Japan Gaming Market Professional Research Report 2014-2026, Segmented by Players, Types, End-Users in Major Region

  • REPORT SUMMARY
  • TABLE OF CONTENTS
  • This report offers an overview of the market trends, drivers, and barriers with respect to the Japan Gaming market. It also provides a detailed overview of the market of different regions across Hokkaido, Tohoku, Kanto, Chubu, Kinki, Chugoku, Shikoku, Kyushu. The report deep analyzes type and application in Japan Gaming market. Detailed analysis of key players, along with key growth strategies adopted by Gaming industry, the PEST and SWOT analysis are also included. In short, the report will provide a comprehensive view of the industry's development and features.


    By Player:

    • Activision Blizzard

    • Valve Corporation

    • GungHo

    • Microsoft

    • Rockstar Games

    • Square Enix Games Co. Ltd

    • King Digital Entertainment Corporation

    • Ubisoft Co., Ltd.

    • Tencent Corporation

    • NetEase Holdings Limited

    • BioWare


    By Type:

    • Mobile

    • Computer

    • Other


    By End-User:

    • Online

    • Offline


    By Region:

    • Hokkaido

    • Tohoku

    • Kanto

    • Chubu

    • Kinki

    • Chugoku

    • Shikoku

    • Kyushu

  • 1 Report Overview

    • 1.1 Product Definition and Scope

    • 1.2 PEST (Political, Economic, Social and Technological) Analysis of Gaming Market

    • 1.3 Market Segment by Type

      • 1.3.1 Japan Gaming Market Size and Growth Rate of Mobile from 2014 to 2026

      • 1.3.2 Japan Gaming Market Size and Growth Rate of Computer from 2014 to 2026

      • 1.3.3 Japan Gaming Market Size and Growth Rate of Other from 2014 to 2026

    • 1.4 Market Segment by Application

      • 1.4.1 Japan Gaming Market Size and Growth Rate of Online from 2014 to 2026

      • 1.4.2 Japan Gaming Market Size and Growth Rate of Offline from 2014 to 2026

    • 1.5 Market Segment by Regions

      • 1.5.1 Hokkaido Gaming Consumption Market Size and Growth Rate from 2014 to 2026

