Europe Mobile Esport Market Size, Status and Forecast 2014-2026

  • REPORT SUMMARY
  • TABLE OF CONTENTS
  • The Mobile Esport market was valued at XX.0 Million US$ in 2018 and is projected to reach XX.0 Million US$ by 2026, at a CAGR (Compound Annual Growth Rate) of 9.3% during the forecast period. Focusing on the Europe market, this report analyzes the specific consumption structure, such as types and end users. In order to present the status of the circulation of this product in different Europe countries, this report covers top export and import countries to confirm the potential markets. Leading countries such as Germany, UK, France, Italy, Spain, Poland, Russia, Switzerland, Turkey, Nordic Countries (Denmark, Finland, Iceland, Norway and Sweden), Benelux (Belgium, Netherlands, and Luxembourg), Baltic States (Estonia, Latvia, and Lithuania) and other countries, the market status and consumption potential of these countries are covered in the research, providing valuable opinions of strategic adjustments for existing groups and new entrants.

    The Snapshot of Europe Mobile Esport Market Segmentations:

    By Player:

    • Sony

    • Netmarble

    • Ubisoft

    • EA

    • Mixi

    • DeNA

    • Activision Blizzard

    • Tencent

    By Type:

    • Real-time strategy (RTS)

    • First-person shooter (FPS)

    • Multiplayer online battle arena (MOBA)

    By End-User:

    • Online

    • Offline

    By Region:

    • Germany

    • UK

    • France

    • Italy

    • Spain

    • Poland

    • Russia

    • Switzerland

    • Turkey

    • Nordic Countries (Denmark, Finland, Iceland, Norway and Sweden)

      • Denmark

      • Finland

      • Norway

      • Sweden

      • Iceland

    • Benelux (Belgium, Netherlands, and Luxembourg)

      • Belgium

      • Netherlands

      • Luxembourg

    • Baltic States (Estonia, Latvia, and Lithuania)

      • Estonia

      • Latvia

      • Lithuania

  • Table of Contents

    1 Report Overview

    • 1.1 Product Definition and Scope

    • 1.2 PEST (Political, Economic, Social and Technological) Analysis of Mobile Esport Market

    • 1.3 Market Segment by Type

    • 1.3.1 Europe Mobile Esport Market Size and Growth Rate of Real-time strategy (RTS) from 2014 to 2026

    • 1.3.2 Europe Mobile Esport Market Size and Growth Rate of First-person shooter (FPS) from 2014 to 2026

    • 1.3.3 Europe Mobile Esport Market Size and Growth Rate of Multiplayer online battle arena (MOBA) from 2014 to 2026

    • 1.4 Market Segment by Application

    • 1.4.1 Europe Mobile Esport Market Size and Growth Rate of Online from 2014 to 2026

    • 1.4.2 Europe Mobile Esport Market Size and Growth Rate of Offline from 2014 to 2026

    • 1.5 Market Segment by Regions

      • 1.5.1 Germany Mobile Esport Market Size and Growth Rate from 2014 to 2026

      • 1.5.2 UK Mobile Esport Market Size and Growth Rate from 2014 to 2026

      • 1.5.3 France Mobile Esport Market Size and Growth Rate from 2014 to 2026

      • 1.5.4 Italy Mobile Esport Market Size and Growth Rate from 2014 to 2026

      • 1.5.5 Spain Mobile Esport Market Size and Growth Rate from 2014 to 2026

      • 1.5.6 Poland Mobile Esport Market Size and Growth Rate from 2014 to 2026

      • 1.5.7 Russia Mobile Esport Market Size and Growth Rate from 2014 to 2026

      • 1.5.8 Switzerland Mobile Esport Market Size and Growth Rate from 2014 to 2026

      • 1.5.9 Turkey Mobile Esport Market Size and Growth Rate from 2014 to 2026

      • 1.5.10 Nordic Countries (Denmark, Finland, Iceland, Norway and Sweden) Mobile Esport Market Size and Growth Rate from 2014 to 2026

      • 1.5.11 Benelux (Belgium, Netherlands, and Luxembourg) Mobile Esport Market Size and Growth Rate from 2014 to 2026

      • 1.5.12 Baltic States (Estonia, Latvia, and Lithuania) Mobile Esport Market Size and Growth Rate from 2014 to 2026

