China Online Gaming Industry Market Research Report 2023-2029

  • REPORT SUMMARY
  • TABLE OF CONTENTS
  • This report elaborates on the current development of the Online Gaming industry thoroughly based on the international market dynamics and China's market situation.

    For a start, the report provides an in-depth analysis of the current market situation through three different aspects - by region, by type and by application, which includes market distribution of different types and applications, import and export analysis of major regions, development trends of different types of products in each region, market opportunities and market restrains of different applications.

    Secondly, this report lists the major players in the industry, displaying their market positions and strengths and weaknesses of their products, picturing the current competitive situation of the whole market. 

    Last but not least, the report analyzes and predicts the investment prospects and risks in the industry on the basis of industry data, combined with experts' opinions and suggestions.

    By Player:

    • Activision Blizzard

    • Betsson AB

    • Blizzard

    • Zynga

    • Take-Two Interactive Software

    • Ubisoft

    • Supercell

    • Microsoft

    • Electronic Arts

    • Kindred Group

    • LeoVegas

    By Type:

    • Others

    • PCs Online Gaming

    • Smartphones Online Gaming

    By Application:

    • Adult

    • Child

    By Research Region:

    • North China

    • Central China

    • South China

    • East China

    • Northeast China

    • Southwest China

    • Northwest China

  • TABLE OF CONTENT

    Chapter 1 China Online Gaming Market Overview 2018-2029

    • 1.1 China Online Gaming Industry Development Overview

    • 1.2 China Online Gaming Industry Development History

    • 1.3 China Online Gaming Industry Market Size (2018-2029)

    • 1.4 China Online Gaming Market Analysis by Type from Production Side

      • 1.4.1 China Online Gaming Production Volume, Production Value and Growth Rate of Others (2018-2029)

      • 1.4.2 China Online Gaming Production Volume, Production Value and Growth Rate of PCs Online Gaming (2018-2029)

      • 1.4.3 China Online Gaming Production Volume, Production Value and Growth Rate of Smartphones Online Gaming (2018-2029)

    • 1.5 China Online Gaming Market Analysis by Application from Consumption End

      • 1.5.1 China Online Gaming Sales Volume, Sales Value and Growth Rate of Adult (2018-2029)

      • 1.5.2 China Online Gaming Sales Volume, Sales Value and Growth Rate of Child (2018-2029)

    • 1.6 China Online Gaming Market Analysis by Region

      • 1.6.1 North China Online Gaming Market Size and Growth Rate from 2018-2029

      • 1.6.2 Central China Online Gaming Market Size and Growth Rate from 2018-2029

      • 1.6.3 South China Online Gaming Market Size and Growth Rate from 2018-2029

      • 1.6.4 East China Online Gaming Market Size and Growth Rate from 2018-2029

      • 1.6.5 Northeast China Online Gaming Market Size and Growth Rate from 2018-2029

      • 1.6.6 Southwest China Online Gaming Market Size and Growth Rate from 2018-2029

      • 1.6.7 Northwest China Online Gaming Market Size and Growth Rate from 2018-2029

    Chapter 2 China Online Gaming Industry Development Environment

    • 2.1 Industry Development Environment Analysis

      • 2.1.1 Industry Technological Progress Analysis

      • 2.1.2 Industrial Organizational Innovation Analysis

      • 2.1.3 Changes in Social Habits

      • 2.1.4 Alterations in Government Policies

      • 2.1.5 Impact of Economic Globalization

    • 2.2 Domestic and Foreign Industry Competition Analysis

      • 2.2.1 Comparative Analysis on Online Gaming Market Status and Competition at home and abroad in 2023

      • 2.2.2 China Online Gaming Market Status and Competition Analysis in 2023

      • 2.2.3 China Online Gaming Market Concentration Analysis in 2023

    • 2.3 Problems and Countermeasures in the development of China Online Gaming Industry

      • 2.3.1 Industry Development Constraints

      • 2.3.2 Industry Development Considerations

      • 2.3.3 Suggestions on Industry Development Measures

      • 2.3.4 Development Strategies for SMEs

    • 2.4 Influence of COVID-19 Outbreak on Online Gaming Industry Development

    Chapter 3 Online GamingIndustry Chain Analysis

    • 3.1 Online Gaming Industry Chain

    • 3.2 Online Gaming Upstream Industry Analysis

      • 3.2.1 Upstream Industry Development Status

      • 3.2.2 Upstream Industry Development Forecast

      • 3.2.3 Impact of Upstream Industry on the Online Gaming Market

    • 3.3 Online Gaming Downstream Industry Analysis

      • 3.3.1 Downstream Industry Development Status

      • 3.3.2 Downstream Industry Development Forecast

      • 3.3.3 Impact of Downstream Industry on the Online Gaming Market

    Chapter 4 China Online Gaming Market, by Type

    • 4.1 China Online Gaming Market Trend, by Type

    • 4.2 Product Types of Major Suppliers

    • 4.3 Competitive Landscape of Major Types

    • 4.4 China Online Gaming Total Production Volume and Growth Rate from Production Side

