Video Game Market - Global Professional Analysis and Forecast to 2026

  • REPORT SUMMARY
  • TABLE OF CONTENTS
  • The worldwide Video Game market was valued at 19502 Million US$ in 2018 and is projected to reach 30248 Million US$ by 2026, at a CAGR (Compound Annual Growth Rate) of 5.64% during the forecast period.

    This report presents the market size and development trends by detailing the Video Game market revenue, market share and growth rate from 2015-2026, and it gives a thorough analysis by various product types, applications, regions, and main participants. The market conditions (2015-2019), corporate competition pattern, corporate SWOT analysis are elaborated, and other qualitative analyses like market dynamics, market penetration, market business environment analyses, the regional regulatory scenario in the Video Game market will be shown in this report. In short, this report will comprehensively reveal the characteristics of Video Game industry and will help you to build a panoramic view of the industrial development.

    Video Game Market, By Type:

    • Action

    • Adventure and Role Playing

    • Arcade

    • Strategy

    • Simulation

    • Driving

    • Other

    Video Game Market, By Application:

    • Kids

    • Adults

    Some of the leading players are as follows:

    • BandaiNamco

    • Tencent

    • Square Enix

    • Valve

    • Activation Blizzard

    • Mixi

    • Microsoft

    • Apple

    • EA

    • Take-Two Interactive

    • Netmarble

    • Cyber Agent

    • Take Two Interactive

    • Konami

    • Nintendo

    • Sony

    • NetEase

    • Ncsoft

    • Warner Bros

    • Activation Blizad

    Geographically, Major regions are analyzed in details are as follows:

    • North America

    • Europe

    • Asia Pacific

    • Latin America

    • Middle East & Africa

  • Table of Contents

    1 Methodology and Scope

    • 1.1 Market Segmentation & Scope

      • 1.1.1 Technology Type

      • 1.1.2 Product

      • 1.1.3 Application

      • 1.1.4 Regional scope

      • 1.1.5 Estimates and forecast timeline

    • 1.2 Research Methodology

    • 1.3 Information Procurement

      • 1.3.1 Purchased database

      • 1.3.2 Internal database

      • 1.3.3 Secondary sources

      • 1.3.4 Primary research

      • 1.3.5 Details of primary research

    • 1.4 Information or Data Analysis

      • 1.4.1 Data analysis models

    • 1.5 Market Formulation & Validation

    • 1.6 Model Details

      • 1.6.1 Commodity flow analysis

      • 1.6.2 Volume price analysis

    • 1.7 List of Secondary Sources

    • 1.8 List of Abbreviations

    2 Executive Summary

    • 2.1 Market Outlook

    • 2.2 Segment Outlook

    3 Market Variables, Trends, & Scope

    • 3.1 Market Lineage Outlook

    • 3.1.1 Parent market outlook

      • 3.1.2 Ancillary market outlook

    • 3.2 Market Segmentation

      • 3.2.1 Analysis

    • 3.3 Market Dynamics

      • 3.3.1 Market driver analysis

      • 3.3.2 Market restraint analysis

      • 3.3.3 Industry opportunities

    • 3.4 Penetration & Growth Prospect Mapping

      • 3.4.1 Penetration & growth prospect mapping analysis

    • 3.5 Business Environment Analysis Tools

      • 3.5.1 Porter's five forces analysis

      • 3.5.2 PESTLE analysis

      • 3.5.3 Major deals & strategic alliances analysis

    4 Video Game Market: Technology Type Analysis

    • 4.1 Video Game Technology Type Market Share Analysis, 2018 & 2026

    • 4.2 Video Game Technology Type Market: Segment Dashboard

    • 4.3 Market Size & Forecasts and Trend Analyses, 2015 to 2026 for the Technology Type Segment

      • 4.3.1 Action

      • 4.3.2 Adventure and Role Playing

      • 4.3.3 Arcade

      • 4.3.4 Strategy

      • 4.3.5 Simulation

      • 4.3.6 Driving

      • 4.3.7 Other

    5 Video Game Market: Product Analysis

    • 5.1 Video Game Product Market Share Analysis, 2018 & 2026

    • 5.2 Video Game Product Market: Segment Dashboard

    • 5.3 Market Size & Forecasts and Trend Analyses, 2015 to 2026 for the Product Segment

    6 Video Game Market: Application Analysis

    • 6.1 Video Game Application Market Share Analysis, 2018 & 2026

    • 6.2 Video Game Application Market: Segment Dashboard

    • 6.3 Market Size & Forecasts and Trend Analyses, 2015 to 2026 for the Application Segment

      • 6.3.1 Kids

      • 6.3.2 Adults

    7 Video Game Market: Regional Analysis

    • 7.1 Video Game Regional Market Share Analysis, 2018 & 2026

    • 7.2 Video Game Regional Market: Segment Dashboard

    • 7.3 Regional Market Snapshot (Market Size, CAGR, Top Countries)

    • 7.4 List of Players at Regional Level

      • 7.4.1 North America

      • 7.4.2 Europe

      • 7.4.3 Asia Pacific

    • 7.5 SWOT Analysis, by Factor (Political & Legal, Economic and Technological)

      • 7.5.1 North America

      • 7.5.2 Europe

      • 7.5.3 Asia Pacific

      • 7.5.4 Latin America

      • 7.5.5 MSony

    • 7.6 Market Size & Forecasts, and Trend Analysis, 2015 to 2026

      • 7.6.1 North America

      • 7.6.2 Europe

      • 7.6.3 Asia Pacific

      • 7.6.4 Latin America

      • 7.6.5 Middle East & Africa

    8 Competitive Analysis

    • 8.1 Recent Developments & Impact Analysis, by Key Market Participants

    • 8.2 Strategic Framework/Competition Categorization (Key innovators, Market leaders, Emerging players)

    • 8.3 Vendor Landscape

      • 8.3.1 Company market position analysis (Geographic presence, service portfolio, strategic initiatives)

    9 Company Profiles

    • 9.1 BandaiNamco

      • 9.1.1 BandaiNamco Company overview

      • 9.1.2 Financial performance

      • 9.1.3 Product benchmarking

      • 9.1.4 Strategic initiatives

      • 9.1.5 SWOT analysis

    • 9.2 Tencent

      • 9.2.1 Tencent Company overview

      • 9.2.2 Financial performance

      • 9.2.3 Product benchmarking

      • 9.2.4 Strategic initiatives

      • 9.2.5 SWOT analysis

    • 9.3 Square Enix

      • 9.3.1 Square Enix Company overview

      • 9.3.2 Financial performance

      • 9.3.3 Product benchmarking

      • 9.3.4 Strategic initiatives

      • 9.3.5 SWOT analysis

    • 9.4 Valve

      • 9.4.1 Valve Company overview

      • 9.4.2 Financial performance

      • 9.4.3 Product benchmarking

      • 9.4.4 Strategic initiatives

      • 9.4.5 SWOT analysis

    • 9.5 Activation Blizzard

      • 9.5.1 Activation Blizzard Company overview

      • 9.5.2 Financial performance

      • 9.5.3 Product benchmarking

      • 9.5.4 Strategic initiatives

      • 9.5.5 SWOT analysis

    • 9.6 Mixi

      • 9.6.1 Mixi Company overview

      • 9.6.2 Financial performance

      • 9.6.3 Product benchmarking

      • 9.6.4 Strategic initiatives

      • 9.6.5 SWOT analysis

    • 9.7 Microsoft

      • 9.7.1 Microsoft Company overview

      • 9.7.2 Financial performance

      • 9.7.3 Product benchmarking

      • 9.7.4 Strategic initiatives

      • 9.7.5 SWOT analysis

    • 9.8 Apple

      • 9.8.1 Apple Company overview

      • 9.8.2 Financial performance

      • 9.8.3 Product benchmarking

      • 9.8.4 Strategic initiatives

      • 9.8.5 SWOT analysis

    • 9.9 EA

      • 9.9.1 EA Company overview

      • 9.9.2 Financial performance

      • 9.9.3 Product benchmarking

      • 9.9.4 Strategic initiatives

      • 9.9.5 SWOT analysis

    • 9.10 Take-Two Interactive

      • 9.10.1 Take-Two Interactive Company overview

      • 9.10.2 Financial performance

      • 9.10.3 Product benchmarking

      • 9.10.4 Strategic initiatives

      • 9.10.5 SWOT analysis

    • 9.11 Netmarble

      • 9.11.1 Netmarble Company overview

      • 9.11.2 Financial performance

      • 9.11.3 Product benchmarking

      • 9.11.4 Strategic initiatives

      • 9.11.5 SWOT analysis

    • 9.12 Cyber Agent

      • 9.12.1 Cyber Agent Company overview

      • 9.12.2 Financial performance

      • 9.12.3 Product benchmarking

      • 9.12.4 Strategic initiatives

      • 9.12.5 SWOT analysis

    • 9.13 Take Two Interactive

      • 9.13.1 Take Two Interactive Company overview

      • 9.13.2 Financial performance

      • 9.13.3 Product benchmarking

      • 9.13.4 Strategic initiatives

      • 9.13.5 SWOT analysis

    • 9.14 Konami

      • 9.14.1 Konami Company overview

      • 9.14.2 Financial performance

      • 9.14.3 Product benchmarking

      • 9.14.4 Strategic initiatives

      • 9.14.5 SWOT analysis

    • 9.15 Nintendo

      • 9.15.1 Nintendo Company overview

      • 9.15.2 Financial performance

      • 9.15.3 Product benchmarking

      • 9.15.4 Strategic initiatives

      • 9.15.5 SWOT analysis

    • 9.16 Sony

      • 9.16.1 Sony Company overview

      • 9.16.2 Financial performance

      • 9.16.3 Product benchmarking

      • 9.16.4 Strategic initiatives

      • 9.16.5 SWOT analysis

    • 9.17 NetEase

      • 9.17.1 NetEase Company overview

      • 9.17.2 Financial performance

      • 9.17.3 Product benchmarking

      • 9.17.4 Strategic initiatives

      • 9.17.5 SWOT analysis

    • 9.18 Ncsoft

      • 9.18.1 Ncsoft Company overview

      • 9.18.2 Financial performance

      • 9.18.3 Product benchmarking

      • 9.18.4 Strategic initiatives

      • 9.18.5 SWOT analysis

    • 9.19 Warner Bros

      • 9.19.1 Warner Bros Company overview

      • 9.19.2 Financial performance

      • 9.19.3 Product benchmarking

      • 9.19.4 Strategic initiatives

      • 9.19.5 SWOT analysis

    • 9.20 Activation Blizad

      • 9.20.1 Activation Blizad Company overview

      • 9.20.2 Financial performance

      • 9.20.3 Product benchmarking

      • 9.20.4 Strategic initiatives

      • 9.20.5 SWOT analysis

     

    The List of Tables and Figures (Totals 83 Figures and 148 Tables)

    • Figure Action Video Game market, 2015 - 2026 (USD Million)

    • Figure Adventure and Role Playing Video Game market, 2015 - 2026 (USD Million)

    • Figure Arcade Video Game market, 2015 - 2026 (USD Million)

    • Figure Strategy Video Game market, 2015 - 2026 (USD Million)

    • Figure Simulation Video Game market, 2015 - 2026 (USD Million)

    • Figure Driving Video Game market, 2015 - 2026 (USD Million)

    • Figure Other Video Game market, 2015 - 2026 (USD Million)

    • Figure Kids market, 2015 - 2026 (USD Million)

    • Figure Adults market, 2015 - 2026 (USD Million)

    • Table List of players in North America

    • Table List of players in Europe

    • Table List of players in Asia Pacific

    • Table SWOT analysis

    • Table North America Video Game market, by country, 2015 - 2026 (USD Million)

    • Table North America Video Game market, by type, 2015 - 2026 (USD Million)

    • Table North America Video Game market, by product, 2015 - 2026 (USD Million)

    • Table North America Video Game market, by application, 2015 - 2026 (USD Million)

    • Table Regulatory scenario

    • Table U.S. Video Game market, by type, 2015 - 2026 (USD Million)

    • Table U.S. Video Game market, by product, 2015 - 2026 (USD Million)

    • Table U.S. Video Game market, by application, 2015 - 2026 (USD Million)

    • Table Regulatory scenario

    • Table Canada Video Game market, by type, 2015 - 2026 (USD Million)

    • Table Canada Video Game market, by product, 2015 - 2026 (USD Million)

    • Table Canada Video Game market, by application, 2015 - 2026 (USD Million)

    • Table Europe Video Game market, by country, 2015 - 2026 (USD Million)

    • Table Europe Video Game market, by type, 2015 - 2026 (USD Million)

    • Table Europe Video Game market, by product, 2015 - 2026 (USD Million)

    • Table Europe Video Game market, by application, 2015 - 2026 (USD Million)

    • Table Regulatory scenario

    • Table U.K. Video Game market, by type, 2015 - 2026 (USD Million)

    • Table U.K. Video Game market, by product, 2015 - 2026 (USD Million)

    • Table U.K. Video Game market, by application, 2015 - 2026 (USD Million)

    • Table Regulatory scenario

    • Table Germany Video Game market, by type, 2015 - 2026 (USD Million)

    • Table Germany Video Game market, by product, 2015 - 2026 (USD Million)

    • Table Germany Video Game market, by application, 2015 - 2026 (USD Million)

    • Table Regulatory scenario

    • Table France Video Game market, by type, 2015 - 2026 (USD Million)

    • Table France Video Game market, by product, 2015 - 2026 (USD Million)

    • Table France Video Game market, by application, 2015 - 2026 (USD Million)

    • Table Regulatory scenario

    • Table Italy Video Game market, by type, 2015 - 2026 (USD Million)

    • Table Italy Video Game market, by product, 2015 - 2026 (USD Million)

    • Table Italy Video Game market, by application, 2015 - 2026 (USD Million)

    • Table Regulatory scenario

    • Table Spain Video Game market, by type, 2015 - 2026 (USD Million)

    • Table Spain Video Game market, by product, 2015 - 2026 (USD Million)

    • Table Spain Video Game market, by application, 2015 - 2026 (USD Million)

    • Table Asia Pacific Video Game market, by country, 2015 - 2026 (USD Million)

    • Table Asia Pacific Video Game market, by type, 2015 - 2026 (USD Million)

    • Table Asia Pacific Video Game market, by product, 2015 - 2026 (USD Million)

    • Table Asia Pacific Video Game market, by application, 2015 - 2026 (USD Million)

    • Table Regulatory scenario

    • Table China Video Game market, by type, 2015 - 2026 (USD Million)

    • Table China Video Game market, by product, 2015 - 2026 (USD Million)

    • Table China Video Game market, by application, 2015 - 2026 (USD Million)

    • Table Regulatory scenario

    • Table Japan Video Game market, by type, 2015 - 2026 (USD Million)

    • Table Japan Video Game market, by product, 2015 - 2026 (USD Million)

    • Table Japan Video Game market, by application, 2015 - 2026 (USD Million)

    • Table Regulatory scenario

    • Table India Video Game market, by type, 2015 - 2026 (USD Million)

    • Table India Video Game market, by product, 2015 - 2026 (USD Million)

    • Table India Video Game market, by application, 2015 - 2026 (USD Million)

    • Table Latin America Video Game market, by country, 2015 - 2026 (USD Million)

    • Table Latin America Video Game market, by type, 2015 - 2026 (USD Million)

    • Table Latin America Video Game market, by product, 2015 - 2026 (USD Million)

    • Table Latin America Video Game market, by application, 2015 - 2026 (USD Million)

    • Table Regulatory scenario

    • Table Brazil Video Game market, by type, 2015 - 2026 (USD Million)

    • Table Brazil Video Game market, by product, 2015 - 2026 (USD Million)

    • Table Brazil Video Game market, by application, 2015 - 2026 (USD Million)

    • Table Regulatory scenario

    • Table Mexico Video Game market, by type, 2015 - 2026 (USD Million)

    • Table Mexico Video Game market, by product, 2015 - 2026 (USD Million)

    • Table Mexico Video Game market, by application, 2015 - 2026 (USD Million)

    • Table Regulatory scenario

    • Table Argentina Video Game market, by type, 2015 - 2026 (USD Million)

    • Table Argentina Video Game market, by product, 2015 - 2026 (USD Million)

    • Table Argentina Video Game market, by application, 2015 - 2026 (USD Million)

    • Table MSony Video Game market, by country, 2015 - 2026 (USD Million)

    • Table MSony Video Game market, by type, 2015 - 2026 (USD Million)

    • Table MSony Video Game market, by product, 2015 - 2026 (USD Million)

    • Table MSony Video Game market, by application, 2015 - 2026 (USD Million)

    • Table Regulatory scenario

    • Table South Africa Video Game market, by type, 2015 - 2026 (USD Million)

    • Table South Africa Video Game market, by product, 2015 - 2026 (USD Million)

    • Table South Africa Video Game market, by application, 2015 - 2026 (USD Million)

    • Table Regulatory scenario

    • Table Nigeria Video Game market, by type, 2015 - 2026 (USD Million)

    • Table Nigeria Video Game market, by product, 2015 - 2026 (USD Million)

    • Table Nigeria Video Game market, by application, 2015 - 2026 (USD Million)

    • Table Recent Developments & Impact Analysis, by Key Market Participants

    • Table Recent Developments & Impact Analysis, by Key Market Participants

    • Table Company market position analysis

    • