Japan Mobile Esport Market Professional Research Report 2014-2026, Segmented by Players, Types, End-Users in Major Region

  • REPORT SUMMARY
  • TABLE OF CONTENTS
  • This report offers an overview of the market trends, drivers, and barriers with respect to the Japan Mobile Esport market. It also provides a detailed overview of the market of different regions across Hokkaido, Tohoku, Kanto, Chubu, Kinki, Chugoku, Shikoku, Kyushu. The report deep analyzes type and application in Japan Mobile Esport market. Detailed analysis of key players, along with key growth strategies adopted by Mobile Esport industry, the PEST and SWOT analysis are also included. In short, the report will provide a comprehensive view of the industry's development and features.

    By Player:

    • Activision Blizzard

    • Sony

    • Netmarble

    • Ubisoft

    • Mixi

    • EA

    • DeNA

    • Tencent

    By Type:

    • Real-time strategy (RTS)

    • First-person shooter (FPS)

    • Multiplayer online battle arena (MOBA)

    By End-User:

    • Online

    • Offline

    By Region:

    • Hokkaido

    • Tohoku

    • Kanto

    • Chubu

    • Kinki

    • Chugoku

    • Shikoku

    • Kyushu

  • 1 Report Overview

    • 1.1 Product Definition and Scope

    • 1.2 PEST (Political, Economic, Social and Technological) Analysis of Mobile Esport Market

    • 1.3 Market Segment by Type

      • 1.3.1 Japan Mobile Esport Market Size and Growth Rate of Real-time strategy (RTS) from 2014 to 2026

      • 1.3.2 Japan Mobile Esport Market Size and Growth Rate of First-person shooter (FPS) from 2014 to 2026

      • 1.3.3 Japan Mobile Esport Market Size and Growth Rate of Multiplayer online battle arena (MOBA) from 2014 to 2026

    • 1.4 Market Segment by Application

      • 1.4.1 Japan Mobile Esport Market Size and Growth Rate of Online from 2014 to 2026

      • 1.4.2 Japan Mobile Esport Market Size and Growth Rate of Offline from 2014 to 2026

    • 1.5 Market Segment by Regions

      • 1.5.1 Hokkaido Mobile Esport Consumption Market Size and Growth Rate from 2014 to 2026

      • 1.5.2 Tohoku Mobile Esport Consumption Market Size and Growth Rate from 2014 to 2026

      • 1.5.3 Kanto Mobile Esport Consumption Market Size and Growth Rate from 2014 to 2026

      • 1.5.4 Chubu Mobile Esport Consumption Market Size and Growth Rate from 2014 to 2026

      • 1.5.5 Kinki Mobile Esport Consumption Market Size and Growth Rate from 2014 to 2026

      • 1.5.6 Chugoku Mobile Esport Consumption Market Size and Growth Rate from 2014 to 2026

      • 1.5.7 Shikoku Mobile Esport Consumption Market Size and Growth Rate from 2014 to 2026

      • 1.5.8 Kyushu Mobile Esport Consumption Market Size and Growth Rate from 2014 to 2026

    2 Market Trends and Competitive Landscape

    • 2.1 Market Trends and Dynamics

      • 2.1.1 Market Challenges and Restraints

      • 2.1.2 Market Opportunities and Potentials

      • 2.1.3 Mergers and Acquisitions

    • 2.2 Competitive Landscape Analysis

      • 2.2.1 Industrial Concentration Analysis

      • 2.2.2 Porter's Five Forces Analysis of the Industry

      • 2.2.3 SWOT Analysis for New Entrants

    3 Segmentation of Mobile Esport Market by Types

    • 3.1 Products Development Trends of Different Types

    • 3.2 Commercial Products Types of Major Vendors

    • 3.3 Competitive Landscape Analysis of Different Types

    • 3.4 Market Size of Mobile Esport by Major Types

      • 3.4.1 Market Size and Growth Rate of Real-time strategy (RTS)

      • 3.4.2 Market Size and Growth Rate of First-person shooter (FPS)

      • 3.4.3 Market Size and Growth Rate of Multiplayer online battle arena (MOBA)

