Serious Games Market - Global Professional Analysis and Forecast to 2026

  • REPORT SUMMARY
  • TABLE OF CONTENTS
  • The worldwide Serious Games market was valued at XX.0 Million US$ in 2018 and is projected to reach XX.0 Million US$ by 2026, at a CAGR (Compound Annual Growth Rate) of 4.2% during the forecast period.

    This report presents the market size and development trends by detailing the Serious Games market revenue, market share and growth rate from 2015-2026, and it gives a thorough analysis by various product types, applications, regions, and main participants. The market conditions (2015-2019), corporate competition pattern, corporate SWOT analysis are elaborated, and other qualitative analyses like market dynamics, market penetration, market business environment analyses, the regional regulatory scenario in the Serious Games market will be shown in this report. In short, this report will comprehensively reveal the characteristics of Serious Games industry and will help you to build a panoramic view of the industrial development.

    Serious Games Market, By Type:

    • Enterprises

    • Consumers

    Serious Games Market, By Application:

    • Healthcare

    • Aerospace & defense

    • Government

    • Education

    • Retail

    • Media & Entertainment

    • Others

    Some of the leading players are as follows:

    • Designing Digitally, Inc

    • Serious Game International

    • Designing Digitally Inc.

    • Diginext

    • Ccs Digital Education

    • Cisco Systems Inc.

    • IBM Corp.

    • Applied Research Associate Inc.

    • Learning Nexus Ltd

    • BreakAway Games

    • Microsoft Corp

    • Nintendo Co. Ltd.

    Geographically, Major regions are analyzed in details are as follows:

    • North America

    • Europe

    • Asia Pacific

    • Latin America

    • Middle East & Africa

  • Table of Contents

    1 Methodology and Scope

    • 1.1 Market Segmentation & Scope

      • 1.1.1 Technology Type

      • 1.1.2 Product

      • 1.1.3 Application

      • 1.1.4 Regional scope

      • 1.1.5 Estimates and forecast timeline

    • 1.2 Research Methodology

    • 1.3 Information Procurement

      • 1.3.1 Purchased database

      • 1.3.2 Internal database

      • 1.3.3 Secondary sources

      • 1.3.4 Primary research

      • 1.3.5 Details of primary research

    • 1.4 Information or Data Analysis

      • 1.4.1 Data analysis models

    • 1.5 Market Formulation & Validation

    • 1.6 Model Details

      • 1.6.1 Commodity flow analysis

      • 1.6.2 Volume price analysis

    • 1.7 List of Secondary Sources

    • 1.8 List of Abbreviations

    2 Executive Summary

    • 2.1 Market Outlook

    • 2.2 Segment Outlook

    3 Market Variables, Trends, & Scope

    • 3.1 Market Lineage Outlook

    • 3.1.1 Parent market outlook

      • 3.1.2 Ancillary market outlook

    • 3.2 Market Segmentation

      • 3.2.1 Analysis

    • 3.3 Market Dynamics

      • 3.3.1 Market driver analysis

      • 3.3.2 Market restraint analysis

      • 3.3.3 Industry opportunities

    • 3.4 Penetration & Growth Prospect Mapping

      • 3.4.1 Penetration & growth prospect mapping analysis

    • 3.5 Business Environment Analysis Tools

      • 3.5.1 Porter's five forces analysis

      • 3.5.2 PESTLE analysis

      • 3.5.3 Major deals & strategic alliances analysis

    4 Serious Games Market: Technology Type Analysis

    • 4.1 Serious Games Technology Type Market Share Analysis, 2018 & 2026

    • 4.2 Serious Games Technology Type Market: Segment Dashboard

    • 4.3 Market Size & Forecasts and Trend Analyses, 2015 to 2026 for the Technology Type Segment

      • 4.3.1 Enterprises

      • 4.3.2 Consumers

    5 Serious Games Market: Product Analysis

    • 5.1 Serious Games Product Market Share Analysis, 2018 & 2026

    • 5.2 Serious Games Product Market: Segment Dashboard

    • 5.3 Market Size & Forecasts and Trend Analyses, 2015 to 2026 for the Product Segment

    6 Serious Games Market: Application Analysis

    • 6.1 Serious Games Application Market Share Analysis, 2018 & 2026

    • 6.2 Serious Games Application Market: Segment Dashboard

    • 6.3 Market Size & Forecasts and Trend Analyses, 2015 to 2026 for the Application Segment

      • 6.3.1 Healthcare

      • 6.3.2 Aerospace & defense

      • 6.3.3 Government

      • 6.3.4 Education

      • 6.3.5 Retail

      • 6.3.6 Media & Entertainment

      • 6.3.7 Others

    7 Serious Games Market: Regional Analysis

    • 7.1 Serious Games Regional Market Share Analysis, 2018 & 2026

    • 7.2 Serious Games Regional Market: Segment Dashboard

    • 7.3 Regional Market Snapshot (Market Size, CAGR, Top Countries)

