Augmented Reality And Virtual Reality Hardware Market - Global Professional Analysis and Forecast to 2026

  • REPORT SUMMARY
  • TABLE OF CONTENTS
  • The worldwide Augmented Reality And Virtual Reality Hardware market was valued at XX.0 Million US$ in 2018 and is projected to reach XX.0 Million US$ by 2026, at a CAGR (Compound Annual Growth Rate) of 15.1% during the forecast period.

    This report presents the market size and development trends by detailing the Augmented Reality And Virtual Reality Hardware market revenue, market share and growth rate from 2015-2026, and it gives a thorough analysis by various product types, applications, regions, and main participants. The market conditions (2015-2019), corporate competition pattern, corporate SWOT analysis are elaborated, and other qualitative analyses like market dynamics, market penetration, market business environment analyses, the regional regulatory scenario in the Augmented Reality And Virtual Reality Hardware market will be shown in this report. In short, this report will comprehensively reveal the characteristics of Augmented Reality And Virtual Reality Hardware industry and will help you to build a panoramic view of the industrial development.

    Augmented Reality And Virtual Reality Hardware Market, By Type:

    • Headsets

    • Glasses

    • Gesture Control

    • Others

    Augmented Reality And Virtual Reality Hardware Market, By Application:

    • Education and training

    • Video Game

    • Media

    • Tourism

    • Others

    Some of the leading players are as follows:

    • Leap Motion

    • Meta

    • Pokémon Company

    • Blippar Rift

    • Visteon

    • Eon Reality

    • Razer OSVR

    • Zeiss VR One

    • Samsung

    • Sony Electronics

    • MAXST

    • Microsoft

    • Augementa

    • FOVE VR

    • Avegant Glyph

    • CyberGlove Systems

    • Atheer

    • Wikitude

    • Microsoft Corporation

    • GoPro

    • Facebook

    Geographically, Major regions are analyzed in details are as follows:

    • North America

    • Europe

    • Asia Pacific

    • Latin America

    • Middle East & Africa

  • Table of Contents

    1 Methodology and Scope

    • 1.1 Market Segmentation & Scope

      • 1.1.1 Technology Type

      • 1.1.2 Product

      • 1.1.3 Application

      • 1.1.4 Regional scope

      • 1.1.5 Estimates and forecast timeline

    • 1.2 Research Methodology

    • 1.3 Information Procurement

      • 1.3.1 Purchased database

      • 1.3.2 Internal database

      • 1.3.3 Secondary sources

      • 1.3.4 Primary research

      • 1.3.5 Details of primary research

    • 1.4 Information or Data Analysis

      • 1.4.1 Data analysis models

    • 1.5 Market Formulation & Validation

    • 1.6 Model Details

      • 1.6.1 Commodity flow analysis

      • 1.6.2 Volume price analysis

    • 1.7 List of Secondary Sources

    • 1.8 List of Abbreviations

    2 Executive Summary

    • 2.1 Market Outlook

    • 2.2 Segment Outlook

    3 Market Variables, Trends, & Scope

    • 3.1 Market Lineage Outlook

    • 3.1.1 Parent market outlook

      • 3.1.2 Ancillary market outlook

    • 3.2 Market Segmentation

      • 3.2.1 Analysis

    • 3.3 Market Dynamics

      • 3.3.1 Market driver analysis

      • 3.3.2 Market restraint analysis

      • 3.3.3 Industry opportunities

    • 3.4 Penetration & Growth Prospect Mapping

      • 3.4.1 Penetration & growth prospect mapping analysis

    • 3.5 Business Environment Analysis Tools

      • 3.5.1 Porter's five forces analysis

      • 3.5.2 PESTLE analysis

      • 3.5.3 Major deals & strategic alliances analysis

    4 Augmented Reality And Virtual Reality Hardware Market: Technology Type Analysis

    • 4.1 Augmented Reality And Virtual Reality Hardware Technology Type Market Share Analysis, 2018 & 2026

    • 4.2 Augmented Reality And Virtual Reality Hardware Technology Type Market: Segment Dashboard

    • 4.3 Market Size & Forecasts and Trend Analyses, 2015 to 2026 for the Technology Type Segment

      • 4.3.1 Headsets

      • 4.3.2 Glasses

      • 4.3.3 Gesture Control

      • 4.3.4 Others

    5 Augmented Reality And Virtual Reality Hardware Market: Product Analysis

    • 5.1 Augmented Reality And Virtual Reality Hardware Product Market Share Analysis, 2018 & 2026

    • 5.2 Augmented Reality And Virtual Reality Hardware Product Market: Segment Dashboard

    • 5.3 Market Size & Forecasts and Trend Analyses, 2015 to 2026 for the Product Segment

    6 Augmented Reality And Virtual Reality Hardware Market: Application Analysis

    • 6.1 Augmented Reality And Virtual Reality Hardware Application Market Share Analysis, 2018 & 2026

    • 6.2 Augmented Reality And Virtual Reality Hardware Application Market: Segment Dashboard

    • 6.3 Market Size & Forecasts and Trend Analyses, 2015 to 2026 for the Application Segment

      • 6.3.1 Education and training

      • 6.3.2 Video Game

      • 6.3.3 Media

      • 6.3.4 Tourism

      • 6.3.5 Others

    7 Augmented Reality And Virtual Reality Hardware Market: Regional Analysis

    • 7.1 Augmented Reality And Virtual Reality Hardware Regional Market Share Analysis, 2018 & 2026

    • 7.2 Augmented Reality And Virtual Reality Hardware Regional Market: Segment Dashboard

    • 7.3 Regional Market Snapshot (Market Size, CAGR, Top Countries)

    • 7.4 List of Players at Regional Level

      • 7.4.1 North America

      • 7.4.2 Europe

      • 7.4.3 Asia Pacific

    • 7.5 SWOT Analysis, by Factor (Political & Legal, Economic and Technological)

      • 7.5.1 North America

      • 7.5.2 Europe

      • 7.5.3 Asia Pacific

      • 7.5.4 Latin America

      • 7.5.5 MEA

    • 7.6 Market Size & Forecasts, and Trend Analysis, 2015 to 2026

      • 7.6.1 North America

      • 7.6.2 Europe

      • 7.6.3 Asia Pacific

      • 7.6.4 Latin America

      • 7.6.5 Middle East & Africa

    8 Competitive Analysis

    • 8.1 Recent Developments & Impact Analysis, by Key Market Participants

    • 8.2 Strategic Framework/Competition Categorization (Key innovators, Market leaders, Emerging players)

    • 8.3 Vendor Landscape

      • 8.3.1 Company market position analysis (Geographic presence, service portfolio, strategic initiatives)