      • 1.5.2 Tohoku Gaming Consumption Market Size and Growth Rate from 2014 to 2026

      • 1.5.3 Kanto Gaming Consumption Market Size and Growth Rate from 2014 to 2026

      • 1.5.4 Chubu Gaming Consumption Market Size and Growth Rate from 2014 to 2026

      • 1.5.5 Kinki Gaming Consumption Market Size and Growth Rate from 2014 to 2026

      • 1.5.6 Chugoku Gaming Consumption Market Size and Growth Rate from 2014 to 2026

      • 1.5.7 Shikoku Gaming Consumption Market Size and Growth Rate from 2014 to 2026

      • 1.5.8 Kyushu Gaming Consumption Market Size and Growth Rate from 2014 to 2026


    2 Market Trends and Competitive Landscape

    • 2.1 Market Trends and Dynamics

      • 2.1.1 Market Challenges and Restraints

      • 2.1.2 Market Opportunities and Potentials

      • 2.1.3 Mergers and Acquisitions

    • 2.2 Competitive Landscape Analysis

      • 2.2.1 Industrial Concentration Analysis

      • 2.2.2 Porter's Five Forces Analysis of the Industry

      • 2.2.3 SWOT Analysis for New Entrants


    3 Segmentation of Gaming Market by Types

    • 3.1 Products Development Trends of Different Types

    • 3.2 Commercial Products Types of Major Vendors

    • 3.3 Competitive Landscape Analysis of Different Types

    • 3.4 Market Size of Gaming by Major Types

      • 3.4.1 Market Size and Growth Rate of Mobile

      • 3.4.2 Market Size and Growth Rate of Computer

      • 3.4.3 Market Size and Growth Rate of Other


    4 Segmentation of Gaming Market by End-Users

    • 4.1 Downstream Client Analysis by End-Users

    • 4.2 Competitive Landscape Analysis of Different End-Users

    • 4.3 Market Potential Analysis of Different End-Users

    • 4.4 Market Size of Gaming by Major End-Users

      • 4.4.1 Market Size and Growth Rate of Gaming in Online

      • 4.4.2 Market Size and Growth Rate of Gaming in Offline


    5 Market Analysis by Regions

    • 5.1 Japan Gaming Production Analysis by Regions

    • 5.2 Japan Gaming Consumption Analysis by Regions


    6 Hokkaido Gaming Landscape Analysis

    • 6.1 Hokkaido Gaming Landscape Analysis by Major Types

    • 6.2 Hokkaido Gaming Landscape Analysis by Major End-Users


    7 Tohoku Gaming Landscape Analysis

    • 7.1 Tohoku Gaming Landscape Analysis by Major Types

    • 7.2 Tohoku Gaming Landscape Analysis by Major End-Users


    8 Kanto Gaming Landscape Analysis

    • 8.1 Kanto Gaming Landscape Analysis by Major Types

    • 8.2 Kanto Gaming Landscape Analysis by Major End-Users


    9 Chubu Gaming Landscape Analysis

    • 9.1 Chubu Gaming Landscape Analysis by Major Types

    • 9.2 Chubu Gaming Landscape Analysis by Major End-Users


    10 Kinki Gaming Landscape Analysis

    • 10.1 Kinki Gaming Landscape Analysis by Major Types

    • 10.2 Kinki Gaming Landscape Analysis by Major End-Users


    11 Chugoku Gaming Landscape Analysis

    • 11.1 Chugoku Gaming Landscape Analysis by Major Types

    • 11.2 Chugoku Gaming Landscape Analysis by Major End-Users


    12 Shikoku Gaming Landscape Analysis

    • 12.1 Shikoku Gaming Landscape Analysis by Major Types

    • 12.2 Shikoku Gaming Landscape Analysis by Major End-Users


    13 Kyushu Gaming Landscape Analysis

    • 13.1 Kyushu Gaming Landscape Analysis by Major Types

    • 13.2 Kyushu Gaming Landscape Analysis by Major End-Users


    14 Major Players Profiles

    • 14.1 Activision Blizzard

      • 14.1.1 Activision Blizzard Company Profile and Recent Development

      • 14.1.2 Market Performance

      • 14.1.3 Product and Service Introduction

    • 14.2 Valve Corporation

      • 14.2.1 Valve Corporation Company Profile and Recent Development

      • 14.2.2 Market Performance

      • 14.2.3 Product and Service Introduction

    • 14.3 GungHo

      • 14.3.1 GungHo Company Profile and Recent Development

      • 14.3.2 Market Performance

      • 14.3.3 Product and Service Introduction

    • 14.4 Microsoft

      • 14.4.1 Microsoft Company Profile and Recent Development

      • 14.4.2 Market Performance

      • 14.4.3 Product and Service Introduction

    • 14.5 Rockstar Games

      • 14.5.1 Rockstar Games Company Profile and Recent Development

      • 14.5.2 Market Performance

      • 14.5.3 Product and Service Introduction

    • 14.6 Square Enix Games Co. Ltd

      • 14.6.1 Square Enix Games Co. Ltd Company Profile and Recent Development

      • 14.6.2 Market Performance

      • 14.6.3 Product and Service Introduction

    • 14.7 King Digital Entertainment Corporation

      • 14.7.1 King Digital Entertainment Corporation Company Profile and Recent Development

      • 14.7.2 Market Performance

      • 14.7.3 Product and Service Introduction

    • 14.8 Ubisoft Co., Ltd.

      • 14.8.1 Ubisoft Co., Ltd. Company Profile and Recent Development

      • 14.8.2 Market Performance

      • 14.8.3 Product and Service Introduction

    • 14.9 Tencent Corporation

      • 14.9.1 Tencent Corporation Company Profile and Recent Development

      • 14.9.2 Market Performance

      • 14.9.3 Product and Service Introduction

    • 14.10 NetEase Holdings Limited

      • 14.10.1 NetEase Holdings Limited Company Profile and Recent Development

      • 14.10.2 Market Performance

      • 14.10.3 Product and Service Introduction

    • 14.11 BioWare

      • 14.11.1 BioWare Company Profile and Recent Development

      • 14.11.2 Market Performance

      • 14.11.3 Product and Service Introduction

     

    The List of Tables and Figures (Totals 103 Figures and 127 Tables)

     

    • Figure Japan Gaming Market Size and Growth Rate of Mobile from 2014 to 2026

    • Figure Japan Gaming Market Size and Growth Rate of Computer from 2014 to 2026

    • Figure Japan Gaming Market Size and Growth Rate of Other from 2014 to 2026

    • Figure Market Share by Type in 2014

    • Figure Market Share by Type in 2018

    • Figure Market Share by Type in 2026

    • Figure Japan Gaming Market Size and Growth Rate of Online from 2014 to 2026

    • Figure Japan Gaming Market Size and Growth Rate of Offline from 2014 to 2026

    • Figure Market Share by End-User in 2014

    • Figure Market Share by End-User in 2018

    • Figure Market Share by End-User in 2026

    • Figure Hokkaido Gaming Consumption Market Size and Growth Rate from 2014 to 2026

    • Figure Tohoku Gaming Consumption Market Size and Growth Rate from 2014 to 2026

    • Figure Kanto Gaming Consumption Market Size and Growth Rate from 2014 to 2026

    • Figure Chubu Gaming Consumption Market Size and Growth Rate from 2014 to 2026

    • Figure Kinki Gaming Consumption Market Size and Growth Rate from 2014 to 2026

    • Figure Chugoku Gaming Consumption Market Size and Growth Rate from 2014 to 2026

    • Figure Shikoku Gaming Consumption Market Size and Growth Rate from 2014 to 2026