    • 7.4 List of Players at Regional Level

      • 7.4.1 North America

      • 7.4.2 Europe

      • 7.4.3 Asia Pacific

    • 7.5 SWOT Analysis, by Factor (Political & Legal, Economic and Technological)

      • 7.5.1 North America

      • 7.5.2 Europe

      • 7.5.3 Asia Pacific

      • 7.5.4 Latin America

      • 7.5.5 MEA

    • 7.6 Market Size & Forecasts, and Trend Analysis, 2015 to 2026

      • 7.6.1 North America

      • 7.6.2 Europe

      • 7.6.3 Asia Pacific

      • 7.6.4 Latin America

      • 7.6.5 Middle East & Africa

    8 Competitive Analysis

    • 8.1 Recent Developments & Impact Analysis, by Key Market Participants

    • 8.2 Strategic Framework/Competition Categorization (Key innovators, Market leaders, Emerging players)

    • 8.3 Vendor Landscape

      • 8.3.1 Company market position analysis (Geographic presence, service portfolio, strategic initiatives)

    9 Company Profiles

    • 9.1 Designing Digitally, Inc

      • 9.1.1 Designing Digitally, Inc Company overview

      • 9.1.2 Financial performance

      • 9.1.3 Product benchmarking

      • 9.1.4 Strategic initiatives

      • 9.1.5 SWOT analysis

    • 9.2 Serious Game International

      • 9.2.1 Serious Game International Company overview

      • 9.2.2 Financial performance

      • 9.2.3 Product benchmarking

      • 9.2.4 Strategic initiatives

      • 9.2.5 SWOT analysis

    • 9.3 Designing Digitally Inc.

      • 9.3.1 Designing Digitally Inc. Company overview

      • 9.3.2 Financial performance

      • 9.3.3 Product benchmarking

      • 9.3.4 Strategic initiatives

      • 9.3.5 SWOT analysis

    • 9.4 Diginext

      • 9.4.1 Diginext Company overview

      • 9.4.2 Financial performance

      • 9.4.3 Product benchmarking

      • 9.4.4 Strategic initiatives

      • 9.4.5 SWOT analysis

    • 9.5 Ccs Digital Education

      • 9.5.1 Ccs Digital Education Company overview

      • 9.5.2 Financial performance

      • 9.5.3 Product benchmarking

      • 9.5.4 Strategic initiatives

      • 9.5.5 SWOT analysis

    • 9.6 Cisco Systems Inc.

      • 9.6.1 Cisco Systems Inc. Company overview

      • 9.6.2 Financial performance

      • 9.6.3 Product benchmarking

      • 9.6.4 Strategic initiatives

      • 9.6.5 SWOT analysis

    • 9.7 IBM Corp.

      • 9.7.1 IBM Corp. Company overview

      • 9.7.2 Financial performance

      • 9.7.3 Product benchmarking

      • 9.7.4 Strategic initiatives

      • 9.7.5 SWOT analysis

    • 9.8 Applied Research Associate Inc.

      • 9.8.1 Applied Research Associate Inc. Company overview

      • 9.8.2 Financial performance

      • 9.8.3 Product benchmarking

      • 9.8.4 Strategic initiatives

      • 9.8.5 SWOT analysis

    • 9.9 Learning Nexus Ltd

      • 9.9.1 Learning Nexus Ltd Company overview

      • 9.9.2 Financial performance

      • 9.9.3 Product benchmarking

      • 9.9.4 Strategic initiatives

      • 9.9.5 SWOT analysis

    • 9.10 BreakAway Games

      • 9.10.1 BreakAway Games Company overview

      • 9.10.2 Financial performance

      • 9.10.3 Product benchmarking

      • 9.10.4 Strategic initiatives

      • 9.10.5 SWOT analysis

    • 9.11 Microsoft Corp

      • 9.11.1 Microsoft Corp Company overview

      • 9.11.2 Financial performance

      • 9.11.3 Product benchmarking

      • 9.11.4 Strategic initiatives

      • 9.11.5 SWOT analysis

    • 9.12 Nintendo Co. Ltd.

