Japan Serious Games Market Professional Research Report 2014-2026, Segmented by Players, Types, End-Users in Major Region

  • REPORT SUMMARY
  • TABLE OF CONTENTS
  • This report offers an overview of the market trends, drivers, and barriers with respect to the Japan Serious Games market. It also provides a detailed overview of the market of different regions across Hokkaido, Tohoku, Kanto, Chubu, Kinki, Chugoku, Shikoku, Kyushu. The report deep analyzes type and application in Japan Serious Games market. Detailed analysis of key players, along with key growth strategies adopted by Serious Games industry, the PEST and SWOT analysis are also included. In short, the report will provide a comprehensive view of the industry's development and features.


    By Player:

    • Ccs Digital Education

    • Promotion Software GmbH

    • Serious Game International

    • Applied Research Associate Inc.

    • Designing Digitally Inc.

    • Cisco Systems Inc.

    • Nintendo Co. Ltd.

    • Intuition

    • BreakAway Games

    • Microsoft Corp

    • Diginext

    • IBM Corp.


    By Type:

    • Enterprises

    • Consumers


    By End-User:

    • Healthcare

    • Aerospace & defense

    • Government

    • Education

    • Retail

    • Media & Entertainment

    • Others


    By Region:

    • Hokkaido

    • Tohoku

    • Kanto

    • Chubu

    • Kinki

    • Chugoku

    • Shikoku

    • Kyushu

  • 1 Report Overview

    • 1.1 Product Definition and Scope

    • 1.2 PEST (Political, Economic, Social and Technological) Analysis of Serious Games Market

    • 1.3 Market Segment by Type

      • 1.3.1 Japan Serious Games Market Size and Growth Rate of Enterprises from 2014 to 2026

      • 1.3.2 Japan Serious Games Market Size and Growth Rate of Consumers from 2014 to 2026

    • 1.4 Market Segment by Application

      • 1.4.1 Japan Serious Games Market Size and Growth Rate of Healthcare from 2014 to 2026

      • 1.4.2 Japan Serious Games Market Size and Growth Rate of Aerospace & defense from 2014 to 2026

      • 1.4.3 Japan Serious Games Market Size and Growth Rate of Government from 2014 to 2026

      • 1.4.4 Japan Serious Games Market Size and Growth Rate of Education from 2014 to 2026

      • 1.4.5 Japan Serious Games Market Size and Growth Rate of Retail from 2014 to 2026

      • 1.4.6 Japan Serious Games Market Size and Growth Rate of Media & Entertainment from 2014 to 2026

      • 1.4.7 Japan Serious Games Market Size and Growth Rate of Others from 2014 to 2026

    • 1.5 Market Segment by Regions

      • 1.5.1 Hokkaido Serious Games Consumption Market Size and Growth Rate from 2014 to 2026

      • 1.5.2 Tohoku Serious Games Consumption Market Size and Growth Rate from 2014 to 2026

      • 1.5.3 Kanto Serious Games Consumption Market Size and Growth Rate from 2014 to 2026

      • 1.5.4 Chubu Serious Games Consumption Market Size and Growth Rate from 2014 to 2026

      • 1.5.5 Kinki Serious Games Consumption Market Size and Growth Rate from 2014 to 2026

      • 1.5.6 Chugoku Serious Games Consumption Market Size and Growth Rate from 2014 to 2026

      • 1.5.7 Shikoku Serious Games Consumption Market Size and Growth Rate from 2014 to 2026

      • 1.5.8 Kyushu Serious Games Consumption Market Size and Growth Rate from 2014 to 2026