    • Figure Kyushu Gaming Consumption Market Size and Growth Rate from 2014 to 2026

    • Figure Development Trends and Industry Dynamics of Gaming Industry

    • Figure Market Challenges and Restraints

    • Figure Market Opportunities and Potentials

    • Table Mergers and Acquisition

    • Figure Market Share of TOP 3 Players in 2018

    • Figure Market Share of TOP 5 Players in 2018

    • Figure Market Share of TOP 6 Players from 2014 to 2019

    • Figure Porter's Five Forces Analysis

    • Figure New Entrant SWOT Analysis

    • Table Specifications of Different Types of Gaming

    • Figure Development Trends of Different Types

    • Table Commercial Products Types of Major Vendors

    • Figure Competitive Landscape Analysis of Different Types

    • Table Consumption of Gaming by Different Types from 2014 to 2026

    • Table Consumption Share of Gaming by Different Types from 2014 to 2026

    • Figure Market Size and Growth Rate of Mobile

    • Figure Market Size and Growth Rate of Computer

    • Figure Market Size and Growth Rate of Other

    • Table Downstream Client Analysis by End-Users

    • Figure Competitive Landscape Analysis of Different End-Users

    • Table Market Potential Analysis of Different End-Users

    • Table Consumption of Gaming by Different End-Users from 2014 to 2026

    • Table Consumption Share of Gaming by Different End-Users from 2014 to 2026

    • Figure Japan Gaming Market Size and Growth Rate of Online from 2014 to 2026

    • Figure Japan Gaming Market Size and Growth Rate of Offline from 2014 to 2026

    • Table Japan Gaming Production by Regions

    • Table Japan Gaming Production Share by Regions

    • Figure Japan Gaming Production Share by Regions in 2014

    • Figure Japan Gaming Production Share by Regions in 2018

    • Figure Japan Gaming Production Share by Regions in 2026

    • Table Japan Gaming Consumption by Regions

    • Table Japan Gaming Consumption Share by Regions

    • Figure Japan Gaming Consumption Share by Regions in 2014

    • Figure Japan Gaming Consumption Share by Regions in 2018

    • Figure Japan Gaming Consumption Share by Regions in 2026

    • Table Hokkaido Gaming Consumption by Types from 2014 to 2026

    • Table Hokkaido Gaming Consumption Share by Types from 2014 to 2026

    • Figure Hokkaido Gaming Consumption Share by Types in 2014

    • Figure Hokkaido Gaming Consumption Share by Types in 2018

    • Figure Hokkaido Gaming Consumption Share by Types in 2026

    • Table Hokkaido Gaming Consumption by End-Users from 2014 to 2026

    • Table Hokkaido Gaming Consumption Share by End-Users from 2014 to 2026

    • Figure Hokkaido Gaming Consumption Share by End-Users in 2014

    • Figure Hokkaido Gaming Consumption Share by End-Users in 2018

    • Figure Hokkaido Gaming Consumption Share by End-Users in 2026

    • Table Tohoku Gaming Consumption by Types from 2014 to 2026

    • Table Tohoku Gaming Consumption Share by Types from 2014 to 2026

    • Figure Tohoku Gaming Consumption Share by Types in 2014

    • Figure Tohoku Gaming Consumption Share by Types in 2018

    • Figure Tohoku Gaming Consumption Share by Types in 2026

    • Table Tohoku Gaming Consumption by End-Users from 2014 to 2026

    • Table Tohoku Gaming Consumption Share by End-Users from 2014 to 2026

    • Figure Tohoku Gaming Consumption Share by End-Users in 2014

    • Figure Tohoku Gaming Consumption Share by End-Users in 2018

    • Figure Tohoku Gaming Consumption Share by End-Users in 2026

    • Table Kanto Gaming Consumption by Types from 2014 to 2026

    • Table Kanto Gaming Consumption Share by Types from 2014 to 2026

    • Figure Kanto Gaming Consumption Share by Types in 2014

    • Figure Kanto Gaming Consumption Share by Types in 2018

    • Figure Kanto Gaming Consumption Share by Types in 2026

    • Table Kanto Gaming Consumption by End-Users from 2014 to 2026

    • Table Kanto Gaming Consumption Share by End-Users from 2014 to 2026

    • Figure Kanto Gaming Consumption Share by End-Users in 2014

    • Figure Kanto Gaming Consumption Share by End-Users in 2018

    • Figure Kanto Gaming Consumption Share by End-Users in 2026

    • Table Chubu Gaming Consumption by Types from 2014 to 2026

    • Table Chubu Gaming Consumption Share by Types from 2014 to 2026

    • Figure Chubu Gaming Consumption Share by Types in 2014

    • Figure Chubu Gaming Consumption Share by Types in 2018

    • Figure Chubu Gaming Consumption Share by Types in 2026

    • Table Chubu Gaming Consumption by End-Users from 2014 to 2026

    • Table Chubu Gaming Consumption Share by End-Users from 2014 to 2026

    • Figure Chubu Gaming Consumption Share by End-Users in 2014

    • Figure Chubu Gaming Consumption Share by End-Users in 2018

    • Figure Chubu Gaming Consumption Share by End-Users in 2026

    • Table Kinki Gaming Consumption by Types from 2014 to 2026

    • Table Kinki Gaming Consumption Share by Types from 2014 to 2026

    • Figure Kinki Gaming Consumption Share by Types in 2014

    • Figure Kinki Gaming Consumption Share by Types in 2018

    • Figure Kinki Gaming Consumption Share by Types in 2026

    • Table Kinki Gaming Consumption by End-Users from 2014 to 2026

    • Table Kinki Gaming Consumption Share by End-Users from 2014 to 2026

    • Figure Kinki Gaming Consumption Share by End-Users in 2014

    • Figure Kinki Gaming Consumption Share by End-Users in 2018

    • Figure Kinki Gaming Consumption Share by End-Users in 2026

    • Table Chugoku Gaming Consumption by Types from 2014 to 2026

    • Table Chugoku Gaming Consumption Share by Types from 2014 to 2026

    • Figure Chugoku Gaming Consumption Share by Types in 2014

    • Figure Chugoku Gaming Consumption Share by Types in 2018

    • Figure Chugoku Gaming Consumption Share by Types in 2026

    • Table Chugoku Gaming Consumption by End-Users from 2014 to 2026

    • Table Chugoku Gaming Consumption Share by End-Users from 2014 to 2026

    • Figure Chugoku Gaming Consumption Share by End-Users in 2014

    • Figure Chugoku Gaming Consumption Share by End-Users in 2018

    • Figure Chugoku Gaming Consumption Share by End-Users in 2026

    • Table Shikoku Gaming Consumption by Types from 2014 to 2026

    • Table Shikoku Gaming Consumption Share by Types from 2014 to 2026

    • Figure Shikoku Gaming Consumption Share by Types in 2014

    • Figure Shikoku Gaming Consumption Share by Types in 2018

    • Figure Shikoku Gaming Consumption Share by Types in 2026

    • Table Shikoku Gaming Consumption by End-Users from 2014 to 2026

    • Table Shikoku Gaming Consumption Share by End-Users from 2014 to 2026

    • Figure Shikoku Gaming Consumption Share by End-Users in 2014

    • Figure Shikoku Gaming Consumption Share by End-Users in 2018

    • Figure Shikoku Gaming Consumption Share by End-Users in 2026

    • Table Kyushu Gaming Consumption by Types from 2014 to 2026

    • Table Kyushu Gaming Consumption Share by Types from 2014 to 2026

    • Figure Kyushu Gaming Consumption Share by Types in 2014

    • Figure Kyushu Gaming Consumption Share by Types in 2018

    • Figure Kyushu Gaming Consumption Share by Types in 2026

    • Table Kyushu Gaming Consumption by End-Users from 2014 to 2026

    • Table Kyushu Gaming Consumption Share by End-Users from 2014 to 2026

    • Figure Kyushu Gaming Consumption Share by End-Users in 2014

    • Figure Kyushu Gaming Consumption Share by End-Users in 2018

    • Figure Kyushu Gaming Consumption Share by End-Users in 2026

    • Table Company Profile and Development Status of Activision Blizzard

    • Table Sales, Revenue, Sales Price and Gross Margin Analysis of Activision Blizzard