    9 Company Profiles

    • 9.1 Leap Motion

      • 9.1.1 Leap Motion Company overview

      • 9.1.2 Financial performance

      • 9.1.3 Product benchmarking

      • 9.1.4 Strategic initiatives

      • 9.1.5 SWOT analysis

    • 9.2 Meta

      • 9.2.1 Meta Company overview

      • 9.2.2 Financial performance

      • 9.2.3 Product benchmarking

      • 9.2.4 Strategic initiatives

      • 9.2.5 SWOT analysis

    • 9.3 Pokémon Company

      • 9.3.1 Pokémon Company Company overview

      • 9.3.2 Financial performance

      • 9.3.3 Product benchmarking

      • 9.3.4 Strategic initiatives

      • 9.3.5 SWOT analysis

    • 9.4 Blippar Rift

      • 9.4.1 Blippar Rift Company overview

      • 9.4.2 Financial performance

      • 9.4.3 Product benchmarking

      • 9.4.4 Strategic initiatives

      • 9.4.5 SWOT analysis

    • 9.5 Visteon

      • 9.5.1 Visteon Company overview

      • 9.5.2 Financial performance

      • 9.5.3 Product benchmarking

      • 9.5.4 Strategic initiatives

      • 9.5.5 SWOT analysis

    • 9.6 Eon Reality

      • 9.6.1 Eon Reality Company overview

      • 9.6.2 Financial performance

      • 9.6.3 Product benchmarking

      • 9.6.4 Strategic initiatives

      • 9.6.5 SWOT analysis

    • 9.7 Razer OSVR

      • 9.7.1 Razer OSVR Company overview

      • 9.7.2 Financial performance

      • 9.7.3 Product benchmarking

      • 9.7.4 Strategic initiatives

      • 9.7.5 SWOT analysis

    • 9.8 Zeiss VR One

      • 9.8.1 Zeiss VR One Company overview

      • 9.8.2 Financial performance

      • 9.8.3 Product benchmarking

      • 9.8.4 Strategic initiatives

      • 9.8.5 SWOT analysis

    • 9.9 Samsung

      • 9.9.1 Samsung Company overview

      • 9.9.2 Financial performance

      • 9.9.3 Product benchmarking

      • 9.9.4 Strategic initiatives

      • 9.9.5 SWOT analysis

    • 9.10 Sony Electronics

      • 9.10.1 Sony Electronics Company overview

      • 9.10.2 Financial performance

      • 9.10.3 Product benchmarking

      • 9.10.4 Strategic initiatives

      • 9.10.5 SWOT analysis

    • 9.11 MAXST

      • 9.11.1 MAXST Company overview

      • 9.11.2 Financial performance

      • 9.11.3 Product benchmarking

      • 9.11.4 Strategic initiatives

      • 9.11.5 SWOT analysis

    • 9.12 Microsoft

      • 9.12.1 Microsoft Company overview

      • 9.12.2 Financial performance

      • 9.12.3 Product benchmarking

      • 9.12.4 Strategic initiatives

      • 9.12.5 SWOT analysis

    • 9.13 Augementa

      • 9.13.1 Augementa Company overview

      • 9.13.2 Financial performance

      • 9.13.3 Product benchmarking

      • 9.13.4 Strategic initiatives

      • 9.13.5 SWOT analysis

    • 9.14 FOVE VR

      • 9.14.1 FOVE VR Company overview

      • 9.14.2 Financial performance

      • 9.14.3 Product benchmarking

      • 9.14.4 Strategic initiatives

      • 9.14.5 SWOT analysis

    • 9.15 Avegant Glyph

      • 9.15.1 Avegant Glyph Company overview

      • 9.15.2 Financial performance

      • 9.15.3 Product benchmarking

      • 9.15.4 Strategic initiatives

      • 9.15.5 SWOT analysis

    • 9.16 CyberGlove Systems

      • 9.16.1 CyberGlove Systems Company overview

      • 9.16.2 Financial performance

      • 9.16.3 Product benchmarking

      • 9.16.4 Strategic initiatives

      • 9.16.5 SWOT analysis

    • 9.17 Atheer

      • 9.17.1 Atheer Company overview

      • 9.17.2 Financial performance

      • 9.17.3 Product benchmarking

      • 9.17.4 Strategic initiatives

      • 9.17.5 SWOT analysis

    • 9.18 Wikitude

      • 9.18.1 Wikitude Company overview

      • 9.18.2 Financial performance

      • 9.18.3 Product benchmarking

      • 9.18.4 Strategic initiatives

      • 9.18.5 SWOT analysis

    • 9.19 Microsoft Corporation

      • 9.19.1 Microsoft Corporation Company overview

      • 9.19.2 Financial performance

      • 9.19.3 Product benchmarking

      • 9.19.4 Strategic initiatives

      • 9.19.5 SWOT analysis

    • 9.20 GoPro

      • 9.20.1 GoPro Company overview

      • 9.20.2 Financial performance

      • 9.20.3 Product benchmarking

      • 9.20.4 Strategic initiatives

      • 9.20.5 SWOT analysis

    • 9.21 Facebook

      • 9.21.1 Facebook Company overview

      • 9.21.2 Financial performance

      • 9.21.3 Product benchmarking

      • 9.21.4 Strategic initiatives

      • 9.21.5 SWOT analysis

     

    The List of Tables and Figures (Totals 79 Figures and 155 Tables)

    • Figure Headsets Augmented Reality And Virtual Reality Hardware market, 2015 - 2026 (USD Million)

    • Figure Glasses Augmented Reality And Virtual Reality Hardware market, 2015 - 2026 (USD Million)

    • Figure Gesture Control Augmented Reality And Virtual Reality Hardware market, 2015 - 2026 (USD Million)

    • Figure Others Augmented Reality And Virtual Reality Hardware market, 2015 - 2026 (USD Million)

    • Figure Education and training market, 2015 - 2026 (USD Million)

    • Figure Video Game market, 2015 - 2026 (USD Million)

    • Figure Media market, 2015 - 2026 (USD Million)

    • Figure Tourism market, 2015 - 2026 (USD Million)

    • Figure Others market, 2015 - 2026 (USD Million)

    • Table List of players in North America

    • Table List of players in Europe

    • Table List of players in Asia Pacific

    • Table SWOT analysis

    • Table North America Augmented Reality And Virtual Reality Hardware market, by country, 2015 - 2026 (USD Million)

    • Table North America Augmented Reality And Virtual Reality Hardware market, by type, 2015 - 2026 (USD Million)

    • Table North America Augmented Reality And Virtual Reality Hardware market, by product, 2015 - 2026 (USD Million)

    • Table North America Augmented Reality And Virtual Reality Hardware market, by application, 2015 - 2026 (USD Million)

    • Table Regulatory scenario

    • Table U.S. Augmented Reality And Virtual Reality Hardware market, by type, 2015 - 2026 (USD Million)

    • Table U.S. Augmented Reality And Virtual Reality Hardware market, by product, 2015 - 2026 (USD Million)

    • Table U.S. Augmented Reality And Virtual Reality Hardware market, by application, 2015 - 2026 (USD Million)

    • Table Regulatory scenario

    • Table Canada Augmented Reality And Virtual Reality Hardware market, by type, 2015 - 2026 (USD Million)

    • Table Canada Augmented Reality And Virtual Reality Hardware market, by product, 2015 - 2026 (USD Million)

    • Table Canada Augmented Reality And Virtual Reality Hardware market, by application, 2015 - 2026 (USD Million)

    • Table Europe Augmented Reality And Virtual Reality Hardware market, by country, 2015 - 2026 (USD Million)

    • Table Europe Augmented Reality And Virtual Reality Hardware market, by type, 2015 - 2026 (USD Million)

    • Table Europe Augmented Reality And Virtual Reality Hardware market, by product, 2015 - 2026 (USD Million)

    • Table Europe Augmented Reality And Virtual Reality Hardware market, by application, 2015 - 2026 (USD Million)

    • Table Regulatory scenario

    • Table U.K. Augmented Reality And Virtual Reality Hardware market, by type, 2015 - 2026 (USD Million)

    • Table U.K. Augmented Reality And Virtual Reality Hardware market, by product, 2015 - 2026 (USD Million)

    • Table U.K. Augmented Reality And Virtual Reality Hardware market, by application, 2015 - 2026 (USD Million)

    • Table Regulatory scenario

    • Table Germany Augmented Reality And Virtual Reality Hardware market, by type, 2015 - 2026 (USD Million)

    • Table Germany Augmented Reality And Virtual Reality Hardware market, by product, 2015 - 2026 (USD Million)

    • Table Germany Augmented Reality And Virtual Reality Hardware market, by application, 2015 - 2026 (USD Million)

    • Table Regulatory scenario

    • Table France Augmented Reality And Virtual Reality Hardware market, by type, 2015 - 2026 (USD Million)

    • Table France Augmented Reality And Virtual Reality Hardware market, by product, 2015 - 2026 (USD Million)

    • Table France Augmented Reality And Virtual Reality Hardware market, by application, 2015 - 2026 (USD Million)

    • Table Regulatory scenario

    • Table Italy Augmented Reality And Virtual Reality Hardware market, by type, 2015 - 2026 (USD Million)

    • Table Italy Augmented Reality And Virtual Reality Hardware market, by product, 2015 - 2026 (USD Million)

    • Table Italy Augmented Reality And Virtual Reality Hardware market, by application, 2015 - 2026 (USD Million)

    • Table Regulatory scenario

    • Table Spain Augmented Reality And Virtual Reality Hardware market, by type, 2015 - 2026 (USD Million)

    • Table Spain Augmented Reality And Virtual Reality Hardware market, by product, 2015 - 2026 (USD Million)

    • Table Spain Augmented Reality And Virtual Reality Hardware market, by application, 2015 - 2026 (USD Million)

    • Table Asia Pacific Augmented Reality And Virtual Reality Hardware market, by country, 2015 - 2026 (USD Million)

    • Table Asia Pacific Augmented Reality And Virtual Reality Hardware market, by type, 2015 - 2026 (USD Million)

    • Table Asia Pacific Augmented Reality And Virtual Reality Hardware market, by product, 2015 - 2026 (USD Million)

