China Electronic Gaming Machine Industry Market Research Report 2023-2029

  • REPORT SUMMARY
  • TABLE OF CONTENTS
  • An Electronic Gaming Machine (EGM) is a modern video gaming machine used in casinos and arcades. These gaming machines are also known as ‘slots‘, ‘pokies‘ and ‘frui machines‘. Older machines are mechanical and use wheel based spins, while newer machines use digital technology similar to arcade gaming machines. Players insert coins or tokens, make their play and any winnings are paid automatically by the machine.

    This report elaborates on the current development of the Electronic Gaming Machine industry thoroughly based on the international market dynamics and China's market situation.

    For a start, the report provides an in-depth analysis of the current market situation through three different aspects - by region, by type and by application, which includes market distribution of different types and applications, import and export analysis of major regions, development trends of different types of products in each region, market opportunities and market restrains of different applications.

    Secondly, this report lists the major players in the industry, displaying their market positions and strengths and weaknesses of their products, picturing the current competitive situation of the whole market. 

    Last but not least, the report analyzes and predicts the investment prospects and risks in the industry on the basis of industry data, combined with experts' opinions and suggestions.

    By Player:

    • Uniscom

    • Microsoft

    • Alien technology

    • Tai rely

    • Nintendo

    • JXD

    • WINYSON

    • BLACK HORNS

    • I-dong

    • Timetop

    • THRUSTMASTER

    • Subor

    • Sony

    • Sega

    By Type:

    • TV EGMs

    • Poker EGMs

    • Large-scale EGMs

    By Application:

    • PC Games

    • ARC Games

    • TV Games

    • Pocket Games

    By Research Region:

    • North China

    • Central China

    • South China

    • East China

    • Northeast China

    • Southwest China

    • Northwest China

  • TABLE OF CONTENT

    Chapter 1 China Electronic Gaming Machine Market Overview 2018-2029

    • 1.1 China Electronic Gaming Machine Industry Development Overview

    • 1.2 China Electronic Gaming Machine Industry Development History

    • 1.3 China Electronic Gaming Machine Industry Market Size (2018-2029)

    • 1.4 China Electronic Gaming Machine Market Analysis by Type from Production Side

      • 1.4.1 China Electronic Gaming Machine Production Volume, Production Value and Growth Rate of TV EGMs (2018-2029)

      • 1.4.2 China Electronic Gaming Machine Production Volume, Production Value and Growth Rate of Poker EGMs (2018-2029)

      • 1.4.3 China Electronic Gaming Machine Production Volume, Production Value and Growth Rate of Large-scale EGMs (2018-2029)

    • 1.5 China Electronic Gaming Machine Market Analysis by Application from Consumption End

      • 1.5.1 China Electronic Gaming Machine Sales Volume, Sales Value and Growth Rate of PC Games (2018-2029)

      • 1.5.2 China Electronic Gaming Machine Sales Volume, Sales Value and Growth Rate of ARC Games (2018-2029)

      • 1.5.3 China Electronic Gaming Machine Sales Volume, Sales Value and Growth Rate of TV Games (2018-2029)

      • 1.5.4 China Electronic Gaming Machine Sales Volume, Sales Value and Growth Rate of Pocket Games (2018-2029)

    • 1.6 China Electronic Gaming Machine Market Analysis by Region

      • 1.6.1 North China Electronic Gaming Machine Market Size and Growth Rate from 2018-2029

      • 1.6.2 Central China Electronic Gaming Machine Market Size and Growth Rate from 2018-2029

      • 1.6.3 South China Electronic Gaming Machine Market Size and Growth Rate from 2018-2029

      • 1.6.4 East China Electronic Gaming Machine Market Size and Growth Rate from 2018-2029

      • 1.6.5 Northeast China Electronic Gaming Machine Market Size and Growth Rate from 2018-2029

      • 1.6.6 Southwest China Electronic Gaming Machine Market Size and Growth Rate from 2018-2029

      • 1.6.7 Northwest China Electronic Gaming Machine Market Size and Growth Rate from 2018-2029

    Chapter 2 China Electronic Gaming Machine Industry Development Environment

    • 2.1 Industry Development Environment Analysis

      • 2.1.1 Industry Technological Progress Analysis

      • 2.1.2 Industrial Organizational Innovation Analysis

      • 2.1.3 Changes in Social Habits

      • 2.1.4 Alterations in Government Policies

      • 2.1.5 Impact of Economic Globalization

    • 2.2 Domestic and Foreign Industry Competition Analysis

      • 2.2.1 Comparative Analysis on Electronic Gaming Machine Market Status and Competition at home and abroad in 2023

      • 2.2.2 China Electronic Gaming Machine Market Status and Competition Analysis in 2023

      • 2.2.3 China Electronic Gaming Machine Market Concentration Analysis in 2023

    • 2.3 Problems and Countermeasures in the development of China Electronic Gaming Machine Industry

      • 2.3.1 Industry Development Constraints

      • 2.3.2 Industry Development Considerations

      • 2.3.3 Suggestions on Industry Development Measures

      • 2.3.4 Development Strategies for SMEs

    • 2.4 Influence of COVID-19 Outbreak on Electronic Gaming Machine Industry Development

    Chapter 3 Electronic Gaming MachineIndustry Chain Analysis

    • 3.1 Electronic Gaming Machine Industry Chain

    • 3.2 Electronic Gaming Machine Upstream Industry Analysis

      • 3.2.1 Upstream Industry Development Status

      • 3.2.2 Upstream Industry Development Forecast

      • 3.2.3 Impact of Upstream Industry on the Electronic Gaming Machine Market

    • 3.3 Electronic Gaming Machine Downstream Industry Analysis

      • 3.3.1 Downstream Industry Development Status

      • 3.3.2 Downstream Industry Development Forecast

      • 3.3.3 Impact of Downstream Industry on the Electronic Gaming Machine Market

    Chapter 4 China Electronic Gaming Machine Market, by Type

    • 4.1 China Electronic Gaming Machine Market Trend, by Type

    • 4.2 Product Types of Major Suppliers

    • 4.3 Competitive Landscape of Major Types

    • 4.4 China Electronic Gaming Machine Total Production Volume and Growth Rate from Production Side

    • 4.5 China Electronic Gaming Machine Production Volume and Growth Rate, by Type

      • 4.5.1 China Electronic Gaming Machine Production Volume and Growth Rate of TV EGMs

      • 4.5.2 China Electronic Gaming Machine Production Volume and Growth Rate of Poker EGMs

      • 4.5.3 China Electronic Gaming Machine Production Volume and Growth Rate of Large-scale EGMs

    Chapter 5 China Electronic Gaming Machine Market, by Application

    • 5.1 Downstream Market Overview

    • 5.2 Competitive Landscape of Major Applications

    • 5.3 Market Potential Analysis, by Application

    • 5.4 China Electronic Gaming Machine Total Market Size and Growth Rate from Consumption End

    • 5.5 China Electronic Gaming Machine Market Size and Growth Rate, by Application

      • 5.5.1 China Electronic Gaming Machine Market Size and Growth Rate of PC Games

      • 5.5.2 China Electronic Gaming Machine Market Size and Growth Rate of ARC Games

      • 5.5.3 China Electronic Gaming Machine Market Size and Growth Rate of TV Games

      • 5.5.4 China Electronic Gaming Machine Market Size and Growth Rate of Pocket Games

    Chapter 6 China Electronic Gaming Machine Market, by Region

    • 6.1 China Electronic Gaming Machine Production Volume and Production Value, by Region

    • 6.2 China Electronic Gaming Machine Sales Volume and Sales Value, by Region

    Chapter 7 North China Electronic Gaming Machine Market Analysis

    • 7.1 North China Electronic Gaming Machine Market, by Type

    • 7.2 North China Electronic Gaming Machine Market, by Application

    Chapter 8 Central China Electronic Gaming Machine Market Analysis

    • 8.1 Central China Electronic Gaming Machine Market, by Type

    • 8.2 Central China Electronic Gaming Machine Market, by Application

    Chapter 9 South China Electronic Gaming Machine Market Analysis

    • 9.1 South China Electronic Gaming Machine Market, by Type

    • 9.2 South China Electronic Gaming Machine Market, by Application

    Chapter 10 East China Electronic Gaming Machine Market Analysis

    • 10.1 East China Electronic Gaming Machine Market, by Type

    • 10.2 East China Electronic Gaming Machine Market, by Application

    Chapter 11 Northeast China Electronic Gaming Machine Market Analysis

    • 11.1 Northeast China Electronic Gaming Machine Market, by Type

    • 11.2 Northeast China Electronic Gaming Machine Market, by Application

    Chapter 12 Southwest China Electronic Gaming Machine Market Analysis

    • 12.1 Southwest China Electronic Gaming Machine Market, by Type

    • 12.2 Southwest China Electronic Gaming Machine Market, by Application

    Chapter 13 Northwest China Electronic Gaming Machine Market Analysis

    • 13.1 Northwest China Electronic Gaming Machine Market, by Type

    • 13.2 Northwest China Electronic Gaming Machine Market, by Application

    Chapter 14 Company Profiles

      • 14.1 Uniscom

        • 14.1.1 Uniscom Company Profile

        • 14.1.2 Uniscom Electronic Gaming Machine Market Performance

        • 14.1.3 Product&Service Introduction

      • 14.2 Microsoft

        • 14.2.1 Microsoft Company Profile

        • 14.2.2 Microsoft Electronic Gaming Machine Market Performance

        • 14.2.3 Product&Service Introduction

      • 14.3 Alien technology

        • 14.3.1 Alien technology Company Profile

        • 14.3.2 Alien technology Electronic Gaming Machine Market Performance

        • 14.3.3 Product&Service Introduction

      • 14.4 Tai rely

        • 14.4.1 Tai rely Company Profile

        • 14.4.2 Tai rely Electronic Gaming Machine Market Performance

        • 14.4.3 Product&Service Introduction

      • 14.5 Nintendo

        • 14.5.1 Nintendo Company Profile

        • 14.5.2 Nintendo Electronic Gaming Machine Market Performance

        • 14.5.3 Product&Service Introduction

      • 14.6 JXD

        • 14.6.1 JXD Company Profile

        • 14.6.2 JXD Electronic Gaming Machine Market Performance

        • 14.6.3 Product&Service Introduction

      • 14.7 WINYSON

        • 14.7.1 WINYSON Company Profile

        • 14.7.2 WINYSON Electronic Gaming Machine Market Performance

        • 14.7.3 Product&Service Introduction

      • 14.8 BLACK HORNS

        • 14.8.1 BLACK HORNS Company Profile

        • 14.8.2 BLACK HORNS Electronic Gaming Machine Market Performance

        • 14.8.3 Product&Service Introduction

      • 14.9 I-dong

        • 14.9.1 I-dong Company Profile

        • 14.9.2 I-dong Electronic Gaming Machine Market Performance

        • 14.9.3 Product&Service Introduction

      • 14.10 Timetop

        • 14.10.1 Timetop Company Profile

        • 14.10.2 Timetop Electronic Gaming Machine Market Performance

        • 14.10.3 Product&Service Introduction

      • 14.11 THRUSTMASTER

        • 14.11.1 THRUSTMASTER Company Profile

        • 14.11.2 THRUSTMASTER Electronic Gaming Machine Market Performance

        • 14.11.3 Product&Service Introduction

      • 14.12 Subor

        • 14.12.1 Subor Company Profile

        • 14.12.2 Subor Electronic Gaming Machine Market Performance

        • 14.12.3 Product&Service Introduction

      • 14.13 Sony

        • 14.13.1 Sony Company Profile

        • 14.13.2 Sony Electronic Gaming Machine Market Performance

        • 14.13.3 Product&Service Introduction

      • 14.14 Sega

        • 14.14.1 Sega Company Profile

        • 14.14.2 Sega Electronic Gaming Machine Market Performance

        • 14.14.3 Product&Service Introduction

    Chapter 15 Research Conclusions and Investment Suggestions

    • 15.1 Electronic Gaming Machine Industry Research Conclusions

    • 15.2 Electronic Gaming Machine Industry Investment Suggestions

      • 15.2.1 Suggestions on Industry Development Strategy

      • 15.2.2 Suggestions on Industry Investment Direction

      • 15.2.3 Suggestions on Industry Investment Strategy


    List of Tables and Figures

    • Figure China Electronic Gaming Machine Industry Market Size (2018-2029)

    • Figure China Electronic Gaming Machine Production Volume, Production Value and Growth Rate of TV EGMs (2018-2029)

    • Figure China Electronic Gaming Machine Production Volume, Production Value and Growth Rate of Poker EGMs (2018-2029)

    • Figure China Electronic Gaming Machine Production Volume, Production Value and Growth Rate of Large-scale EGMs (2018-2029)

    • Figure China Electronic Gaming Machine Sales Volume, Sales Value and Growth Rate of PC Games (2018-2029)

    • Figure China Electronic Gaming Machine Sales Volume, Sales Value and Growth Rate of ARC Games (2018-2029)

    • Figure China Electronic Gaming Machine Sales Volume, Sales Value and Growth Rate of TV Games (2018-2029)

    • Figure China Electronic Gaming Machine Sales Volume, Sales Value and Growth Rate of Pocket Games (2018-2029)