    2 Market Trends and Competitive Landscape

    • 2.1 Market Trends and Dynamics

      • 2.1.1 Market Challenges and Restraints

      • 2.1.2 Market Opportunities and Potentials

      • 2.1.3 Mergers and Acquisitions

    • 2.2 Competitive Landscape Analysis

      • 2.2.1 Industrial Concentration Analysis

      • 2.2.2 Porter's Five Forces Analysis of the Industry

      • 2.2.3 SWOT Analysis for New Entrants


    3 Segmentation of Serious Games Market by Types

    • 3.1 Products Development Trends of Different Types

    • 3.2 Commercial Products Types of Major Vendors

    • 3.3 Competitive Landscape Analysis of Different Types

    • 3.4 Market Size of Serious Games by Major Types

      • 3.4.1 Market Size and Growth Rate of Enterprises

      • 3.4.2 Market Size and Growth Rate of Consumers


    4 Segmentation of Serious Games Market by End-Users

    • 4.1 Downstream Client Analysis by End-Users

    • 4.2 Competitive Landscape Analysis of Different End-Users

    • 4.3 Market Potential Analysis of Different End-Users

    • 4.4 Market Size of Serious Games by Major End-Users

      • 4.4.1 Market Size and Growth Rate of Serious Games in Healthcare

      • 4.4.2 Market Size and Growth Rate of Serious Games in Aerospace & defense

      • 4.4.3 Market Size and Growth Rate of Serious Games in Government

      • 4.4.4 Market Size and Growth Rate of Serious Games in Education

      • 4.4.5 Market Size and Growth Rate of Serious Games in Retail

      • 4.4.6 Market Size and Growth Rate of Serious Games in Media & Entertainment

      • 4.4.7 Market Size and Growth Rate of Serious Games in Others


    5 Market Analysis by Regions

    • 5.1 Japan Serious Games Production Analysis by Regions

    • 5.2 Japan Serious Games Consumption Analysis by Regions


    6 Hokkaido Serious Games Landscape Analysis

    • 6.1 Hokkaido Serious Games Landscape Analysis by Major Types

    • 6.2 Hokkaido Serious Games Landscape Analysis by Major End-Users


    7 Tohoku Serious Games Landscape Analysis

    • 7.1 Tohoku Serious Games Landscape Analysis by Major Types

    • 7.2 Tohoku Serious Games Landscape Analysis by Major End-Users


    8 Kanto Serious Games Landscape Analysis

    • 8.1 Kanto Serious Games Landscape Analysis by Major Types

    • 8.2 Kanto Serious Games Landscape Analysis by Major End-Users


    9 Chubu Serious Games Landscape Analysis

    • 9.1 Chubu Serious Games Landscape Analysis by Major Types

    • 9.2 Chubu Serious Games Landscape Analysis by Major End-Users


    10 Kinki Serious Games Landscape Analysis

    • 10.1 Kinki Serious Games Landscape Analysis by Major Types

    • 10.2 Kinki Serious Games Landscape Analysis by Major End-Users


    11 Chugoku Serious Games Landscape Analysis

    • 11.1 Chugoku Serious Games Landscape Analysis by Major Types

    • 11.2 Chugoku Serious Games Landscape Analysis by Major End-Users


    12 Shikoku Serious Games Landscape Analysis

    • 12.1 Shikoku Serious Games Landscape Analysis by Major Types

    • 12.2 Shikoku Serious Games Landscape Analysis by Major End-Users


    13 Kyushu Serious Games Landscape Analysis

    • 13.1 Kyushu Serious Games Landscape Analysis by Major Types

    • 13.2 Kyushu Serious Games Landscape Analysis by Major End-Users


    14 Major Players Profiles

    • 14.1 Ccs Digital Education

      • 14.1.1 Ccs Digital Education Company Profile and Recent Development

      • 14.1.2 Market Performance

      • 14.1.3 Product and Service Introduction

    • 14.2 Promotion Software GmbH

      • 14.2.1 Promotion Software GmbH Company Profile and Recent Development

      • 14.2.2 Market Performance

      • 14.2.3 Product and Service Introduction

    • 14.3 Serious Game International

      • 14.3.1 Serious Game International Company Profile and Recent Development

      • 14.3.2 Market Performance

      • 14.3.3 Product and Service Introduction

    • 14.4 Applied Research Associate Inc.

      • 14.4.1 Applied Research Associate Inc. Company Profile and Recent Development

      • 14.4.2 Market Performance

      • 14.4.3 Product and Service Introduction

    • 14.5 Designing Digitally Inc.

      • 14.5.1 Designing Digitally Inc. Company Profile and Recent Development

      • 14.5.2 Market Performance

      • 14.5.3 Product and Service Introduction

    • 14.6 Cisco Systems Inc.

