China Electronic Sports (eSports) Industry Market Research Report 2023-2029

  • REPORT SUMMARY
  • TABLE OF CONTENTS
  • eSports can be termed as the electronic sports, professional video gaming or pro-gaming. It is an advanced form of competitive video gaming with competition at a professional level and in an organized format with a specific goal. The majority of the eSports played are team based games played in leagues or tournaments throughout the year.

    This report elaborates on the current development of the Electronic Sports (eSports) industry thoroughly based on the international market dynamics and China's market situation.

    For a start, the report provides an in-depth analysis of the current market situation through three different aspects - by region, by type and by application, which includes market distribution of different types and applications, import and export analysis of major regions, development trends of different types of products in each region, market opportunities and market restrains of different applications.

    Secondly, this report lists the major players in the industry, displaying their market positions and strengths and weaknesses of their products, picturing the current competitive situation of the whole market. 

    Last but not least, the report analyzes and predicts the investment prospects and risks in the industry on the basis of industry data, combined with experts' opinions and suggestions.

    By Player:

    • Company 1

    • Company 2

    • Company 3

    • Company 4

    • Company 5

    • Company 6

    • Company 7

    • Company 8

    • Company 9

    • Company 10

    By Type:

    • Publisher Fees

    • Media Rights (Subscription & Online Advertisement)

    • Tickets and Merchandise

    • Others

    • Sponsorship & Direct Advertisement

    By Application:

    • Offline

    • Online

    By Research Region:

    • North China

    • Central China

    • South China

    • East China

    • Northeast China

    • Southwest China

    • Northwest China

  • TABLE OF CONTENT

    Chapter 1 China Electronic Sports (eSports) Market Overview 2018-2029

    • 1.1 China Electronic Sports (eSports) Industry Development Overview

    • 1.2 China Electronic Sports (eSports) Industry Development History

    • 1.3 China Electronic Sports (eSports) Industry Market Size (2018-2029)

    • 1.4 China Electronic Sports (eSports) Market Analysis by Type from Production Side

      • 1.4.1 China Electronic Sports (eSports) Production Volume, Production Value and Growth Rate of Publisher Fees (2018-2029)

      • 1.4.2 China Electronic Sports (eSports) Production Volume, Production Value and Growth Rate of Media Rights (Subscription & Online Advertisement) (2018-2029)

      • 1.4.3 China Electronic Sports (eSports) Production Volume, Production Value and Growth Rate of Tickets and Merchandise (2018-2029)

      • 1.4.4 China Electronic Sports (eSports) Production Volume, Production Value and Growth Rate of Others (2018-2029)

      • 1.4.5 China Electronic Sports (eSports) Production Volume, Production Value and Growth Rate of Sponsorship & Direct Advertisement (2018-2029)

    • 1.5 China Electronic Sports (eSports) Market Analysis by Application from Consumption End

      • 1.5.1 China Electronic Sports (eSports) Sales Volume, Sales Value and Growth Rate of Offline (2018-2029)

      • 1.5.2 China Electronic Sports (eSports) Sales Volume, Sales Value and Growth Rate of Online (2018-2029)

    • 1.6 China Electronic Sports (eSports) Market Analysis by Region

      • 1.6.1 North China Electronic Sports (eSports) Market Size and Growth Rate from 2018-2029

      • 1.6.2 Central China Electronic Sports (eSports) Market Size and Growth Rate from 2018-2029

      • 1.6.3 South China Electronic Sports (eSports) Market Size and Growth Rate from 2018-2029

      • 1.6.4 East China Electronic Sports (eSports) Market Size and Growth Rate from 2018-2029

      • 1.6.5 Northeast China Electronic Sports (eSports) Market Size and Growth Rate from 2018-2029

      • 1.6.6 Southwest China Electronic Sports (eSports) Market Size and Growth Rate from 2018-2029

      • 1.6.7 Northwest China Electronic Sports (eSports) Market Size and Growth Rate from 2018-2029

    Chapter 2 China Electronic Sports (eSports) Industry Development Environment

    • 2.1 Industry Development Environment Analysis

      • 2.1.1 Industry Technological Progress Analysis

      • 2.1.2 Industrial Organizational Innovation Analysis

      • 2.1.3 Changes in Social Habits

      • 2.1.4 Alterations in Government Policies

      • 2.1.5 Impact of Economic Globalization

    • 2.2 Domestic and Foreign Industry Competition Analysis

      • 2.2.1 Comparative Analysis on Electronic Sports (eSports) Market Status and Competition at home and abroad in 2023

      • 2.2.2 China Electronic Sports (eSports) Market Status and Competition Analysis in 2023

      • 2.2.3 China Electronic Sports (eSports) Market Concentration Analysis in 2023

    • 2.3 Problems and Countermeasures in the development of China Electronic Sports (eSports) Industry

      • 2.3.1 Industry Development Constraints

      • 2.3.2 Industry Development Considerations

      • 2.3.3 Suggestions on Industry Development Measures

      • 2.3.4 Development Strategies for SMEs

    • 2.4 Influence of COVID-19 Outbreak on Electronic Sports (eSports) Industry Development

    Chapter 3 Electronic Sports (eSports)Industry Chain Analysis

    • 3.1 Electronic Sports (eSports) Industry Chain

    • 3.2 Electronic Sports (eSports) Upstream Industry Analysis

      • 3.2.1 Upstream Industry Development Status

      • 3.2.2 Upstream Industry Development Forecast

      • 3.2.3 Impact of Upstream Industry on the Electronic Sports (eSports) Market

    • 3.3 Electronic Sports (eSports) Downstream Industry Analysis

      • 3.3.1 Downstream Industry Development Status

      • 3.3.2 Downstream Industry Development Forecast

      • 3.3.3 Impact of Downstream Industry on the Electronic Sports (eSports) Market

    Chapter 4 China Electronic Sports (eSports) Market, by Type

    • 4.1 China Electronic Sports (eSports) Market Trend, by Type

    • 4.2 Product Types of Major Suppliers

    • 4.3 Competitive Landscape of Major Types

    • 4.4 China Electronic Sports (eSports) Total Production Volume and Growth Rate from Production Side

    • 4.5 China Electronic Sports (eSports) Production Volume and Growth Rate, by Type

      • 4.5.1 China Electronic Sports (eSports) Production Volume and Growth Rate of Publisher Fees

      • 4.5.2 China Electronic Sports (eSports) Production Volume and Growth Rate of Media Rights (Subscription & Online Advertisement)

      • 4.5.3 China Electronic Sports (eSports) Production Volume and Growth Rate of Tickets and Merchandise

      • 4.5.4 China Electronic Sports (eSports) Production Volume and Growth Rate of Others

      • 4.5.5 China Electronic Sports (eSports) Production Volume and Growth Rate of Sponsorship & Direct Advertisement

    Chapter 5 China Electronic Sports (eSports) Market, by Application

    • 5.1 Downstream Market Overview

    • 5.2 Competitive Landscape of Major Applications

    • 5.3 Market Potential Analysis, by Application

    • 5.4 China Electronic Sports (eSports) Total Market Size and Growth Rate from Consumption End

    • 5.5 China Electronic Sports (eSports) Market Size and Growth Rate, by Application

      • 5.5.1 China Electronic Sports (eSports) Market Size and Growth Rate of Offline

      • 5.5.2 China Electronic Sports (eSports) Market Size and Growth Rate of Online

    Chapter 6 China Electronic Sports (eSports) Market, by Region

    • 6.1 China Electronic Sports (eSports) Production Volume and Production Value, by Region