    • 4.5 China Online Gaming Production Volume and Growth Rate, by Type

      • 4.5.1 China Online Gaming Production Volume and Growth Rate of Others

      • 4.5.2 China Online Gaming Production Volume and Growth Rate of PCs Online Gaming

      • 4.5.3 China Online Gaming Production Volume and Growth Rate of Smartphones Online Gaming

    Chapter 5 China Online Gaming Market, by Application

    • 5.1 Downstream Market Overview

    • 5.2 Competitive Landscape of Major Applications

    • 5.3 Market Potential Analysis, by Application

    • 5.4 China Online Gaming Total Market Size and Growth Rate from Consumption End

    • 5.5 China Online Gaming Market Size and Growth Rate, by Application

      • 5.5.1 China Online Gaming Market Size and Growth Rate of Adult

      • 5.5.2 China Online Gaming Market Size and Growth Rate of Child

    Chapter 6 China Online Gaming Market, by Region

    • 6.1 China Online Gaming Production Volume and Production Value, by Region

    • 6.2 China Online Gaming Sales Volume and Sales Value, by Region

    Chapter 7 North China Online Gaming Market Analysis

    • 7.1 North China Online Gaming Market, by Type

    • 7.2 North China Online Gaming Market, by Application

    Chapter 8 Central China Online Gaming Market Analysis

    • 8.1 Central China Online Gaming Market, by Type

    • 8.2 Central China Online Gaming Market, by Application

    Chapter 9 South China Online Gaming Market Analysis

    • 9.1 South China Online Gaming Market, by Type

    • 9.2 South China Online Gaming Market, by Application

    Chapter 10 East China Online Gaming Market Analysis

    • 10.1 East China Online Gaming Market, by Type

    • 10.2 East China Online Gaming Market, by Application

    Chapter 11 Northeast China Online Gaming Market Analysis

    • 11.1 Northeast China Online Gaming Market, by Type

    • 11.2 Northeast China Online Gaming Market, by Application

    Chapter 12 Southwest China Online Gaming Market Analysis

    • 12.1 Southwest China Online Gaming Market, by Type

    • 12.2 Southwest China Online Gaming Market, by Application

    Chapter 13 Northwest China Online Gaming Market Analysis

    • 13.1 Northwest China Online Gaming Market, by Type

    • 13.2 Northwest China Online Gaming Market, by Application

    Chapter 14 Company Profiles

      • 14.1 Activision Blizzard

        • 14.1.1 Activision Blizzard Company Profile

        • 14.1.2 Activision Blizzard Online Gaming Market Performance

        • 14.1.3 Product&Service Introduction

      • 14.2 Betsson AB

        • 14.2.1 Betsson AB Company Profile

        • 14.2.2 Betsson AB Online Gaming Market Performance

        • 14.2.3 Product&Service Introduction

      • 14.3 Blizzard

        • 14.3.1 Blizzard Company Profile

        • 14.3.2 Blizzard Online Gaming Market Performance

        • 14.3.3 Product&Service Introduction

      • 14.4 Zynga

        • 14.4.1 Zynga Company Profile

        • 14.4.2 Zynga Online Gaming Market Performance

        • 14.4.3 Product&Service Introduction

      • 14.5 Take-Two Interactive Software

        • 14.5.1 Take-Two Interactive Software Company Profile

        • 14.5.2 Take-Two Interactive Software Online Gaming Market Performance

        • 14.5.3 Product&Service Introduction

      • 14.6 Ubisoft

        • 14.6.1 Ubisoft Company Profile

        • 14.6.2 Ubisoft Online Gaming Market Performance

        • 14.6.3 Product&Service Introduction

      • 14.7 Supercell

        • 14.7.1 Supercell Company Profile

        • 14.7.2 Supercell Online Gaming Market Performance

        • 14.7.3 Product&Service Introduction

      • 14.8 Microsoft

        • 14.8.1 Microsoft Company Profile

        • 14.8.2 Microsoft Online Gaming Market Performance

        • 14.8.3 Product&Service Introduction

      • 14.9 Electronic Arts

        • 14.9.1 Electronic Arts Company Profile

        • 14.9.2 Electronic Arts Online Gaming Market Performance

        • 14.9.3 Product&Service Introduction

      • 14.10 Kindred Group

        • 14.10.1 Kindred Group Company Profile