    2 Market Trends and Competitive Landscape

    • 2.1 Market Trends and Dynamics

      • 2.1.1 Market Challenges and Restraints

      • 2.1.2 Market Opportunities and Potentials

      • 2.1.3 Mergers and Acquisitions

    • 2.2 Competitive Landscape Analysis

      • 2.2.1 Industrial Concentration Analysis

      • 2.2.2 Porter's Five Forces Analysis of the Industry

      • 2.2.3 SWOT Analysis for New Entrants

    3 Segmentation of Mobile Esport Market by Types

    • 3.1 Products Development Trends of Different Types

    • 3.2 Commercial Products Types of Major Venders

    • 3.3 Competitive Landscape Analysis of Different Types

    • 3.4 Market Size of Mobile Esport by Major Types

      • 3.4.1 Market Size and Growth Rate of Real-time strategy (RTS)

      • 3.4.2 Market Size and Growth Rate of First-person shooter (FPS)

      • 3.4.3 Market Size and Growth Rate of Multiplayer online battle arena (MOBA)

    4 Segmentation of Mobile Esport Market by End-Users

    • 4.1 Downstream Client Analysis by End-Users

    • 4.2 Competitive Landscape Analysis of Different End-Users

    • 4.3 Market Potential Analysis of Different End-Users

    • 4.4 Market Size of Mobile Esport by Major End-Users

      • 4.4.1 Market Size and Growth Rate of Mobile Esport for Online

      • 4.4.2 Market Size and Growth Rate of Mobile Esport for Offline

    5 Market Analysis by Major Regions

    • 5.1 Europe Mobile Esport Production Analysis by Top Regions

    • 5.2 Europe Mobile Esport Consumption Analysis by Top Regions

    • 5.3 Europe Mobile Esport Production, Import, Consumption and Export Analysis by Regions

      • 5.3.1 Germany Mobile Esport Production, Import, Consumption and Export Analysis

      • 5.3.2 UK Mobile Esport Production, Import, Consumption and Export Analysis

      • 5.3.3 France Mobile Esport Production, Import, Consumption and Export Analysis

      • 5.3.4 Italy Mobile Esport Production, Import, Consumption and Export Analysis

      • 5.3.5 Spain Mobile Esport Production, Import, Consumption and Export Analysis

      • 5.3.6 Poland Mobile Esport Production, Import, Consumption and Export Analysis

      • 5.3.7 Russia Mobile Esport Production, Import, Consumption and Export Analysis

      • 5.3.8 Switzerland Mobile Esport Production, Import, Consumption and Export Analysis

      • 5.3.9 Turkey Mobile Esport Production, Import, Consumption and Export Analysis

      • 5.3.10 Nordic Countries (Denmark, Finland, Iceland, Norway and Sweden) Mobile Esport Production, Import, Consumption and Export Analysis

      • 5.3.11 Benelux (Belgium, Netherlands, and Luxembourg) Mobile Esport Production, Import, Consumption and Export Analysis

      • 5.3.12 Baltic States (Estonia, Latvia, and Lithuania) Mobile Esport Production, Import, Consumption and Export Analysis

    6 Product Circulation of Mobile Esport Market among Top Countries

    • 6.1 Top 5 Export Countries in Mobile Esport Market from 2014 to 2019

      • 6.1.1 Top 5 Export Countries’ Export Value Analysis in Mobile Esport Market from 2014 to 2019

      • 6.1.2 Top 5 Export Countries’ Export Volume Analysis in Mobile Esport Market from 2014 to 2019

    • 6.2 Top 5 Import Countries in Mobile Esport Market from 2014 to 2019

      • 6.2.1 Top 5 Import Countries’ Import Value Analysis in Mobile Esport Market from 2014 to 2019

      • 6.2.2 Top 5 Import Countries’ Import Volume Analysis in Mobile Esport Market from 2014 to 2019