      • 14.6.1 Cisco Systems Inc. Company Profile and Recent Development

      • 14.6.2 Market Performance

      • 14.6.3 Product and Service Introduction

    • 14.7 Nintendo Co. Ltd.

      • 14.7.1 Nintendo Co. Ltd. Company Profile and Recent Development

      • 14.7.2 Market Performance

      • 14.7.3 Product and Service Introduction

    • 14.8 Intuition

      • 14.8.1 Intuition Company Profile and Recent Development

      • 14.8.2 Market Performance

      • 14.8.3 Product and Service Introduction

    • 14.9 BreakAway Games

      • 14.9.1 BreakAway Games Company Profile and Recent Development

      • 14.9.2 Market Performance

      • 14.9.3 Product and Service Introduction

    • 14.10 Microsoft Corp

      • 14.10.1 Microsoft Corp Company Profile and Recent Development

      • 14.10.2 Market Performance

      • 14.10.3 Product and Service Introduction

    • 14.11 Diginext

      • 14.11.1 Diginext Company Profile and Recent Development

      • 14.11.2 Market Performance

      • 14.11.3 Product and Service Introduction

    • 14.12 IBM Corp.

      • 14.12.1 IBM Corp. Company Profile and Recent Development

      • 14.12.2 Market Performance

      • 14.12.3 Product and Service Introduction

     

    The List of Tables and Figures (Totals 105 Figures and 161 Tables)

     

    • Figure Japan Serious Games Market Size and Growth Rate of Enterprises from 2014 to 2026

    • Figure Japan Serious Games Market Size and Growth Rate of Consumers from 2014 to 2026

    • Figure Market Share by Type in 2014

    • Figure Market Share by Type in 2018

    • Figure Market Share by Type in 2026

    • Figure Japan Serious Games Market Size and Growth Rate of Healthcare from 2014 to 2026

    • Figure Japan Serious Games Market Size and Growth Rate of Aerospace & defense from 2014 to 2026

    • Figure Japan Serious Games Market Size and Growth Rate of Government from 2014 to 2026

    • Figure Japan Serious Games Market Size and Growth Rate of Education from 2014 to 2026

    • Figure Japan Serious Games Market Size and Growth Rate of Retail from 2014 to 2026

    • Figure Japan Serious Games Market Size and Growth Rate of Media & Entertainment from 2014 to 2026

    • Figure Japan Serious Games Market Size and Growth Rate of Others from 2014 to 2026

    • Figure Market Share by End-User in 2014

    • Figure Market Share by End-User in 2018

    • Figure Market Share by End-User in 2026

    • Figure Hokkaido Serious Games Consumption Market Size and Growth Rate from 2014 to 2026

    • Figure Tohoku Serious Games Consumption Market Size and Growth Rate from 2014 to 2026

    • Figure Kanto Serious Games Consumption Market Size and Growth Rate from 2014 to 2026

    • Figure Chubu Serious Games Consumption Market Size and Growth Rate from 2014 to 2026

    • Figure Kinki Serious Games Consumption Market Size and Growth Rate from 2014 to 2026

    • Figure Chugoku Serious Games Consumption Market Size and Growth Rate from 2014 to 2026

    • Figure Shikoku Serious Games Consumption Market Size and Growth Rate from 2014 to 2026

    • Figure Kyushu Serious Games Consumption Market Size and Growth Rate from 2014 to 2026

    • Figure Development Trends and Industry Dynamics of Serious Games Industry

    • Figure Market Challenges and Restraints

    • Figure Market Opportunities and Potentials

    • Table Mergers and Acquisition

    • Figure Market Share of TOP 3 Players in 2018

    • Figure Market Share of TOP 5 Players in 2018

    • Figure Market Share of TOP 6 Players from 2014 to 2019

    • Figure Porter's Five Forces Analysis

    • Figure New Entrant SWOT Analysis

    • Table Specifications of Different Types of Serious Games

    • Figure Development Trends of Different Types

    • Table Commercial Products Types of Major Vendors

    • Figure Competitive Landscape Analysis of Different Types

    • Table Consumption of Serious Games by Different Types from 2014 to 2026

    • Table Consumption Share of Serious Games by Different Types from 2014 to 2026

    • Figure Market Size and Growth Rate of Enterprises

    • Figure Market Size and Growth Rate of Consumers

    • Table Downstream Client Analysis by End-Users

    • Figure Competitive Landscape Analysis of Different End-Users

    • Table Market Potential Analysis of Different End-Users

    • Table Consumption of Serious Games by Different End-Users from 2014 to 2026

    • Table Consumption Share of Serious Games by Different End-Users from 2014 to 2026