    4 Segmentation of Mobile Esport Market by End-Users

    • 4.1 Downstream Client Analysis by End-Users

    • 4.2 Competitive Landscape Analysis of Different End-Users

    • 4.3 Market Potential Analysis of Different End-Users

    • 4.4 Market Size of Mobile Esport by Major End-Users

      • 4.4.1 Market Size and Growth Rate of Mobile Esport in Online

      • 4.4.2 Market Size and Growth Rate of Mobile Esport in Offline

    5 Market Analysis by Regions

    • 5.1 Japan Mobile Esport Production Analysis by Regions

    • 5.2 Japan Mobile Esport Consumption Analysis by Regions

    6 Hokkaido Mobile Esport Landscape Analysis

    • 6.1 Hokkaido Mobile Esport Landscape Analysis by Major Types

    • 6.2 Hokkaido Mobile Esport Landscape Analysis by Major End-Users

    7 Tohoku Mobile Esport Landscape Analysis

    • 7.1 Tohoku Mobile Esport Landscape Analysis by Major Types

    • 7.2 Tohoku Mobile Esport Landscape Analysis by Major End-Users

    8 Kanto Mobile Esport Landscape Analysis

    • 8.1 Kanto Mobile Esport Landscape Analysis by Major Types

    • 8.2 Kanto Mobile Esport Landscape Analysis by Major End-Users

    9 Chubu Mobile Esport Landscape Analysis

    • 9.1 Chubu Mobile Esport Landscape Analysis by Major Types

    • 9.2 Chubu Mobile Esport Landscape Analysis by Major End-Users

    10 Kinki Mobile Esport Landscape Analysis

    • 10.1 Kinki Mobile Esport Landscape Analysis by Major Types

    • 10.2 Kinki Mobile Esport Landscape Analysis by Major End-Users

    11 Chugoku Mobile Esport Landscape Analysis

    • 11.1 Chugoku Mobile Esport Landscape Analysis by Major Types

    • 11.2 Chugoku Mobile Esport Landscape Analysis by Major End-Users

    12 Shikoku Mobile Esport Landscape Analysis

    • 12.1 Shikoku Mobile Esport Landscape Analysis by Major Types

    • 12.2 Shikoku Mobile Esport Landscape Analysis by Major End-Users

    13 Kyushu Mobile Esport Landscape Analysis

    • 13.1 Kyushu Mobile Esport Landscape Analysis by Major Types

    • 13.2 Kyushu Mobile Esport Landscape Analysis by Major End-Users

    14 Major Players Profiles

    • 14.1 Activision Blizzard

      • 14.1.1 Activision Blizzard Company Profile and Recent Development

      • 14.1.2 Market Performance

      • 14.1.3 Product and Service Introduction

    • 14.2 Sony

      • 14.2.1 Sony Company Profile and Recent Development

      • 14.2.2 Market Performance

      • 14.2.3 Product and Service Introduction

    • 14.3 Netmarble

      • 14.3.1 Netmarble Company Profile and Recent Development

      • 14.3.2 Market Performance

      • 14.3.3 Product and Service Introduction

    • 14.4 Ubisoft

      • 14.4.1 Ubisoft Company Profile and Recent Development

      • 14.4.2 Market Performance

      • 14.4.3 Product and Service Introduction

    • 14.5 Mixi

      • 14.5.1 Mixi Company Profile and Recent Development

      • 14.5.2 Market Performance

      • 14.5.3 Product and Service Introduction

    • 14.6 EA

      • 14.6.1 EA Company Profile and Recent Development

      • 14.6.2 Market Performance

      • 14.6.3 Product and Service Introduction

    • 14.7 DeNA

      • 14.7.1 DeNA Company Profile and Recent Development

      • 14.7.2 Market Performance

      • 14.7.3 Product and Service Introduction

    • 14.8 Tencent

      • 14.8.1 Tencent Company Profile and Recent Development

      • 14.8.2 Market Performance

      • 14.8.3 Product and Service Introduction

     

    The List of Tables and Figures (Totals 92 Figures and 127 Tables)

    • Figure Japan Mobile Esport Market Size and Growth Rate of Real-time strategy (RTS) from 2014 to 2026

    • Figure Japan Mobile Esport Market Size and Growth Rate of First-person shooter (FPS) from 2014 to 2026

    • Figure Japan Mobile Esport Market Size and Growth Rate of Multiplayer online battle arena (MOBA) from 2014 to 2026