    • 6.3 Emerging Top 3 Export Countries Analysis

    • 6.4 Emerging Top 3 Import Countries Analysis

    7. Germany Mobile Esport Landscape Analysis

    • 7.1 Germany Mobile Esport Landscape Analysis by Major Types

    • 7.2 Germany Mobile Esport Landscape Analysis by Major End-Users

    8. UK Mobile Esport Landscape Analysis

    • 8.1 UK Mobile Esport Landscape Analysis by Major Types

    • 8.2 UK Mobile Esport Landscape Analysis by Major End-Users

    9. France Mobile Esport Landscape Analysis

    • 9.1 France Mobile Esport Landscape Analysis by Major Types

    • 9.2 France Mobile Esport Landscape Analysis by Major End-Users

    10. Italy Mobile Esport Landscape Analysis

    • 10.1 Italy Mobile Esport Landscape Analysis by Major Types

    • 10.2 Italy Mobile Esport Landscape Analysis by Major End-Users

    11. Spain Mobile Esport Landscape Analysis

    • 11.1 Spain Mobile Esport Landscape Analysis by Major Types

    • 11.2 Spain Mobile Esport Landscape Analysis by Major End-Users

    12. Poland Mobile Esport Landscape Analysis

    • 12.1 Poland Mobile Esport Landscape Analysis by Major Types

    • 12.2 Poland Mobile Esport Landscape Analysis by Major End-Users

    13. Russia Mobile Esport Landscape Analysis

    • 13.1 Russia Mobile Esport Landscape Analysis by Major Types

    • 13.2 Russia Mobile Esport Landscape Analysis by Major End-Users

    14. Switzerland Mobile Esport Landscape Analysis

    • 14.1 Switzerland Mobile Esport Landscape Analysis by Major Types

    • 14.2 Switzerland Mobile Esport Landscape Analysis by Major End-Users

    15. Turkey Mobile Esport Landscape Analysis

    • 15.1 Turkey Mobile Esport Landscape Analysis by Major Types

    • 15.2 Turkey Mobile Esport Landscape Analysis by Major End-Users

    16. Nordic Countries (Denmark, Finland, Iceland, Norway and Sweden) Mobile Esport Landscape Analysis

    • 16.1 Nordic Countries (Denmark, Finland, Iceland, Norway and Sweden) Mobile Esport Landscape Analysis by Major Types

    • 16.2 Nordic Countries (Denmark, Finland, Iceland, Norway and Sweden) Mobile Esport Landscape Analysis by Major End-Users

    • 16.3 Nordic Countries (Denmark, Finland, Iceland, Norway and Sweden) Mobile Esport Landscape Analysis by Top Countries

      • 16.3.1 Denmark Mobile Esport Market Volume and Growth Rate

      • 16.3.2 Finland Mobile Esport Market Volume and Growth Rate

      • 16.3.3 Norway Mobile Esport Market Volume and Growth Rate

      • 16.3.4 Sweden Mobile Esport Market Volume and Growth Rate

      • 16.3.6 Iceland Mobile Esport Market Volume and Growth Rate

    17 Benelux (Belgium, Netherlands, and Luxembourg) Mobile Esport Landscape Analysis

    • 17.1 Benelux (Belgium, Netherlands, and Luxembourg) Mobile Esport Landscape Analysis by Major Types

    • 17.2 Benelux (Belgium, Netherlands, and Luxembourg) Mobile Esport Landscape Analysis by Major End-Users

    • 17.3 Benelux (Belgium, Netherlands, and Luxembourg) Mobile Esport Landscape Analysis by Top Countries

      • 17.3.1 Belgium Mobile Esport Market Volume and Growth Rate

      • 17.3.2 Netherlands Mobile Esport Market Volume and Growth Rate

      • 17.3.3 Luxembourg Mobile Esport Market Volume and Growth Rate

    18 Baltic States (Estonia, Latvia, and Lithuania) Mobile Esport Landscape Analysis

    • 18.1 Baltic States (Estonia, Latvia, and Lithuania) Mobile Esport Landscape Analysis by Major Types

    • 18.2 Baltic States (Estonia, Latvia, and Lithuania) Mobile Esport Landscape Analysis by Major End-Users

    • 18.3 Baltic States (Estonia, Latvia, and Lithuania) Mobile Esport Landscape Analysis by Top Countries