    • Figure Japan Serious Games Market Size and Growth Rate of Healthcare from 2014 to 2026

    • Figure Japan Serious Games Market Size and Growth Rate of Aerospace & defense from 2014 to 2026

    • Figure Japan Serious Games Market Size and Growth Rate of Government from 2014 to 2026

    • Figure Japan Serious Games Market Size and Growth Rate of Education from 2014 to 2026

    • Figure Japan Serious Games Market Size and Growth Rate of Retail from 2014 to 2026

    • Figure Japan Serious Games Market Size and Growth Rate of Media & Entertainment from 2014 to 2026

    • Figure Japan Serious Games Market Size and Growth Rate of Others from 2014 to 2026

    • Table Japan Serious Games Production by Regions

    • Table Japan Serious Games Production Share by Regions

    • Figure Japan Serious Games Production Share by Regions in 2014

    • Figure Japan Serious Games Production Share by Regions in 2018

    • Figure Japan Serious Games Production Share by Regions in 2026

    • Table Japan Serious Games Consumption by Regions

    • Table Japan Serious Games Consumption Share by Regions

    • Figure Japan Serious Games Consumption Share by Regions in 2014

    • Figure Japan Serious Games Consumption Share by Regions in 2018

    • Figure Japan Serious Games Consumption Share by Regions in 2026

    • Table Hokkaido Serious Games Consumption by Types from 2014 to 2026

    • Table Hokkaido Serious Games Consumption Share by Types from 2014 to 2026

    • Figure Hokkaido Serious Games Consumption Share by Types in 2014

    • Figure Hokkaido Serious Games Consumption Share by Types in 2018

    • Figure Hokkaido Serious Games Consumption Share by Types in 2026

    • Table Hokkaido Serious Games Consumption by End-Users from 2014 to 2026

    • Table Hokkaido Serious Games Consumption Share by End-Users from 2014 to 2026

    • Figure Hokkaido Serious Games Consumption Share by End-Users in 2014

    • Figure Hokkaido Serious Games Consumption Share by End-Users in 2018

    • Figure Hokkaido Serious Games Consumption Share by End-Users in 2026

    • Table Tohoku Serious Games Consumption by Types from 2014 to 2026

    • Table Tohoku Serious Games Consumption Share by Types from 2014 to 2026

    • Figure Tohoku Serious Games Consumption Share by Types in 2014

    • Figure Tohoku Serious Games Consumption Share by Types in 2018

    • Figure Tohoku Serious Games Consumption Share by Types in 2026

    • Table Tohoku Serious Games Consumption by End-Users from 2014 to 2026

    • Table Tohoku Serious Games Consumption Share by End-Users from 2014 to 2026

    • Figure Tohoku Serious Games Consumption Share by End-Users in 2014

    • Figure Tohoku Serious Games Consumption Share by End-Users in 2018

    • Figure Tohoku Serious Games Consumption Share by End-Users in 2026

    • Table Kanto Serious Games Consumption by Types from 2014 to 2026

    • Table Kanto Serious Games Consumption Share by Types from 2014 to 2026

    • Figure Kanto Serious Games Consumption Share by Types in 2014

    • Figure Kanto Serious Games Consumption Share by Types in 2018

    • Figure Kanto Serious Games Consumption Share by Types in 2026

    • Table Kanto Serious Games Consumption by End-Users from 2014 to 2026

    • Table Kanto Serious Games Consumption Share by End-Users from 2014 to 2026

    • Figure Kanto Serious Games Consumption Share by End-Users in 2014

    • Figure Kanto Serious Games Consumption Share by End-Users in 2018

    • Figure Kanto Serious Games Consumption Share by End-Users in 2026

    • Table Chubu Serious Games Consumption by Types from 2014 to 2026

    • Table Chubu Serious Games Consumption Share by Types from 2014 to 2026