    • 6.2 China Electronic Sports (eSports) Sales Volume and Sales Value, by Region

    Chapter 7 North China Electronic Sports (eSports) Market Analysis

    • 7.1 North China Electronic Sports (eSports) Market, by Type

    • 7.2 North China Electronic Sports (eSports) Market, by Application

    Chapter 8 Central China Electronic Sports (eSports) Market Analysis

    • 8.1 Central China Electronic Sports (eSports) Market, by Type

    • 8.2 Central China Electronic Sports (eSports) Market, by Application

    Chapter 9 South China Electronic Sports (eSports) Market Analysis

    • 9.1 South China Electronic Sports (eSports) Market, by Type

    • 9.2 South China Electronic Sports (eSports) Market, by Application

    Chapter 10 East China Electronic Sports (eSports) Market Analysis

    • 10.1 East China Electronic Sports (eSports) Market, by Type

    • 10.2 East China Electronic Sports (eSports) Market, by Application

    Chapter 11 Northeast China Electronic Sports (eSports) Market Analysis

    • 11.1 Northeast China Electronic Sports (eSports) Market, by Type

    • 11.2 Northeast China Electronic Sports (eSports) Market, by Application

    Chapter 12 Southwest China Electronic Sports (eSports) Market Analysis

    • 12.1 Southwest China Electronic Sports (eSports) Market, by Type

    • 12.2 Southwest China Electronic Sports (eSports) Market, by Application

    Chapter 13 Northwest China Electronic Sports (eSports) Market Analysis

    • 13.1 Northwest China Electronic Sports (eSports) Market, by Type

    • 13.2 Northwest China Electronic Sports (eSports) Market, by Application

    Chapter 14 Company Profiles

      • 14.1 Company 1

        • 14.1.1 Company 1 Company Profile

        • 14.1.2 Company 1 Electronic Sports (eSports) Market Performance

        • 14.1.3 Product&Service Introduction

      • 14.2 Company 2

        • 14.2.1 Company 2 Company Profile

        • 14.2.2 Company 2 Electronic Sports (eSports) Market Performance

        • 14.2.3 Product&Service Introduction

      • 14.3 Company 3

        • 14.3.1 Company 3 Company Profile

        • 14.3.2 Company 3 Electronic Sports (eSports) Market Performance

        • 14.3.3 Product&Service Introduction

      • 14.4 Company 4

        • 14.4.1 Company 4 Company Profile

        • 14.4.2 Company 4 Electronic Sports (eSports) Market Performance

        • 14.4.3 Product&Service Introduction

      • 14.5 Company 5

        • 14.5.1 Company 5 Company Profile

        • 14.5.2 Company 5 Electronic Sports (eSports) Market Performance

        • 14.5.3 Product&Service Introduction

      • 14.6 Company 6

        • 14.6.1 Company 6 Company Profile

        • 14.6.2 Company 6 Electronic Sports (eSports) Market Performance

        • 14.6.3 Product&Service Introduction

      • 14.7 Company 7

        • 14.7.1 Company 7 Company Profile

        • 14.7.2 Company 7 Electronic Sports (eSports) Market Performance

        • 14.7.3 Product&Service Introduction

      • 14.8 Company 8

        • 14.8.1 Company 8 Company Profile

        • 14.8.2 Company 8 Electronic Sports (eSports) Market Performance

        • 14.8.3 Product&Service Introduction

      • 14.9 Company 9

        • 14.9.1 Company 9 Company Profile

        • 14.9.2 Company 9 Electronic Sports (eSports) Market Performance

        • 14.9.3 Product&Service Introduction

      • 14.10 Company 10

        • 14.10.1 Company 10 Company Profile

        • 14.10.2 Company 10 Electronic Sports (eSports) Market Performance

        • 14.10.3 Product&Service Introduction

    Chapter 15 Research Conclusions and Investment Suggestions

    • 15.1 Electronic Sports (eSports) Industry Research Conclusions

    • 15.2 Electronic Sports (eSports) Industry Investment Suggestions

      • 15.2.1 Suggestions on Industry Development Strategy

      • 15.2.2 Suggestions on Industry Investment Direction

      • 15.2.3 Suggestions on Industry Investment Strategy


    List of Tables and Figures

    • Figure China Electronic Sports (eSports) Industry Market Size (2018-2029)

    • Figure China Electronic Sports (eSports) Production Volume, Production Value and Growth Rate of Publisher Fees (2018-2029)

    • Figure China Electronic Sports (eSports) Production Volume, Production Value and Growth Rate of Media Rights (Subscription & Online Advertisement) (2018-2029)

    • Figure China Electronic Sports (eSports) Production Volume, Production Value and Growth Rate of Tickets and Merchandise (2018-2029)

    • Figure China Electronic Sports (eSports) Production Volume, Production Value and Growth Rate of Others (2018-2029)

    • Figure China Electronic Sports (eSports) Production Volume, Production Value and Growth Rate of Sponsorship & Direct Advertisement (2018-2029)

    • Figure China Electronic Sports (eSports) Sales Volume, Sales Value and Growth Rate of Offline (2018-2029)

    • Figure China Electronic Sports (eSports) Sales Volume, Sales Value and Growth Rate of Online (2018-2029)