    • Table Asia Pacific Augmented Reality And Virtual Reality Hardware market, by application, 2015 - 2026 (USD Million)

    • Table Regulatory scenario

    • Table China Augmented Reality And Virtual Reality Hardware market, by type, 2015 - 2026 (USD Million)

    • Table China Augmented Reality And Virtual Reality Hardware market, by product, 2015 - 2026 (USD Million)

    • Table China Augmented Reality And Virtual Reality Hardware market, by application, 2015 - 2026 (USD Million)

    • Table Regulatory scenario

    • Table Japan Augmented Reality And Virtual Reality Hardware market, by type, 2015 - 2026 (USD Million)

    • Table Japan Augmented Reality And Virtual Reality Hardware market, by product, 2015 - 2026 (USD Million)

    • Table Japan Augmented Reality And Virtual Reality Hardware market, by application, 2015 - 2026 (USD Million)

    • Table Regulatory scenario

    • Table India Augmented Reality And Virtual Reality Hardware market, by type, 2015 - 2026 (USD Million)

    • Table India Augmented Reality And Virtual Reality Hardware market, by product, 2015 - 2026 (USD Million)

    • Table India Augmented Reality And Virtual Reality Hardware market, by application, 2015 - 2026 (USD Million)

    • Table Latin America Augmented Reality And Virtual Reality Hardware market, by country, 2015 - 2026 (USD Million)

    • Table Latin America Augmented Reality And Virtual Reality Hardware market, by type, 2015 - 2026 (USD Million)

    • Table Latin America Augmented Reality And Virtual Reality Hardware market, by product, 2015 - 2026 (USD Million)

    • Table Latin America Augmented Reality And Virtual Reality Hardware market, by application, 2015 - 2026 (USD Million)

    • Table Regulatory scenario

    • Table Brazil Augmented Reality And Virtual Reality Hardware market, by type, 2015 - 2026 (USD Million)

    • Table Brazil Augmented Reality And Virtual Reality Hardware market, by product, 2015 - 2026 (USD Million)

    • Table Brazil Augmented Reality And Virtual Reality Hardware market, by application, 2015 - 2026 (USD Million)

    • Table Regulatory scenario

    • Table Mexico Augmented Reality And Virtual Reality Hardware market, by type, 2015 - 2026 (USD Million)

    • Table Mexico Augmented Reality And Virtual Reality Hardware market, by product, 2015 - 2026 (USD Million)

    • Table Mexico Augmented Reality And Virtual Reality Hardware market, by application, 2015 - 2026 (USD Million)

    • Table Regulatory scenario

    • Table Argentina Augmented Reality And Virtual Reality Hardware market, by type, 2015 - 2026 (USD Million)

    • Table Argentina Augmented Reality And Virtual Reality Hardware market, by product, 2015 - 2026 (USD Million)

    • Table Argentina Augmented Reality And Virtual Reality Hardware market, by application, 2015 - 2026 (USD Million)

    • Table MEA Augmented Reality And Virtual Reality Hardware market, by country, 2015 - 2026 (USD Million)

    • Table MEA Augmented Reality And Virtual Reality Hardware market, by type, 2015 - 2026 (USD Million)

    • Table MEA Augmented Reality And Virtual Reality Hardware market, by product, 2015 - 2026 (USD Million)

    • Table MEA Augmented Reality And Virtual Reality Hardware market, by application, 2015 - 2026 (USD Million)

    • Table Regulatory scenario

    • Table South Africa Augmented Reality And Virtual Reality Hardware market, by type, 2015 - 2026 (USD Million)

    • Table South Africa Augmented Reality And Virtual Reality Hardware market, by product, 2015 - 2026 (USD Million)

    • Table South Africa Augmented Reality And Virtual Reality Hardware market, by application, 2015 - 2026 (USD Million)

    • Table Regulatory scenario

    • Table Nigeria Augmented Reality And Virtual Reality Hardware market, by type, 2015 - 2026 (USD Million)

    • Table Nigeria Augmented Reality And Virtual Reality Hardware market, by product, 2015 - 2026 (USD Million)

    • Table Nigeria Augmented Reality And Virtual Reality Hardware market, by application, 2015 - 2026 (USD Million)