    • Figure Market Share by Type in 2014

    • Figure Market Share by Type in 2018

    • Figure Market Share by Type in 2026

    • Figure Japan Mobile Esport Market Size and Growth Rate of Online from 2014 to 2026

    • Figure Japan Mobile Esport Market Size and Growth Rate of Offline from 2014 to 2026

    • Figure Market Share by End-User in 2014

    • Figure Market Share by End-User in 2018

    • Figure Market Share by End-User in 2026

    • Figure Hokkaido Mobile Esport Consumption Market Size and Growth Rate from 2014 to 2026

    • Figure Tohoku Mobile Esport Consumption Market Size and Growth Rate from 2014 to 2026

    • Figure Kanto Mobile Esport Consumption Market Size and Growth Rate from 2014 to 2026

    • Figure Chubu Mobile Esport Consumption Market Size and Growth Rate from 2014 to 2026

    • Figure Kinki Mobile Esport Consumption Market Size and Growth Rate from 2014 to 2026

    • Figure Chugoku Mobile Esport Consumption Market Size and Growth Rate from 2014 to 2026

    • Figure Shikoku Mobile Esport Consumption Market Size and Growth Rate from 2014 to 2026

    • Figure Kyushu Mobile Esport Consumption Market Size and Growth Rate from 2014 to 2026

    • Figure Development Trends and Industry Dynamics of Mobile Esport Industry

    • Figure Market Challenges and Restraints

    • Figure Market Opportunities and Potentials

    • Table Mergers and Acquisition

    • Figure Market Share of TOP 3 Players in 2018

    • Figure Market Share of TOP 5 Players in 2018

    • Figure Market Share of TOP 6 Players from 2014 to 2019

    • Figure Porter's Five Forces Analysis

    • Figure New Entrant SWOT Analysis

    • Table Specifications of Different Types of Mobile Esport

    • Figure Development Trends of Different Types

    • Table Commercial Products Types of Major Vendors

    • Figure Competitive Landscape Analysis of Different Types

    • Table Consumption of Mobile Esport by Different Types from 2014 to 2026

    • Table Consumption Share of Mobile Esport by Different Types from 2014 to 2026

    • Figure Market Size and Growth Rate of Real-time strategy (RTS)

    • Figure Market Size and Growth Rate of First-person shooter (FPS)

    • Figure Market Size and Growth Rate of Multiplayer online battle arena (MOBA)

    • Table Downstream Client Analysis by End-Users

    • Figure Competitive Landscape Analysis of Different End-Users

    • Table Market Potential Analysis of Different End-Users

    • Table Consumption of Mobile Esport by Different End-Users from 2014 to 2026

    • Table Consumption Share of Mobile Esport by Different End-Users from 2014 to 2026

    • Figure Japan Mobile Esport Market Size and Growth Rate of Online from 2014 to 2026

    • Figure Japan Mobile Esport Market Size and Growth Rate of Offline from 2014 to 2026