    • Figure North China Electronic Sports (eSports) Market Size and Growth Rate from 2018-2029

    • Figure Central China Electronic Sports (eSports) Market Size and Growth Rate from 2018-2029

    • Figure South China Electronic Sports (eSports) Market Size and Growth Rate from 2018-2029

    • Figure East China Electronic Sports (eSports) Market Size and Growth Rate from 2018-2029

    • Figure Northeast China Electronic Sports (eSports) Market Size and Growth Rate from 2018-2029

    • Figure Southwest China Electronic Sports (eSports) Market Size and Growth Rate from 2018-2029

    • Figure Northwest China Electronic Sports (eSports) Market Size and Growth Rate from 2018-2029

    • Figure Electronic Sports (eSports) Industry Chain

    • Table Product Types of Major Suppliers in 2023

    • Figure China Electronic Sports (eSports) Market Share by Type in 2018

    • Figure China Electronic Sports (eSports) Market Share by Type in 2023

    • Figure China Electronic Sports (eSports) Total Production Volume and Growth Rate from Production Side (2018-2023)

    • Figure China Electronic Sports (eSports) Production Volume and Growth Rate of Publisher Fees (2018-2023)

    • Figure China Electronic Sports (eSports) Production Volume and Growth Rate of Media Rights (Subscription & Online Advertisement) (2018-2023)

    • Figure China Electronic Sports (eSports) Production Volume and Growth Rate of Tickets and Merchandise (2018-2023)

    • Figure China Electronic Sports (eSports) Production Volume and Growth Rate of Others (2018-2023)

    • Figure China Electronic Sports (eSports) Production Volume and Growth Rate of Sponsorship & Direct Advertisement (2018-2023)

    • Figure China Electronic Sports (eSports) Market Share by Application in 2018

    • Figure China Electronic Sports (eSports) Market Share by Application in 2023

    • Figure China Electronic Sports (eSports) Total Market Size and Growth Rate from Consumption End

    • Figure China Electronic Sports (eSports) Market Size and Growth Rate of Offline (2018-2023)

    • Figure China Electronic Sports (eSports) Market Size and Growth Rate of Online (2018-2023)

    • Table China Electronic Sports (eSports) Production Volume by Region (2018-2023)

    • Table China Electronic Sports (eSports) Production Volume Share by Region (2018-2023)

    • Figure China Electronic Sports (eSports) Production Volume Share by Region (2018-2023)

    • Table China Electronic Sports (eSports) Production Value by Region (2018-2023)

    • Table China Electronic Sports (eSports) Production Value Share by Region (2018-2023)

    • Figure China Electronic Sports (eSports) Production Value Share by Region (2018-2023)

    • Table China Electronic Sports (eSports) Sales Volume by Region (2018-2023)

    • Table China Electronic Sports (eSports) Sales Volume Share by Region (2018-2023)

    • Figure China Electronic Sports (eSports) Sales Volume Share by Region (2018-2023)

    • Table China Electronic Sports (eSports) Sales Value by Region (2018-2023)

    • Table China Electronic Sports (eSports) Sales Value Share by Region (2018-2023)

    • Figure China Electronic Sports (eSports) Sales Value Share by Region (2018-2023)

    • Table North China Electronic Sports (eSports) Production Volume by Type (2018-2023)

    • Table North China Electronic Sports (eSports) Production Volume Share by Type (2018-2023)

    • Figure North China Electronic Sports (eSports) Production Volume Share by Type (2018-2023)

    • Table North China Electronic Sports (eSports) Sales Volume by Application (2018-2023)

    • Table North China Electronic Sports (eSports) Sales Volume Share by Application (2018-2023)

    • Figure North China Electronic Sports (eSports) Sales Volume Share by Application (2018-2023)

    • Table Central China Electronic Sports (eSports) Production Volume by Type (2018-2023)

    • Table Central China Electronic Sports (eSports) Production Volume Share by Type (2018-2023)

    • Figure Central China Electronic Sports (eSports) Production Volume Share by Type (2018-2023)

    • Table Central China Electronic Sports (eSports) Sales Volume by Application (2018-2023)

    • Table Central China Electronic Sports (eSports) Sales Volume Share by Application (2018-2023)

    • Figure Central China Electronic Sports (eSports) Sales Volume Share by Application (2018-2023)