        • 14.10.2 Kindred Group Online Gaming Market Performance

        • 14.10.3 Product&Service Introduction

      • 14.11 LeoVegas

        • 14.11.1 LeoVegas Company Profile

        • 14.11.2 LeoVegas Online Gaming Market Performance

        • 14.11.3 Product&Service Introduction

    Chapter 15 Research Conclusions and Investment Suggestions

    • 15.1 Online Gaming Industry Research Conclusions

    • 15.2 Online Gaming Industry Investment Suggestions

      • 15.2.1 Suggestions on Industry Development Strategy

      • 15.2.2 Suggestions on Industry Investment Direction

      • 15.2.3 Suggestions on Industry Investment Strategy


    List of Tables and Figures

    • Figure China Online Gaming Industry Market Size (2018-2029)

    • Figure China Online Gaming Production Volume, Production Value and Growth Rate of Others (2018-2029)

    • Figure China Online Gaming Production Volume, Production Value and Growth Rate of PCs Online Gaming (2018-2029)

    • Figure China Online Gaming Production Volume, Production Value and Growth Rate of Smartphones Online Gaming (2018-2029)

    • Figure China Online Gaming Sales Volume, Sales Value and Growth Rate of Adult (2018-2029)

    • Figure China Online Gaming Sales Volume, Sales Value and Growth Rate of Child (2018-2029)

    • Figure North China Online Gaming Market Size and Growth Rate from 2018-2029

    • Figure Central China Online Gaming Market Size and Growth Rate from 2018-2029

    • Figure South China Online Gaming Market Size and Growth Rate from 2018-2029

    • Figure East China Online Gaming Market Size and Growth Rate from 2018-2029

    • Figure Northeast China Online Gaming Market Size and Growth Rate from 2018-2029

    • Figure Southwest China Online Gaming Market Size and Growth Rate from 2018-2029

    • Figure Northwest China Online Gaming Market Size and Growth Rate from 2018-2029

    • Figure Online Gaming Industry Chain

    • Table Product Types of Major Suppliers in 2023

    • Figure China Online Gaming Market Share by Type in 2018

    • Figure China Online Gaming Market Share by Type in 2023

    • Figure China Online Gaming Total Production Volume and Growth Rate from Production Side (2018-2023)

    • Figure China Online Gaming Production Volume and Growth Rate of Others (2018-2023)

    • Figure China Online Gaming Production Volume and Growth Rate of PCs Online Gaming (2018-2023)

    • Figure China Online Gaming Production Volume and Growth Rate of Smartphones Online Gaming (2018-2023)

    • Figure China Online Gaming Market Share by Application in 2018

    • Figure China Online Gaming Market Share by Application in 2023

    • Figure China Online Gaming Total Market Size and Growth Rate from Consumption End

    • Figure China Online Gaming Market Size and Growth Rate of Adult (2018-2023)

    • Figure China Online Gaming Market Size and Growth Rate of Child (2018-2023)

    • Table China Online Gaming Production Volume by Region (2018-2023)

    • Table China Online Gaming Production Volume Share by Region (2018-2023)

    • Figure China Online Gaming Production Volume Share by Region (2018-2023)

    • Table China Online Gaming Production Value by Region (2018-2023)

    • Table China Online Gaming Production Value Share by Region (2018-2023)

    • Figure China Online Gaming Production Value Share by Region (2018-2023)

    • Table China Online Gaming Sales Volume by Region (2018-2023)

    • Table China Online Gaming Sales Volume Share by Region (2018-2023)

    • Figure China Online Gaming Sales Volume Share by Region (2018-2023)

    • Table China Online Gaming Sales Value by Region (2018-2023)

    • Table China Online Gaming Sales Value Share by Region (2018-2023)

    • Figure China Online Gaming Sales Value Share by Region (2018-2023)

    • Table North China Online Gaming Production Volume by Type (2018-2023)

    • Table North China Online Gaming Production Volume Share by Type (2018-2023)

    • Figure North China Online Gaming Production Volume Share by Type (2018-2023)

    • Table North China Online Gaming Sales Volume by Application (2018-2023)