    • Figure Sales and Growth Rate Analysis of Activision Blizzard

    • Figure Revenue and Market Share Analysis of Activision Blizzard

    • Table Product and Service Introduction of Activision Blizzard

    • Table Company Profile and Development Status of Valve Corporation

    • Table Sales, Revenue, Sales Price and Gross Margin Analysis of Valve Corporation

    • Figure Sales and Growth Rate Analysis of Valve Corporation

    • Figure Revenue and Market Share Analysis of Valve Corporation

    • Table Product and Service Introduction of Valve Corporation

    • Table Company Profile and Development Status of GungHo

    • Table Sales, Revenue, Sales Price and Gross Margin Analysis of GungHo

    • Figure Sales and Growth Rate Analysis of GungHo

    • Figure Revenue and Market Share Analysis of GungHo

    • Table Product and Service Introduction of GungHo

    • Table Company Profile and Development Status of Microsoft

    • Table Sales, Revenue, Sales Price and Gross Margin Analysis of Microsoft

    • Figure Sales and Growth Rate Analysis of Microsoft

    • Figure Revenue and Market Share Analysis of Microsoft

    • Table Product and Service Introduction of Microsoft

    • Table Company Profile and Development Status of Rockstar Games

    • Table Sales, Revenue, Sales Price and Gross Margin Analysis of Rockstar Games

    • Figure Sales and Growth Rate Analysis of Rockstar Games

    • Figure Revenue and Market Share Analysis of Rockstar Games

    • Table Product and Service Introduction of Rockstar Games

    • Table Company Profile and Development Status of Square Enix Games Co. Ltd

    • Table Sales, Revenue, Sales Price and Gross Margin Analysis of Square Enix Games Co. Ltd

    • Figure Sales and Growth Rate Analysis of Square Enix Games Co. Ltd

    • Figure Revenue and Market Share Analysis of Square Enix Games Co. Ltd

    • Table Product and Service Introduction of Square Enix Games Co. Ltd

    • Table Company Profile and Development Status of King Digital Entertainment Corporation

    • Table Sales, Revenue, Sales Price and Gross Margin Analysis of King Digital Entertainment Corporation

    • Figure Sales and Growth Rate Analysis of King Digital Entertainment Corporation

    • Figure Revenue and Market Share Analysis of King Digital Entertainment Corporation

    • Table Product and Service Introduction of King Digital Entertainment Corporation

    • Table Company Profile and Development Status of Ubisoft Co., Ltd.

    • Table Sales, Revenue, Sales Price and Gross Margin Analysis of Ubisoft Co., Ltd.

    • Figure Sales and Growth Rate Analysis of Ubisoft Co., Ltd.

    • Figure Revenue and Market Share Analysis of Ubisoft Co., Ltd.

    • Table Product and Service Introduction of Ubisoft Co., Ltd.

    • Table Company Profile and Development Status of Tencent Corporation

    • Table Sales, Revenue, Sales Price and Gross Margin Analysis of Tencent Corporation

    • Figure Sales and Growth Rate Analysis of Tencent Corporation

    • Figure Revenue and Market Share Analysis of Tencent Corporation

    • Table Product and Service Introduction of Tencent Corporation

    • Table Company Profile and Development Status of NetEase Holdings Limited

    • Table Sales, Revenue, Sales Price and Gross Margin Analysis of NetEase Holdings Limited

    • Figure Sales and Growth Rate Analysis of NetEase Holdings Limited

    • Figure Revenue and Market Share Analysis of NetEase Holdings Limited

    • Table Product and Service Introduction of NetEase Holdings Limited

    • Table Company Profile and Development Status of BioWare

    • Table Sales, Revenue, Sales Price and Gross Margin Analysis of BioWare

    • Figure Sales and Growth Rate Analysis of BioWare

    • Figure Revenue and Market Share Analysis of BioWare

    • Table Product and Service Introduction of BioWare

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