    • Figure Chubu Serious Games Consumption Share by Types in 2014

    • Figure Chubu Serious Games Consumption Share by Types in 2018

    • Figure Chubu Serious Games Consumption Share by Types in 2026

    • Table Chubu Serious Games Consumption by End-Users from 2014 to 2026

    • Table Chubu Serious Games Consumption Share by End-Users from 2014 to 2026

    • Figure Chubu Serious Games Consumption Share by End-Users in 2014

    • Figure Chubu Serious Games Consumption Share by End-Users in 2018

    • Figure Chubu Serious Games Consumption Share by End-Users in 2026

    • Table Kinki Serious Games Consumption by Types from 2014 to 2026

    • Table Kinki Serious Games Consumption Share by Types from 2014 to 2026

    • Figure Kinki Serious Games Consumption Share by Types in 2014

    • Figure Kinki Serious Games Consumption Share by Types in 2018

    • Figure Kinki Serious Games Consumption Share by Types in 2026

    • Table Kinki Serious Games Consumption by End-Users from 2014 to 2026

    • Table Kinki Serious Games Consumption Share by End-Users from 2014 to 2026

    • Figure Kinki Serious Games Consumption Share by End-Users in 2014

    • Figure Kinki Serious Games Consumption Share by End-Users in 2018

    • Figure Kinki Serious Games Consumption Share by End-Users in 2026

    • Table Chugoku Serious Games Consumption by Types from 2014 to 2026

    • Table Chugoku Serious Games Consumption Share by Types from 2014 to 2026

    • Figure Chugoku Serious Games Consumption Share by Types in 2014

    • Figure Chugoku Serious Games Consumption Share by Types in 2018

    • Figure Chugoku Serious Games Consumption Share by Types in 2026

    • Table Chugoku Serious Games Consumption by End-Users from 2014 to 2026

    • Table Chugoku Serious Games Consumption Share by End-Users from 2014 to 2026

    • Figure Chugoku Serious Games Consumption Share by End-Users in 2014

    • Figure Chugoku Serious Games Consumption Share by End-Users in 2018

    • Figure Chugoku Serious Games Consumption Share by End-Users in 2026

    • Table Shikoku Serious Games Consumption by Types from 2014 to 2026

    • Table Shikoku Serious Games Consumption Share by Types from 2014 to 2026

    • Figure Shikoku Serious Games Consumption Share by Types in 2014

    • Figure Shikoku Serious Games Consumption Share by Types in 2018

    • Figure Shikoku Serious Games Consumption Share by Types in 2026

    • Table Shikoku Serious Games Consumption by End-Users from 2014 to 2026

    • Table Shikoku Serious Games Consumption Share by End-Users from 2014 to 2026

    • Figure Shikoku Serious Games Consumption Share by End-Users in 2014

    • Figure Shikoku Serious Games Consumption Share by End-Users in 2018

    • Figure Shikoku Serious Games Consumption Share by End-Users in 2026

    • Table Kyushu Serious Games Consumption by Types from 2014 to 2026

    • Table Kyushu Serious Games Consumption Share by Types from 2014 to 2026

    • Figure Kyushu Serious Games Consumption Share by Types in 2014

    • Figure Kyushu Serious Games Consumption Share by Types in 2018

    • Figure Kyushu Serious Games Consumption Share by Types in 2026

    • Table Kyushu Serious Games Consumption by End-Users from 2014 to 2026

    • Table Kyushu Serious Games Consumption Share by End-Users from 2014 to 2026

    • Figure Kyushu Serious Games Consumption Share by End-Users in 2014

    • Figure Kyushu Serious Games Consumption Share by End-Users in 2018

    • Figure Kyushu Serious Games Consumption Share by End-Users in 2026

    • Table Company Profile and Development Status of Ccs Digital Education

    • Table Sales, Revenue, Sales Price and Gross Margin Analysis of Ccs Digital Education