    • Figure North China Electronic Gaming Machine Market Size and Growth Rate from 2018-2029

    • Figure Central China Electronic Gaming Machine Market Size and Growth Rate from 2018-2029

    • Figure South China Electronic Gaming Machine Market Size and Growth Rate from 2018-2029

    • Figure East China Electronic Gaming Machine Market Size and Growth Rate from 2018-2029

    • Figure Northeast China Electronic Gaming Machine Market Size and Growth Rate from 2018-2029

    • Figure Southwest China Electronic Gaming Machine Market Size and Growth Rate from 2018-2029

    • Figure Northwest China Electronic Gaming Machine Market Size and Growth Rate from 2018-2029

    • Figure Electronic Gaming Machine Industry Chain

    • Table Product Types of Major Suppliers in 2023

    • Figure China Electronic Gaming Machine Market Share by Type in 2018

    • Figure China Electronic Gaming Machine Market Share by Type in 2023

    • Figure China Electronic Gaming Machine Total Production Volume and Growth Rate from Production Side (2018-2023)

    • Figure China Electronic Gaming Machine Production Volume and Growth Rate of TV EGMs (2018-2023)

    • Figure China Electronic Gaming Machine Production Volume and Growth Rate of Poker EGMs (2018-2023)

    • Figure China Electronic Gaming Machine Production Volume and Growth Rate of Large-scale EGMs (2018-2023)

    • Figure China Electronic Gaming Machine Market Share by Application in 2018

    • Figure China Electronic Gaming Machine Market Share by Application in 2023

    • Figure China Electronic Gaming Machine Total Market Size and Growth Rate from Consumption End

    • Figure China Electronic Gaming Machine Market Size and Growth Rate of PC Games (2018-2023)

    • Figure China Electronic Gaming Machine Market Size and Growth Rate of ARC Games (2018-2023)

    • Figure China Electronic Gaming Machine Market Size and Growth Rate of TV Games (2018-2023)

    • Figure China Electronic Gaming Machine Market Size and Growth Rate of Pocket Games (2018-2023)

    • Table China Electronic Gaming Machine Production Volume by Region (2018-2023)

    • Table China Electronic Gaming Machine Production Volume Share by Region (2018-2023)

    • Figure China Electronic Gaming Machine Production Volume Share by Region (2018-2023)

    • Table China Electronic Gaming Machine Production Value by Region (2018-2023)

    • Table China Electronic Gaming Machine Production Value Share by Region (2018-2023)

    • Figure China Electronic Gaming Machine Production Value Share by Region (2018-2023)

    • Table China Electronic Gaming Machine Sales Volume by Region (2018-2023)

    • Table China Electronic Gaming Machine Sales Volume Share by Region (2018-2023)

    • Figure China Electronic Gaming Machine Sales Volume Share by Region (2018-2023)

    • Table China Electronic Gaming Machine Sales Value by Region (2018-2023)

    • Table China Electronic Gaming Machine Sales Value Share by Region (2018-2023)

    • Figure China Electronic Gaming Machine Sales Value Share by Region (2018-2023)

    • Table North China Electronic Gaming Machine Production Volume by Type (2018-2023)

    • Table North China Electronic Gaming Machine Production Volume Share by Type (2018-2023)

    • Figure North China Electronic Gaming Machine Production Volume Share by Type (2018-2023)

    • Table North China Electronic Gaming Machine Sales Volume by Application (2018-2023)

    • Table North China Electronic Gaming Machine Sales Volume Share by Application (2018-2023)

    • Figure North China Electronic Gaming Machine Sales Volume Share by Application (2018-2023)

    • Table Central China Electronic Gaming Machine Production Volume by Type (2018-2023)

    • Table Central China Electronic Gaming Machine Production Volume Share by Type (2018-2023)

    • Figure Central China Electronic Gaming Machine Production Volume Share by Type (2018-2023)

    • Table Central China Electronic Gaming Machine Sales Volume by Application (2018-2023)

    • Table Central China Electronic Gaming Machine Sales Volume Share by Application (2018-2023)

    • Figure Central China Electronic Gaming Machine Sales Volume Share by Application (2018-2023)

    • Table South China Electronic Gaming Machine Production Volume by Type (2018-2023)

    • Table South China Electronic Gaming Machine Production Volume Share by Type (2018-2023)

    • Figure South China Electronic Gaming Machine Production Volume Share by Type (2018-2023)

    • Table South China Electronic Gaming Machine Sales Volume by Application (2018-2023)

    • Table South China Electronic Gaming Machine Sales Volume Share by Application (2018-2023)