    • Table Japan Mobile Esport Production by Regions

    • Table Japan Mobile Esport Production Share by Regions

    • Figure Japan Mobile Esport Production Share by Regions in 2014

    • Figure Japan Mobile Esport Production Share by Regions in 2018

    • Figure Japan Mobile Esport Production Share by Regions in 2026

    • Table Japan Mobile Esport Consumption by Regions

    • Table Japan Mobile Esport Consumption Share by Regions

    • Figure Japan Mobile Esport Consumption Share by Regions in 2014

    • Figure Japan Mobile Esport Consumption Share by Regions in 2018

    • Figure Japan Mobile Esport Consumption Share by Regions in 2026

    • Table Hokkaido Mobile Esport Consumption by Types from 2014 to 2026

    • Table Hokkaido Mobile Esport Consumption Share by Types from 2014 to 2026

    • Figure Hokkaido Mobile Esport Consumption Share by Types in 2014

    • Figure Hokkaido Mobile Esport Consumption Share by Types in 2018

    • Figure Hokkaido Mobile Esport Consumption Share by Types in 2026

    • Table Hokkaido Mobile Esport Consumption by End-Users from 2014 to 2026

    • Table Hokkaido Mobile Esport Consumption Share by End-Users from 2014 to 2026

    • Figure Hokkaido Mobile Esport Consumption Share by End-Users in 2014

    • Figure Hokkaido Mobile Esport Consumption Share by End-Users in 2018

    • Figure Hokkaido Mobile Esport Consumption Share by End-Users in 2026

    • Table Tohoku Mobile Esport Consumption by Types from 2014 to 2026

    • Table Tohoku Mobile Esport Consumption Share by Types from 2014 to 2026

    • Figure Tohoku Mobile Esport Consumption Share by Types in 2014

    • Figure Tohoku Mobile Esport Consumption Share by Types in 2018

    • Figure Tohoku Mobile Esport Consumption Share by Types in 2026

    • Table Tohoku Mobile Esport Consumption by End-Users from 2014 to 2026

    • Table Tohoku Mobile Esport Consumption Share by End-Users from 2014 to 2026

    • Figure Tohoku Mobile Esport Consumption Share by End-Users in 2014

    • Figure Tohoku Mobile Esport Consumption Share by End-Users in 2018

    • Figure Tohoku Mobile Esport Consumption Share by End-Users in 2026

    • Table Kanto Mobile Esport Consumption by Types from 2014 to 2026

    • Table Kanto Mobile Esport Consumption Share by Types from 2014 to 2026

    • Figure Kanto Mobile Esport Consumption Share by Types in 2014

    • Figure Kanto Mobile Esport Consumption Share by Types in 2018

    • Figure Kanto Mobile Esport Consumption Share by Types in 2026

    • Table Kanto Mobile Esport Consumption by End-Users from 2014 to 2026

    • Table Kanto Mobile Esport Consumption Share by End-Users from 2014 to 2026

    • Figure Kanto Mobile Esport Consumption Share by End-Users in 2014

    • Figure Kanto Mobile Esport Consumption Share by End-Users in 2018

    • Figure Kanto Mobile Esport Consumption Share by End-Users in 2026

    • Table Chubu Mobile Esport Consumption by Types from 2014 to 2026

    • Table Chubu Mobile Esport Consumption Share by Types from 2014 to 2026

    • Figure Chubu Mobile Esport Consumption Share by Types in 2014

    • Figure Chubu Mobile Esport Consumption Share by Types in 2018

    • Figure Chubu Mobile Esport Consumption Share by Types in 2026

    • Table Chubu Mobile Esport Consumption by End-Users from 2014 to 2026

    • Table Chubu Mobile Esport Consumption Share by End-Users from 2014 to 2026

    • Figure Chubu Mobile Esport Consumption Share by End-Users in 2014

    • Figure Chubu Mobile Esport Consumption Share by End-Users in 2018

    • Figure Chubu Mobile Esport Consumption Share by End-Users in 2026

    • Table Kinki Mobile Esport Consumption by Types from 2014 to 2026

    • Table Kinki Mobile Esport Consumption Share by Types from 2014 to 2026

    • Figure Kinki Mobile Esport Consumption Share by Types in 2014

    • Figure Kinki Mobile Esport Consumption Share by Types in 2018

    • Figure Kinki Mobile Esport Consumption Share by Types in 2026

    • Table Kinki Mobile Esport Consumption by End-Users from 2014 to 2026

    • Table Kinki Mobile Esport Consumption Share by End-Users from 2014 to 2026

    • Figure Kinki Mobile Esport Consumption Share by End-Users in 2014

    • Figure Kinki Mobile Esport Consumption Share by End-Users in 2018

    • Figure Kinki Mobile Esport Consumption Share by End-Users in 2026

    • Table Chugoku Mobile Esport Consumption by Types from 2014 to 2026

    • Table Chugoku Mobile Esport Consumption Share by Types from 2014 to 2026

    • Figure Chugoku Mobile Esport Consumption Share by Types in 2014