      • 9.12.1 Nintendo Co. Ltd. Company overview

      • 9.12.2 Financial performance

      • 9.12.3 Product benchmarking

      • 9.12.4 Strategic initiatives

      • 9.12.5 SWOT analysis

     

    The List of Tables and Figures (Totals 83 Figures and 158 Tables)

    • Figure Enterprises Serious Games market, 2015 - 2026 (USD Million)

    • Figure Consumers Serious Games market, 2015 - 2026 (USD Million)

    • Figure Healthcare market, 2015 - 2026 (USD Million)

    • Figure Aerospace & defense market, 2015 - 2026 (USD Million)

    • Figure Government market, 2015 - 2026 (USD Million)

    • Figure Education market, 2015 - 2026 (USD Million)

    • Figure Retail market, 2015 - 2026 (USD Million)

    • Figure Media & Entertainment market, 2015 - 2026 (USD Million)

    • Figure Others market, 2015 - 2026 (USD Million)

    • Table List of players in North America

    • Table List of players in Europe

    • Table List of players in Asia Pacific

    • Table SWOT analysis

    • Table North America Serious Games market, by country, 2015 - 2026 (USD Million)

    • Table North America Serious Games market, by type, 2015 - 2026 (USD Million)

    • Table North America Serious Games market, by product, 2015 - 2026 (USD Million)

    • Table North America Serious Games market, by application, 2015 - 2026 (USD Million)

    • Table Regulatory scenario

    • Table U.S. Serious Games market, by type, 2015 - 2026 (USD Million)

    • Table U.S. Serious Games market, by product, 2015 - 2026 (USD Million)

    • Table U.S. Serious Games market, by application, 2015 - 2026 (USD Million)

    • Table Regulatory scenario

    • Table Canada Serious Games market, by type, 2015 - 2026 (USD Million)

    • Table Canada Serious Games market, by product, 2015 - 2026 (USD Million)

    • Table Canada Serious Games market, by application, 2015 - 2026 (USD Million)

    • Table Europe Serious Games market, by country, 2015 - 2026 (USD Million)

    • Table Europe Serious Games market, by type, 2015 - 2026 (USD Million)

    • Table Europe Serious Games market, by product, 2015 - 2026 (USD Million)

    • Table Europe Serious Games market, by application, 2015 - 2026 (USD Million)

    • Table Regulatory scenario

    • Table U.K. Serious Games market, by type, 2015 - 2026 (USD Million)

    • Table U.K. Serious Games market, by product, 2015 - 2026 (USD Million)

    • Table U.K. Serious Games market, by application, 2015 - 2026 (USD Million)

    • Table Regulatory scenario

    • Table Germany Serious Games market, by type, 2015 - 2026 (USD Million)

    • Table Germany Serious Games market, by product, 2015 - 2026 (USD Million)

    • Table Germany Serious Games market, by application, 2015 - 2026 (USD Million)

    • Table Regulatory scenario

    • Table France Serious Games market, by type, 2015 - 2026 (USD Million)

    • Table France Serious Games market, by product, 2015 - 2026 (USD Million)

    • Table France Serious Games market, by application, 2015 - 2026 (USD Million)

    • Table Regulatory scenario

    • Table Italy Serious Games market, by type, 2015 - 2026 (USD Million)

    • Table Italy Serious Games market, by product, 2015 - 2026 (USD Million)

    • Table Italy Serious Games market, by application, 2015 - 2026 (USD Million)

    • Table Regulatory scenario

    • Table Spain Serious Games market, by type, 2015 - 2026 (USD Million)

    • Table Spain Serious Games market, by product, 2015 - 2026 (USD Million)

    • Table Spain Serious Games market, by application, 2015 - 2026 (USD Million)

    • Table Asia Pacific Serious Games market, by country, 2015 - 2026 (USD Million)

    • Table Asia Pacific Serious Games market, by type, 2015 - 2026 (USD Million)

    • Table Asia Pacific Serious Games market, by product, 2015 - 2026 (USD Million)

    • Table Asia Pacific Serious Games market, by application, 2015 - 2026 (USD Million)

    • Table Regulatory scenario

    • Table China Serious Games market, by type, 2015 - 2026 (USD Million)

    • Table China Serious Games market, by product, 2015 - 2026 (USD Million)

    • Table China Serious Games market, by application, 2015 - 2026 (USD Million)

    • Table Regulatory scenario

    • Table Japan Serious Games market, by type, 2015 - 2026 (USD Million)

    • Table Japan Serious Games market, by product, 2015 - 2026 (USD Million)

    • Table Japan Serious Games market, by application, 2015 - 2026 (USD Million)

    • Table Regulatory scenario

    • Table India Serious Games market, by type, 2015 - 2026 (USD Million)

    • Table India Serious Games market, by product, 2015 - 2026 (USD Million)

    • Table India Serious Games market, by application, 2015 - 2026 (USD Million)

    • Table Latin America Serious Games market, by country, 2015 - 2026 (USD Million)