    • Table South China Electronic Sports (eSports) Production Volume by Type (2018-2023)

    • Table South China Electronic Sports (eSports) Production Volume Share by Type (2018-2023)

    • Figure South China Electronic Sports (eSports) Production Volume Share by Type (2018-2023)

    • Table South China Electronic Sports (eSports) Sales Volume by Application (2018-2023)

    • Table South China Electronic Sports (eSports) Sales Volume Share by Application (2018-2023)

    • Figure South China Electronic Sports (eSports) Sales Volume Share by Application (2018-2023)

    • Table East China Electronic Sports (eSports) Production Volume by Type (2018-2023)

    • Table East China Electronic Sports (eSports) Production Volume Share by Type (2018-2023)

    • Figure East China Electronic Sports (eSports) Production Volume Share by Type (2018-2023)

    • Table East China Electronic Sports (eSports) Sales Volume by Application (2018-2023)

    • Table East China Electronic Sports (eSports) Sales Volume Share by Application (2018-2023)

    • Figure East China Electronic Sports (eSports) Sales Volume Share by Application (2018-2023)

    • Table Northeast China Electronic Sports (eSports) Production Volume by Type (2018-2023)

    • Table Northeast China Electronic Sports (eSports) Production Volume Share by Type (2018-2023)

    • Figure Northeast China Electronic Sports (eSports) Production Volume Share by Type (2018-2023)

    • Table Northeast China Electronic Sports (eSports) Sales Volume by Application (2018-2023)

    • Table Northeast China Electronic Sports (eSports) Sales Volume Share by Application (2018-2023)

    • Figure Northeast China Electronic Sports (eSports) Sales Volume Share by Application (2018-2023)

    • Table Southwest China Electronic Sports (eSports) Production Volume by Type (2018-2023)

    • Table Southwest China Electronic Sports (eSports) Production Volume Share by Type (2018-2023)

    • Figure Southwest China Electronic Sports (eSports) Production Volume Share by Type (2018-2023)

    • Table Southwest China Electronic Sports (eSports) Sales Volume by Application (2018-2023)

    • Table Southwest China Electronic Sports (eSports) Sales Volume Share by Application (2018-2023)

    • Figure Southwest China Electronic Sports (eSports) Sales Volume Share by Application (2018-2023)

    • Table Northwest China Electronic Sports (eSports) Production Volume by Type (2018-2023)

    • Table Northwest China Electronic Sports (eSports) Production Volume Share by Type (2018-2023)

    • Figure Northwest China Electronic Sports (eSports) Production Volume Share by Type (2018-2023)

    • Table Northwest China Electronic Sports (eSports) Sales Volume by Application (2018-2023)

    • Table Northwest China Electronic Sports (eSports) Sales Volume Share by Application (2018-2023)

    • Figure Northwest China Electronic Sports (eSports) Sales Volume Share by Application (2018-2023)

    • Table Company 1 Company Profile

    • Table Company 1 Electronic Sports (eSports) Revenue, Price and Gross (2018-2023)

    • Table Company 2 Company Profile

    • Table Company 2 Electronic Sports (eSports) Revenue, Price and Gross (2018-2023)

    • Table Company 3 Company Profile

    • Table Company 3 Electronic Sports (eSports) Revenue, Price and Gross (2018-2023)

    • Table Company 4 Company Profile

    • Table Company 4 Electronic Sports (eSports) Revenue, Price and Gross (2018-2023)

    • Table Company 5 Company Profile

    • Table Company 5 Electronic Sports (eSports) Revenue, Price and Gross (2018-2023)

    • Table Company 6 Company Profile

    • Table Company 6 Electronic Sports (eSports) Revenue, Price and Gross (2018-2023)

    • Table Company 7 Company Profile

    • Table Company 7 Electronic Sports (eSports) Revenue, Price and Gross (2018-2023)

    • Table Company 8 Company Profile

    • Table Company 8 Electronic Sports (eSports) Revenue, Price and Gross (2018-2023)

    • Table Company 9 Company Profile

    • Table Company 9 Electronic Sports (eSports) Revenue, Price and Gross (2018-2023)

    • Table Company 10 Company Profile

    • Table Company 10 Electronic Sports (eSports) Revenue, Price and Gross (2018-2023)


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