      • 18.3.1 Estonia Mobile Esport Market Volume and Growth Rate

      • 18.3.2 Latvia Mobile Esport Market Volume and Growth Rate

      • 18.3.3 Lithuania Mobile Esport Market Volume and Growth Rate

    19 Major Players Profiles

    • 19.1 Sony

      • 19.1.1 Sony Company Profile and Development Status

      • 19.1.2 Market Performance

      • 19.1.3 Product and Service Introduction

    • 19.2 Netmarble

      • 19.2.1 Netmarble Company Profile and Development Status

      • 19.2.2 Market Performance

      • 19.2.3 Product and Service Introduction

    • 19.3 Ubisoft

      • 19.3.1 Ubisoft Company Profile and Development Status

      • 19.3.2 Market Performance

      • 19.3.3 Product and Service Introduction

    • 19.4 EA

      • 19.4.1 EA Company Profile and Development Status

      • 19.4.2 Market Performance

      • 19.4.3 Product and Service Introduction

    • 19.5 Mixi

      • 19.5.1 Mixi Company Profile and Development Status

      • 19.5.2 Market Performance

      • 19.5.3 Product and Service Introduction

    • 19.6 DeNA

      • 19.6.1 DeNA Company Profile and Development Status

      • 19.6.2 Market Performance

      • 19.6.3 Product and Service Introduction

    • 19.7 Activision Blizzard

      • 19.7.1 Activision Blizzard Company Profile and Development Status

      • 19.7.2 Market Performance

      • 19.7.3 Product and Service Introduction

    • 19.8 Tencent

      • 19.8.1 Tencent Company Profile and Development Status

      • 19.8.2 Market Performance

      • 19.8.3 Product and Service Introduction

    The List of Tables and Figures (Totals 83 Figures and 148 Tables)

    • Figure Product Picture

    • Figure Europe Mobile Esport Market Size and Growth Rate of Real-time strategy (RTS) from 2014 to 2026

    • Figure Europe Mobile Esport Market Size and Growth Rate of First-person shooter (FPS) from 2014 to 2026

    • Figure Europe Mobile Esport Market Size and Growth Rate of Multiplayer online battle arena (MOBA) from 2014 to 2026

    • Figure Europe Mobile Esport Market Size and Growth Rate of Online from 2014 to 2026

    • Figure Europe Mobile Esport Market Size and Growth Rate of Offline from 2014 to 2026

    • Figure Germany Mobile Esport Market Size and Growth Rate from 2014 to 2026

    • Figure UK Mobile Esport Market Size and Growth Rate from 2014 to 2026

    • Figure France Mobile Esport Market Size and Growth Rate from 2014 to 2026

    • Figure Italy Mobile Esport Market Size and Growth Rate from 2014 to 2026

    • Figure Spain Mobile Esport Market Size and Growth Rate from 2014 to 2026

    • Figure Poland Mobile Esport Market Size and Growth Rate from 2014 to 2026

    • Figure Russia Mobile Esport Market Size and Growth Rate from 2014 to 2026

    • Figure Switzerland Mobile Esport Market Size and Growth Rate from 2014 to 2026

    • Figure Turkey Mobile Esport Market Size and Growth Rate from 2014 to 2026

    • Figure Canada Mobile Esport Market Size and Growth Rate from 2014 to 2026

    • Figure Mexico Mobile Esport Market Size and Growth Rate from 2014 to 2026

    • Figure Nordic Countries (Denmark, Finland, Iceland, Norway and Sweden) Mobile Esport Market Size and Growth Rate from 2014 to 2026

    • Figure Denmark Mobile Esport Market Size and Growth Rate from 2014 to 2026

    • Figure Finland Mobile Esport Market Size and Growth Rate from 2014 to 2026

    • Figure Norway Mobile Esport Market Size and Growth Rate from 2014 to 2026

    • Figure Sweden Mobile Esport Market Size and Growth Rate from 2014 to 2026

    • Figure Iceland Mobile Esport Market Size and Growth Rate from 2014 to 2026

    • Figure Benelux (Belgium, Netherlands, and Luxembourg) Mobile Esport Market Size and Growth Rate from 2014 to 2026

    • Figure Belgium Mobile Esport Market Size and Growth Rate from 2014 to 2026

    • Figure Netherlands Mobile Esport Market Size and Growth Rate from 2014 to 2026

    • Figure Luxembourg Mobile Esport Market Size and Growth Rate from 2014 to 2026

    • Figure Baltic States (Estonia, Latvia, and Lithuania) Mobile Esport Market Size and Growth Rate from 2014 to 2026