    • Figure Sales and Growth Rate Analysis of Ccs Digital Education

    • Figure Revenue and Market Share Analysis of Ccs Digital Education

    • Table Product and Service Introduction of Ccs Digital Education

    • Table Company Profile and Development Status of Promotion Software GmbH

    • Table Sales, Revenue, Sales Price and Gross Margin Analysis of Promotion Software GmbH

    • Figure Sales and Growth Rate Analysis of Promotion Software GmbH

    • Figure Revenue and Market Share Analysis of Promotion Software GmbH

    • Table Product and Service Introduction of Promotion Software GmbH

    • Table Company Profile and Development Status of Serious Game International

    • Table Sales, Revenue, Sales Price and Gross Margin Analysis of Serious Game International

    • Figure Sales and Growth Rate Analysis of Serious Game International

    • Figure Revenue and Market Share Analysis of Serious Game International

    • Table Product and Service Introduction of Serious Game International

    • Table Company Profile and Development Status of Applied Research Associate Inc.

    • Table Sales, Revenue, Sales Price and Gross Margin Analysis of Applied Research Associate Inc.

    • Figure Sales and Growth Rate Analysis of Applied Research Associate Inc.

    • Figure Revenue and Market Share Analysis of Applied Research Associate Inc.

    • Table Product and Service Introduction of Applied Research Associate Inc.

    • Table Company Profile and Development Status of Designing Digitally Inc.

    • Table Sales, Revenue, Sales Price and Gross Margin Analysis of Designing Digitally Inc.

    • Figure Sales and Growth Rate Analysis of Designing Digitally Inc.

    • Figure Revenue and Market Share Analysis of Designing Digitally Inc.

    • Table Product and Service Introduction of Designing Digitally Inc.

    • Table Company Profile and Development Status of Cisco Systems Inc.

    • Table Sales, Revenue, Sales Price and Gross Margin Analysis of Cisco Systems Inc.

    • Figure Sales and Growth Rate Analysis of Cisco Systems Inc.

    • Figure Revenue and Market Share Analysis of Cisco Systems Inc.

    • Table Product and Service Introduction of Cisco Systems Inc.

    • Table Company Profile and Development Status of Nintendo Co. Ltd.

    • Table Sales, Revenue, Sales Price and Gross Margin Analysis of Nintendo Co. Ltd.

    • Figure Sales and Growth Rate Analysis of Nintendo Co. Ltd.

    • Figure Revenue and Market Share Analysis of Nintendo Co. Ltd.

    • Table Product and Service Introduction of Nintendo Co. Ltd.

    • Table Company Profile and Development Status of Intuition

    • Table Sales, Revenue, Sales Price and Gross Margin Analysis of Intuition

    • Figure Sales and Growth Rate Analysis of Intuition

    • Figure Revenue and Market Share Analysis of Intuition

    • Table Product and Service Introduction of Intuition

    • Table Company Profile and Development Status of BreakAway Games

    • Table Sales, Revenue, Sales Price and Gross Margin Analysis of BreakAway Games

    • Figure Sales and Growth Rate Analysis of BreakAway Games

    • Figure Revenue and Market Share Analysis of BreakAway Games

    • Table Product and Service Introduction of BreakAway Games

    • Table Company Profile and Development Status of Microsoft Corp

    • Table Sales, Revenue, Sales Price and Gross Margin Analysis of Microsoft Corp

    • Figure Sales and Growth Rate Analysis of Microsoft Corp

    • Figure Revenue and Market Share Analysis of Microsoft Corp

    • Table Product and Service Introduction of Microsoft Corp

    • Table Company Profile and Development Status of Diginext

    • Table Sales, Revenue, Sales Price and Gross Margin Analysis of Diginext

    • Figure Sales and Growth Rate Analysis of Diginext

    • Figure Revenue and Market Share Analysis of Diginext

    • Table Product and Service Introduction of Diginext

    • Table Company Profile and Development Status of IBM Corp.

    • Table Sales, Revenue, Sales Price and Gross Margin Analysis of IBM Corp.

    • Figure Sales and Growth Rate Analysis of IBM Corp.

    • Figure Revenue and Market Share Analysis of IBM Corp.

    • Table Product and Service Introduction of IBM Corp.

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