume by Type (2018-2023)

    • Table North China Esports Production Volume Share by Type (2018-2023)

    • Figure North China Esports Production Volume Share by Type (2018-2023)

    • Table North China Esports Sales Volume by Application (2018-2023)

    • Table North China Esports Sales Volume Share by Application (2018-2023)

    • Figure North China Esports Sales Volume Share by Application (2018-2023)

    • Table Central China Esports Production Volume by Type (2018-2023)

    • Table Central China Esports Production Volume Share by Type (2018-2023)

    • Figure Central China Esports Production Volume Share by Type (2018-2023)

    • Table Central China Esports Sales Volume by Application (2018-2023)

    • Table Central China Esports Sales Volume Share by Application (2018-2023)

    • Figure Central China Esports Sales Volume Share by Application (2018-2023)

    • Table South China Esports Production Volume by Type (2018-2023)

    • Table South China Esports Production Volume Share by Type (2018-2023)

    • Figure South China Esports Production Volume Share by Type (2018-2023)

    • Table South China Esports Sales Volume by Application (2018-2023)

    • Table South China Esports Sales Volume Share by Application (2018-2023)

    • Figure South China Esports Sales Volume Share by Application (2018-2023)

    • Table East China Esports Production Volume by Type (2018-2023)

    • Table East China Esports Production Volume Share by Type (2018-2023)

    • Figure East China Esports Production Volume Share by Type (2018-2023)

    • Table East China Esports Sales Volume by Application (2018-2023)

    • Table East China Esports Sales Volume Share by Application (2018-2023)

    • Figure East China Esports Sales Volume Share by Application (2018-2023)

    • Table Northeast China Esports Production Volume by Type (2018-2023)

    • Table Northeast China Esports Production Volume Share by Type (2018-2023)

    • Figure Northeast China Esports Production Volume Share by Type (2018-2023)

    • Table Northeast China Esports Sales Volume by Application (2018-2023)

    • Table Northeast China Esports Sales Volume Share by Application (2018-2023)

    • Figure Northeast China Esports Sales Volume Share by Application (2018-2023)

    • Table Southwest China Esports Production Volume by Type (2018-2023)

    • Table Southwest China Esports Production Volume Share by Type (2018-2023)

    • Figure Southwest China Esports Production Volume Share by Type (2018-2023)

    • Table Southwest China Esports Sales Volume by Application (2018-2023)

    • Table Southwest China Esports Sales Volume Share by Application (2018-2023)

    • Figure Southwest China Esports Sales Volume Share by Application (2018-2023)

    • Table Northwest China Esports Production Volume by Type (2018-2023)

    • Table Northwest China Esports Production Volume Share by Type (2018-2023)

    • Figure Northwest China Esports Production Volume Share by Type (2018-2023)

    • Table Northwest China Esports Sales Volume by Application (2018-2023)

    • Table Northwest China Esports Sales Volume Share by Application (2018-2023)

    • Figure Northwest China Esports Sales Volume Share by Application (2018-2023)

    • Table Activision Blizzard Company Profile

    • Table Activision Blizzard Esports Revenue, Price and Gross (2018-2023)

    • Table NVIDIA Corporation Company Profile

    • Table NVIDIA Corporation Esports Revenue, Price and Gross (2018-2023)

    • Table Riot Games Inc Company Profile

    • Table Riot Games Inc Esports Revenue, Price and Gross (2018-2023)

    • Table YaLLa Sports Company Profile

    • Table YaLLa Sports Esports Revenue, Price and Gross (2018-2023)

    • Table Epic Games Company Profile

    • Table Epic Games Esports Revenue, Price and Gross (2018-2023)

    • Table Nintendo Co Ltd Company Profile

    • Table Nintendo Co Ltd Esports Revenue, Price and Gross (2018-2023)


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