    • Figure Estonia Mobile Esport Market Size and Growth Rate from 2014 to 2026

    • Figure Latvia Mobile Esport Market Size and Growth Rate from 2014 to 2026

    • Figure Lithuania Mobile Esport Market Size and Growth Rate from 2014 to 2026

    • Figure Development Trends and Industry Dynamics of Mobile Esport Industry

    • Figure Market Challenges and Restraints

    • Figure Market Opportunities and Potentials

    • Table Mergers and Acquisition

    • Figure Market Share of TOP 6 Players from 2014 to 2019

    • Figure Porter's Five Forces Analysis

    • Figure New Entrant SWOT Analysis

    • Table Specifications of Different Types of Mobile Esport

    • Figure Development Trends of Different Types

    • Table Commercial Products Types of Major Vendors

    • Figure Competitive Landscape Analysis of Different Types

    • Table Consumption of Mobile Esport by Different Types from 2014 to 2026

    • Table Consumption Share of Mobile Esport by Different Types from 2014 to 2026

    • Figure Market Size and Growth Rate of Real-time strategy (RTS)

    • Figure Market Size and Growth Rate of First-person shooter (FPS)

    • Figure Market Size and Growth Rate of Multiplayer online battle arena (MOBA)

    • Table Downstream Client Analysis by End-Users

    • Figure Competitive Landscape Analysis of Different End-Users

    • Table Market Potential Analysis of Different End-Users

    • Table Consumption of Mobile Esport by Different End-Users from 2014 to 2026

    • Table Consumption Share of Mobile Esport by Different End-Users from 2014 to 2026

    • Figure Market Size and Growth Rate of Online

    • Figure Market Size and Growth Rate of Offline

    • Table Europe Mobile Esport Production by Major Regions

    • Table Europe Mobile Esport Production Share by Major Regions

    • Figure Europe Mobile Esport Production Share by Major Countries and Regions in 2014

    • Table Europe Mobile Esport Consumption by Major Regions

    • Table Europe Mobile Esport Consumption Share by Major Regions

    • Table Germany Mobile Esport Production, Import, Consumption and Export Analysis

    • Table UK Mobile Esport Production, Import, Consumption and Export Analysis

    • Table France Mobile Esport Production, Import, Consumption and Export Analysis

    • Table Italy Mobile Esport Production, Import, Consumption and Export Analysis

    • Table Spain Mobile Esport Production, Import, Consumption and Export Analysis

    • Table Poland Mobile Esport Production, Import, Consumption and Export Analysis

    • Table Russia Mobile Esport Production, Import, Consumption and Export Analysis

    • Table Switzerland Mobile Esport Production, Import, Consumption and Export Analysis

    • Table Turkey Mobile Esport Production, Import, Consumption and Export Analysis

    • Table Nordic Countries (Denmark, Finland, Iceland, Norway and Sweden) Mobile Esport Production, Import, Consumption and Export Analysis

    • Table Benelux (Belgium, Netherlands, and Luxembourg) Mobile Esport Production, Import, Consumption and Export Analysis

    • Table Baltic States (Estonia, Latvia, and Lithuania) Mobile Esport Production, Import, Consumption and Export Analysis

    • Table Top 5 Export Countries' Export Value Analysis in Mobile Esport Market from 2014 to 2019

    • Table Top 5 Export Countries' Export Volume Analysis in Mobile Esport Market from 2014 to 2019

    • Table Top 5 Import Countries' Import Value Analysis in Mobile Esport Market from 2014 to 2019

    • Table Top 5 Import Countries' Import Volume Analysis in Mobile Esport Market from 2014 to 2019