    • Figure Chugoku Mobile Esport Consumption Share by Types in 2018

    • Figure Chugoku Mobile Esport Consumption Share by Types in 2026

    • Table Chugoku Mobile Esport Consumption by End-Users from 2014 to 2026

    • Table Chugoku Mobile Esport Consumption Share by End-Users from 2014 to 2026

    • Figure Chugoku Mobile Esport Consumption Share by End-Users in 2014

    • Figure Chugoku Mobile Esport Consumption Share by End-Users in 2018

    • Figure Chugoku Mobile Esport Consumption Share by End-Users in 2026

    • Table Shikoku Mobile Esport Consumption by Types from 2014 to 2026

    • Table Shikoku Mobile Esport Consumption Share by Types from 2014 to 2026

    • Figure Shikoku Mobile Esport Consumption Share by Types in 2014

    • Figure Shikoku Mobile Esport Consumption Share by Types in 2018

    • Figure Shikoku Mobile Esport Consumption Share by Types in 2026

    • Table Shikoku Mobile Esport Consumption by End-Users from 2014 to 2026

    • Table Shikoku Mobile Esport Consumption Share by End-Users from 2014 to 2026

    • Figure Shikoku Mobile Esport Consumption Share by End-Users in 2014

    • Figure Shikoku Mobile Esport Consumption Share by End-Users in 2018

    • Figure Shikoku Mobile Esport Consumption Share by End-Users in 2026

    • Table Kyushu Mobile Esport Consumption by Types from 2014 to 2026

    • Table Kyushu Mobile Esport Consumption Share by Types from 2014 to 2026

    • Figure Kyushu Mobile Esport Consumption Share by Types in 2014

    • Figure Kyushu Mobile Esport Consumption Share by Types in 2018

    • Figure Kyushu Mobile Esport Consumption Share by Types in 2026

    • Table Kyushu Mobile Esport Consumption by End-Users from 2014 to 2026

    • Table Kyushu Mobile Esport Consumption Share by End-Users from 2014 to 2026

    • Figure Kyushu Mobile Esport Consumption Share by End-Users in 2014

    • Figure Kyushu Mobile Esport Consumption Share by End-Users in 2018

    • Figure Kyushu Mobile Esport Consumption Share by End-Users in 2026

    • Table Company Profile and Development Status of Activision Blizzard

    • Table Sales, Revenue, Sales Price and Gross Margin Analysis of Activision Blizzard

    • Figure Sales and Growth Rate Analysis of Activision Blizzard

    • Figure Revenue and Market Share Analysis of Activision Blizzard

    • Table Product and Service Introduction of Activision Blizzard

    • Table Company Profile and Development Status of Sony

    • Table Sales, Revenue, Sales Price and Gross Margin Analysis of Sony

    • Figure Sales and Growth Rate Analysis of Sony

    • Figure Revenue and Market Share Analysis of Sony

    • Table Product and Service Introduction of Sony

    • Table Company Profile and Development Status of Netmarble

    • Table Sales, Revenue, Sales Price and Gross Margin Analysis of Netmarble

    • Figure Sales and Growth Rate Analysis of Netmarble

    • Figure Revenue and Market Share Analysis of Netmarble

    • Table Product and Service Introduction of Netmarble

    • Table Company Profile and Development Status of Ubisoft

    • Table Sales, Revenue, Sales Price and Gross Margin Analysis of Ubisoft

    • Figure Sales and Growth Rate Analysis of Ubisoft

    • Figure Revenue and Market Share Analysis of Ubisoft

    • Table Product and Service Introduction of Ubisoft

    • Table Company Profile and Development Status of Mixi

    • Table Sales, Revenue, Sales Price and Gross Margin Analysis of Mixi

    • Figure Sales and Growth Rate Analysis of Mixi

    • Figure Revenue and Market Share Analysis of Mixi

    • Table Product and Service Introduction of Mixi

    • Table Company Profile and Development Status of EA

    • Table Sales, Revenue, Sales Price and Gross Margin Analysis of EA

    • Figure Sales and Growth Rate Analysis of EA

    • Figure Revenue and Market Share Analysis of EA

    • Table Product and Service Introduction of EA

    • Table Company Profile and Development Status of DeNA

    • Table Sales, Revenue, Sales Price and Gross Margin Analysis of DeNA

    • Figure Sales and Growth Rate Analysis of DeNA

    • Figure Revenue and Market Share Analysis of DeNA

    • Table Product and Service Introduction of DeNA

    • Table Company Profile and Development Status of Tencent

    • Table Sales, Revenue, Sales Price and Gross Margin Analysis of Tencent

    • Figure Sales and Growth Rate Analysis of Tencent

    • Figure Revenue and Market Share Analysis of Tencent

    • Table Product and Service Introduction of Tencent

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