    • Figure South China Electronic Gaming Machine Sales Volume Share by Application (2018-2023)

    • Table East China Electronic Gaming Machine Production Volume by Type (2018-2023)

    • Table East China Electronic Gaming Machine Production Volume Share by Type (2018-2023)

    • Figure East China Electronic Gaming Machine Production Volume Share by Type (2018-2023)

    • Table East China Electronic Gaming Machine Sales Volume by Application (2018-2023)

    • Table East China Electronic Gaming Machine Sales Volume Share by Application (2018-2023)

    • Figure East China Electronic Gaming Machine Sales Volume Share by Application (2018-2023)

    • Table Northeast China Electronic Gaming Machine Production Volume by Type (2018-2023)

    • Table Northeast China Electronic Gaming Machine Production Volume Share by Type (2018-2023)

    • Figure Northeast China Electronic Gaming Machine Production Volume Share by Type (2018-2023)

    • Table Northeast China Electronic Gaming Machine Sales Volume by Application (2018-2023)

    • Table Northeast China Electronic Gaming Machine Sales Volume Share by Application (2018-2023)

    • Figure Northeast China Electronic Gaming Machine Sales Volume Share by Application (2018-2023)

    • Table Southwest China Electronic Gaming Machine Production Volume by Type (2018-2023)

    • Table Southwest China Electronic Gaming Machine Production Volume Share by Type (2018-2023)

    • Figure Southwest China Electronic Gaming Machine Production Volume Share by Type (2018-2023)

    • Table Southwest China Electronic Gaming Machine Sales Volume by Application (2018-2023)

    • Table Southwest China Electronic Gaming Machine Sales Volume Share by Application (2018-2023)

    • Figure Southwest China Electronic Gaming Machine Sales Volume Share by Application (2018-2023)

    • Table Northwest China Electronic Gaming Machine Production Volume by Type (2018-2023)

    • Table Northwest China Electronic Gaming Machine Production Volume Share by Type (2018-2023)

    • Figure Northwest China Electronic Gaming Machine Production Volume Share by Type (2018-2023)

    • Table Northwest China Electronic Gaming Machine Sales Volume by Application (2018-2023)

    • Table Northwest China Electronic Gaming Machine Sales Volume Share by Application (2018-2023)

    • Figure Northwest China Electronic Gaming Machine Sales Volume Share by Application (2018-2023)

    • Table Uniscom Company Profile

    • Table Uniscom Electronic Gaming Machine Revenue, Price and Gross (2018-2023)

    • Table Microsoft Company Profile

    • Table Microsoft Electronic Gaming Machine Revenue, Price and Gross (2018-2023)

    • Table Alien technology Company Profile

    • Table Alien technology Electronic Gaming Machine Revenue, Price and Gross (2018-2023)

    • Table Tai rely Company Profile

    • Table Tai rely Electronic Gaming Machine Revenue, Price and Gross (2018-2023)

    • Table Nintendo Company Profile

    • Table Nintendo Electronic Gaming Machine Revenue, Price and Gross (2018-2023)

    • Table JXD Company Profile

    • Table JXD Electronic Gaming Machine Revenue, Price and Gross (2018-2023)

    • Table WINYSON Company Profile

    • Table WINYSON Electronic Gaming Machine Revenue, Price and Gross (2018-2023)

    • Table BLACK HORNS Company Profile

    • Table BLACK HORNS Electronic Gaming Machine Revenue, Price and Gross (2018-2023)

    • Table I-dong Company Profile

    • Table I-dong Electronic Gaming Machine Revenue, Price and Gross (2018-2023)

    • Table Timetop Company Profile

    • Table Timetop Electronic Gaming Machine Revenue, Price and Gross (2018-2023)

    • Table THRUSTMASTER Company Profile

    • Table THRUSTMASTER Electronic Gaming Machine Revenue, Price and Gross (2018-2023)

    • Table Subor Company Profile

    • Table Subor Electronic Gaming Machine Revenue, Price and Gross (2018-2023)

    • Table Sony Company Profile

    • Table Sony Electronic Gaming Machine Revenue, Price and Gross (2018-2023)

    • Table Sega Company Profile

    • Table Sega Electronic Gaming Machine Revenue, Price and Gross (2018-2023)


Report Version Choose

Report

BUY NOW

Our Customers

Beyond grateful for the confidence and support from all partners and customers.A win-win situation is our ultimate pursuit.

Beyond Consulting, Future is Feasible

We provide more professional and intelligent market reports to complement your business decisions.