    • Figure Emerging Top 3 Export Countries Analysis

    • Figure Emerging Top 3 Import Countries Analysis

    • Table Germany Mobile Esport Consumption by Types from 2014 to 2026

    • Table Germany Mobile Esport Consumption Share by Types from 2014 to 2026

    • Table Germany Mobile Esport Consumption by End-Users from 2014 to 2026

    • Table Germany Mobile Esport Consumption Share by End-Users from 2014 to 2026

    • Table UK Mobile Esport Consumption by Types from 2014 to 2026

    • Table UK Mobile Esport Consumption Share by Types from 2014 to 2026

    • Table UK Mobile Esport Consumption by End-Users from 2014 to 2026

    • Table UK Mobile Esport Consumption Share by End-Users from 2014 to 2026

    • Table France Mobile Esport Consumption by Types from 2014 to 2026

    • Table France Mobile Esport Consumption Share by Types from 2014 to 2026

    • Table France Mobile Esport Consumption by End-Users from 2014 to 2026

    • Table France Mobile Esport Consumption Share by End-Users from 2014 to 2026

    • Table Italy Mobile Esport Consumption by Types from 2014 to 2026

    • Table Italy Mobile Esport Consumption Share by Types from 2014 to 2026

    • Table Italy Mobile Esport Consumption by End-Users from 2014 to 2026

    • Table Italy Mobile Esport Consumption Share by End-Users from 2014 to 2026

    • Table Spain Mobile Esport Consumption by Types from 2014 to 2026

    • Table Spain Mobile Esport Consumption Share by Types from 2014 to 2026

    • Table Spain Mobile Esport Consumption by End-Users from 2014 to 2026

    • Table Spain Mobile Esport Consumption Share by End-Users from 2014 to 2026

    • Table Poland Mobile Esport Consumption by Types from 2014 to 2026

    • Table Poland Mobile Esport Consumption Share by Types from 2014 to 2026

    • Table Poland Mobile Esport Consumption by End-Users from 2014 to 2026

    • Table Poland Mobile Esport Consumption Share by End-Users from 2014 to 2026

    • Table Russia Mobile Esport Consumption by Types from 2014 to 2026

    • Table Russia Mobile Esport Consumption Share by Types from 2014 to 2026

    • Table Russia Mobile Esport Consumption by End-Users from 2014 to 2026

    • Table Russia Mobile Esport Consumption Share by End-Users from 2014 to 2026

    • Table Switzerland Mobile Esport Consumption by Types from 2014 to 2026

    • Table Switzerland Mobile Esport Consumption Share by Types from 2014 to 2026

    • Table Switzerland Mobile Esport Consumption by End-Users from 2014 to 2026

    • Table Switzerland Mobile Esport Consumption Share by End-Users from 2014 to 2026

    • Table Turkey Mobile Esport Consumption by Types from 2014 to 2026

    • Table Turkey Mobile Esport Consumption Share by Types from 2014 to 2026

    • Table Turkey Mobile Esport Consumption by End-Users from 2014 to 2026

    • Table Turkey Mobile Esport Consumption Share by End-Users from 2014 to 2026

    • Table Nordic Countries (Denmark, Finland, Iceland, Norway and Sweden) Mobile Esport Consumption by Types from 2014 to 2026

    • Table Nordic Countries (Denmark, Finland, Iceland, Norway and Sweden) Mobile Esport Consumption Share by Types from 2014 to 2026

    • Table Nordic Countries (Denmark, Finland, Iceland, Norway and Sweden) Mobile Esport Consumption by End-Users from 2014 to 2026

    • Table Nordic Countries (Denmark, Finland, Iceland, Norway and Sweden) Mobile Esport Consumption Share by End-Users from 2014 to 2026

    • Table Nordic Countries (Denmark, Finland, Iceland, Norway and Sweden) Mobile Esport Consumption by Major Countries from 2014 to 2026

    • Table Nordic Countries (Denmark, Finland, Iceland, Norway and Sweden) Mobile Esport Consumption Share by Major Countries from 2014 to 2026

    • Figure Denmark Mobile Esport Market Volume and Growth Rate from 2014 to 2026

    • Figure Finland Mobile Esport Market Volume and Growth Rate from 2014 to 2026

    • Figure Norway Mobile Esport Market Volume and Growth Rate from 2014 to 2026

    • Figure Sweden Mobile Esport Market Volume and Growth Rate from 2014 to 2026

    • Figure Iceland Mobile Esport Market Volume and Growth Rate from 2014 to 2026

    • Table Benelux (Belgium, Netherlands, and Luxembourg) Mobile Esport Consumption by Types from 2014 to 2026

    • Table Benelux (Belgium, Netherlands, and Luxembourg) Mobile Esport Consumption Share by Types from 2014 to 2026

    • Table Benelux (Belgium, Netherlands, and Luxembourg) Mobile Esport Consumption by End-Users from 2014 to 2026

    • Table Benelux (Belgium, Netherlands, and Luxembourg) Mobile Esport Consumption Share by End-Users from 2014 to 2026