    • Table North China Online Gaming Sales Volume Share by Application (2018-2023)

    • Figure North China Online Gaming Sales Volume Share by Application (2018-2023)

    • Table Central China Online Gaming Production Volume by Type (2018-2023)

    • Table Central China Online Gaming Production Volume Share by Type (2018-2023)

    • Figure Central China Online Gaming Production Volume Share by Type (2018-2023)

    • Table Central China Online Gaming Sales Volume by Application (2018-2023)

    • Table Central China Online Gaming Sales Volume Share by Application (2018-2023)

    • Figure Central China Online Gaming Sales Volume Share by Application (2018-2023)

    • Table South China Online Gaming Production Volume by Type (2018-2023)

    • Table South China Online Gaming Production Volume Share by Type (2018-2023)

    • Figure South China Online Gaming Production Volume Share by Type (2018-2023)

    • Table South China Online Gaming Sales Volume by Application (2018-2023)

    • Table South China Online Gaming Sales Volume Share by Application (2018-2023)

    • Figure South China Online Gaming Sales Volume Share by Application (2018-2023)

    • Table East China Online Gaming Production Volume by Type (2018-2023)

    • Table East China Online Gaming Production Volume Share by Type (2018-2023)

    • Figure East China Online Gaming Production Volume Share by Type (2018-2023)

    • Table East China Online Gaming Sales Volume by Application (2018-2023)

    • Table East China Online Gaming Sales Volume Share by Application (2018-2023)

    • Figure East China Online Gaming Sales Volume Share by Application (2018-2023)

    • Table Northeast China Online Gaming Production Volume by Type (2018-2023)

    • Table Northeast China Online Gaming Production Volume Share by Type (2018-2023)

    • Figure Northeast China Online Gaming Production Volume Share by Type (2018-2023)

    • Table Northeast China Online Gaming Sales Volume by Application (2018-2023)

    • Table Northeast China Online Gaming Sales Volume Share by Application (2018-2023)

    • Figure Northeast China Online Gaming Sales Volume Share by Application (2018-2023)

    • Table Southwest China Online Gaming Production Volume by Type (2018-2023)

    • Table Southwest China Online Gaming Production Volume Share by Type (2018-2023)

    • Figure Southwest China Online Gaming Production Volume Share by Type (2018-2023)

    • Table Southwest China Online Gaming Sales Volume by Application (2018-2023)

    • Table Southwest China Online Gaming Sales Volume Share by Application (2018-2023)

    • Figure Southwest China Online Gaming Sales Volume Share by Application (2018-2023)

    • Table Northwest China Online Gaming Production Volume by Type (2018-2023)

    • Table Northwest China Online Gaming Production Volume Share by Type (2018-2023)

    • Figure Northwest China Online Gaming Production Volume Share by Type (2018-2023)

    • Table Northwest China Online Gaming Sales Volume by Application (2018-2023)

    • Table Northwest China Online Gaming Sales Volume Share by Application (2018-2023)

    • Figure Northwest China Online Gaming Sales Volume Share by Application (2018-2023)

    • Table Activision Blizzard Company Profile

    • Table Activision Blizzard Online Gaming Revenue, Price and Gross (2018-2023)

    • Table Betsson AB Company Profile

    • Table Betsson AB Online Gaming Revenue, Price and Gross (2018-2023)

    • Table Blizzard Company Profile

    • Table Blizzard Online Gaming Revenue, Price and Gross (2018-2023)

    • Table Zynga Company Profile

    • Table Zynga Online Gaming Revenue, Price and Gross (2018-2023)

    • Table Take-Two Interactive Software Company Profile

    • Table Take-Two Interactive Software Online Gaming Revenue, Price and Gross (2018-2023)

    • Table Ubisoft Company Profile

    • Table Ubisoft Online Gaming Revenue, Price and Gross (2018-2023)

    • Table Supercell Company Profile

    • Table Supercell Online Gaming Revenue, Price and Gross (2018-2023)

    • Table Microsoft Company Profile

    • Table Microsoft Online Gaming Revenue, Price and Gross (2018-2023)

    • Table Electronic Arts Company Profile

    • Table Electronic Arts Online Gaming Revenue, Price and Gross (2018-2023)

    • Table Kindred Group Company Profile

    • Table Kindred Group Online Gaming Revenue, Price and Gross (2018-2023)

    • Table LeoVegas Company Profile

    • Table LeoVegas Online Gaming Revenue, Price and Gross (2018-2023)


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