    • Table Recent Developments & Impact Analysis, by Key Market Participants

    • Table Recent Developments & Impact Analysis, by Key Market Participants

    • Table Company market position analysis

    • Table Company Profiles

    • Table Leap Motion Production, Value, Price, Gross Margin 2014-2019

    • Table Product benchmarking

    • Table Strategic initiatives

    • Table SWOT analysis

    • Table Company Profiles

    • Table Meta Production, Value, Price, Gross Margin 2014-2019

    • Table Product benchmarking

    • Table Strategic initiatives

    • Table SWOT analysis

    • Table Company Profiles

    • Table Pokémon Company Production, Value, Price, Gross Margin 2014-2019

    • Table Product benchmarking

    • Table Strategic initiatives

    • Table SWOT analysis

    • Table Company Profiles

    • Table Blippar Rift Production, Value, Price, Gross Margin 2014-2019

    • Table Product benchmarking

    • Table Strategic initiatives

    • Table SWOT analysis

    • Table Company Profiles

    • Table Visteon Production, Value, Price, Gross Margin 2014-2019

    • Table Product benchmarking

    • Table Strategic initiatives

    • Table SWOT analysis

    • Table Company Profiles

    • Table Eon Reality Production, Value, Price, Gross Margin 2014-2019

    • Table Product benchmarking

    • Table Strategic initiatives

    • Table SWOT analysis

    • Table Company Profiles

    • Table Razer OSVR Production, Value, Price, Gross Margin 2014-2019

    • Table Product benchmarking

    • Table Strategic initiatives

    • Table SWOT analysis

    • Table Company Profiles

    • Table Zeiss VR One Production, Value, Price, Gross Margin 2014-2019

    • Table Product benchmarking

    • Table Strategic initiatives

    • Table SWOT analysis

    • Table Company Profiles

    • Table Samsung Production, Value, Price, Gross Margin 2014-2019

    • Table Product benchmarking

    • Table Strategic initiatives

    • Table SWOT analysis

    • Table Company Profiles

    • Table Sony Electronics Production, Value, Price, Gross Margin 2014-2019

    • Table Product benchmarking

    • Table Strategic initiatives

    • Table SWOT analysis

    • Table Company Profiles

    • Table MAXST Production, Value, Price, Gross Margin 2014-2019

    • Table Product benchmarking

    • Table Strategic initiatives

    • Table SWOT analysis

    • Table Company Profiles

    • Table Microsoft Production, Value, Price, Gross Margin 2014-2019

    • Table Product benchmarking

    • Table Strategic initiatives

    • Table SWOT analysis

    • Table Company Profiles

    • Table Augementa Production, Value, Price, Gross Margin 2014-2019

    • Table Product benchmarking

    • Table Strategic initiatives

    • Table SWOT analysis

    • Table Company Profiles

    • Table FOVE VR Production, Value, Price, Gross Margin 2014-2019

    • Table Product benchmarking

    • Table Strategic initiatives

    • Table SWOT analysis

    • Table Company Profiles

    • Table Avegant Glyph Production, Value, Price, Gross Margin 2014-2019

    • Table Product benchmarking

    • Table Strategic initiatives

    • Table SWOT analysis

    • Table Company Profiles

    • Table CyberGlove Systems Production, Value, Price, Gross Margin 2014-2019

    • Table Product benchmarking

    • Table Strategic initiatives

    • Table SWOT analysis

    • Table Company Profiles

    • Table Atheer Production, Value, Price, Gross Margin 2014-2019

    • Table Product benchmarking

    • Table Strategic initiatives

    • Table SWOT analysis

    • Table Company Profiles

    • Table Wikitude Production, Value, Price, Gross Margin 2014-2019

    • Table Product benchmarking

    • Table Strategic initiatives

    • Table SWOT analysis

    • Table Company Profiles

    • Table Microsoft Corporation Production, Value, Price, Gross Margin 2014-2019

    • Table Product benchmarking

    • Table Strategic initiatives

    • Table SWOT analysis

    • Table Company Profiles

    • Table GoPro Production, Value, Price, Gross Margin 2014-2019

    • Table Product benchmarking

    • Table Strategic initiatives

    • Table SWOT analysis

    • Table Company Profiles

    • Table Facebook Production, Value, Price, Gross Margin 2014-2019

    • Table Product benchmarking

    • Table Strategic initiatives

    • Table SWOT analysis

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