    • Table Benelux (Belgium, Netherlands, and Luxembourg) Mobile Esport Consumption by Major Countries from 2014 to 2026

    • Table Benelux (Belgium, Netherlands, and Luxembourg) Mobile Esport Consumption Share by Major Countries from 2014 to 2026

    • Figure Belgium Mobile Esport Market Volume and Growth Rate from 2014 to 2026

    • Figure Netherlands Mobile Esport Market Volume and Growth Rate from 2014 to 2026

    • Figure Luxembourg Mobile Esport Market Volume and Growth Rate from 2014 to 2026

    • Table Baltic States (Estonia, Latvia, and Lithuania) Mobile Esport Consumption by Types from 2014 to 2026

    • Table Baltic States (Estonia, Latvia, and Lithuania) Mobile Esport Consumption Share by Types from 2014 to 2026

    • Table Baltic States (Estonia, Latvia, and Lithuania) Mobile Esport Consumption by End-Users from 2014 to 2026

    • Table Baltic States (Estonia, Latvia, and Lithuania) Mobile Esport Consumption Share by End-Users from 2014 to 2026

    • Table Baltic States (Estonia, Latvia, and Lithuania) Mobile Esport Consumption by Major Countries from 2014 to 2026

    • Table Baltic States (Estonia, Latvia, and Lithuania) Mobile Esport Consumption Share by Major Countries from 2014 to 2026

    • Figure Estonia Mobile Esport Market Volume and Growth Rate from 2014 to 2026

    • Figure Latvia Mobile Esport Market Volume and Growth Rate from 2014 to 2026

    • Figure Lithuania Countries Mobile Esport Market Volume and Growth Rate from 2014 to 2026

    • Table Company Profile and Development Status of Sony

    • Table Sales, Revenue, Sales Price and Gross Margin Analysis of Sony

    • Figure Sales and Growth Rate Analysis of Sony

    • Figure Revenue and Market Share Analysis of Sony

    • Table Product and Service Introduction of Sony

    • Table Company Profile and Development Status of Netmarble

    • Table Sales, Revenue, Sales Price and Gross Margin Analysis of Netmarble

    • Figure Sales and Growth Rate Analysis of Netmarble

    • Figure Revenue and Market Share Analysis of Netmarble

    • Table Product and Service Introduction of Netmarble

    • Table Company Profile and Development Status of Ubisoft

    • Table Sales, Revenue, Sales Price and Gross Margin Analysis of Ubisoft

    • Figure Sales and Growth Rate Analysis of Ubisoft

    • Figure Revenue and Market Share Analysis of Ubisoft

    • Table Product and Service Introduction of Ubisoft

    • Table Company Profile and Development Status of EA

    • Table Sales, Revenue, Sales Price and Gross Margin Analysis of EA

    • Figure Sales and Growth Rate Analysis of EA

    • Figure Revenue and Market Share Analysis of EA

    • Table Product and Service Introduction of EA

    • Table Company Profile and Development Status of Mixi

    • Table Sales, Revenue, Sales Price and Gross Margin Analysis of Mixi

    • Figure Sales and Growth Rate Analysis of Mixi

    • Figure Revenue and Market Share Analysis of Mixi

    • Table Product and Service Introduction of Mixi

    • Table Company Profile and Development Status of DeNA

    • Table Sales, Revenue, Sales Price and Gross Margin Analysis of DeNA

    • Figure Sales and Growth Rate Analysis of DeNA

    • Figure Revenue and Market Share Analysis of DeNA

    • Table Product and Service Introduction of DeNA

    • Table Company Profile and Development Status of Activision Blizzard

    • Table Sales, Revenue, Sales Price and Gross Margin Analysis of Activision Blizzard

    • Figure Sales and Growth Rate Analysis of Activision Blizzard

    • Figure Revenue and Market Share Analysis of Activision Blizzard

    • Table Product and Service Introduction of Activision Blizzard

    • Table Company Profile and Development Status of Tencent

    • Table Sales, Revenue, Sales Price and Gross Margin Analysis of Tencent

    • Figure Sales and Growth Rate Analysis of Tencent

    • Figure Revenue and Market Share Analysis of Tencent

    • Table Product and Service Introduction of Tencent

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