    • Table Latin America Serious Games market, by type, 2015 - 2026 (USD Million)

    • Table Latin America Serious Games market, by product, 2015 - 2026 (USD Million)

    • Table Latin America Serious Games market, by application, 2015 - 2026 (USD Million)

    • Table Regulatory scenario

    • Table Brazil Serious Games market, by type, 2015 - 2026 (USD Million)

    • Table Brazil Serious Games market, by product, 2015 - 2026 (USD Million)

    • Table Brazil Serious Games market, by application, 2015 - 2026 (USD Million)

    • Table Regulatory scenario

    • Table Mexico Serious Games market, by type, 2015 - 2026 (USD Million)

    • Table Mexico Serious Games market, by product, 2015 - 2026 (USD Million)

    • Table Mexico Serious Games market, by application, 2015 - 2026 (USD Million)

    • Table Regulatory scenario

    • Table Argentina Serious Games market, by type, 2015 - 2026 (USD Million)

    • Table Argentina Serious Games market, by product, 2015 - 2026 (USD Million)

    • Table Argentina Serious Games market, by application, 2015 - 2026 (USD Million)

    • Table MEA Serious Games market, by country, 2015 - 2026 (USD Million)

    • Table MEA Serious Games market, by type, 2015 - 2026 (USD Million)

    • Table MEA Serious Games market, by product, 2015 - 2026 (USD Million)

    • Table MEA Serious Games market, by application, 2015 - 2026 (USD Million)

    • Table Regulatory scenario

    • Table South Africa Serious Games market, by type, 2015 - 2026 (USD Million)

    • Table South Africa Serious Games market, by product, 2015 - 2026 (USD Million)

    • Table South Africa Serious Games market, by application, 2015 - 2026 (USD Million)

    • Table Regulatory scenario

    • Table Nigeria Serious Games market, by type, 2015 - 2026 (USD Million)

    • Table Nigeria Serious Games market, by product, 2015 - 2026 (USD Million)

    • Table Nigeria Serious Games market, by application, 2015 - 2026 (USD Million)

    • Table Recent Developments & Impact Analysis, by Key Market Participants

    • Table Recent Developments & Impact Analysis, by Key Market Participants

    • Table Company market position analysis

    • Table Company Profiles

    • Table Designing Digitally, Inc Production, Value, Price, Gross Margin 2014-2019

    • Table Product benchmarking

    • Table Strategic initiatives

    • Table SWOT analysis

    • Table Company Profiles

    • Table Serious Game International Production, Value, Price, Gross Margin 2014-2019

    • Table Product benchmarking

    • Table Strategic initiatives

    • Table SWOT analysis

    • Table Company Profiles

    • Table Designing Digitally Inc. Production, Value, Price, Gross Margin 2014-2019

    • Table Product benchmarking

    • Table Strategic initiatives

    • Table SWOT analysis

    • Table Company Profiles

    • Table Diginext Production, Value, Price, Gross Margin 2014-2019

    • Table Product benchmarking

    • Table Strategic initiatives

    • Table SWOT analysis

    • Table Company Profiles

    • Table Ccs Digital Education Production, Value, Price, Gross Margin 2014-2019

    • Table Product benchmarking

    • Table Strategic initiatives

    • Table SWOT analysis

    • Table Company Profiles

    • Table Cisco Systems Inc. Production, Value, Price, Gross Margin 2014-2019

    • Table Product benchmarking

    • Table Strategic initiatives

    • Table SWOT analysis

    • Table Company Profiles

    • Table IBM Corp. Production, Value, Price, Gross Margin 2014-2019

    • Table Product benchmarking

    • Table Strategic initiatives

    • Table SWOT analysis

    • Table Company Profiles

    • Table Applied Research Associate Inc. Production, Value, Price, Gross Margin 2014-2019

    • Table Product benchmarking

    • Table Strategic initiatives

    • Table SWOT analysis

    • Table Company Profiles

    • Table Learning Nexus Ltd Production, Value, Price, Gross Margin 2014-2019

    • Table Product benchmarking

    • Table Strategic initiatives

    • Table SWOT analysis

    • Table Company Profiles

    • Table BreakAway Games Production, Value, Price, Gross Margin 2014-2019

    • Table Product benchmarking

    • Table Strategic initiatives

    • Table SWOT analysis

    • Table Company Profiles

    • Table Microsoft Corp Production, Value, Price, Gross Margin 2014-2019

    • Table Product benchmarking

    • Table Strategic initiatives

    • Table SWOT analysis

    • Table Company Profiles

    • Table Nintendo Co. Ltd. Production, Value, Price, Gross Margin 2014-2019

    • Table Product benchmarking

    • Table Strategic initiatives

    • Table SWOT analysis

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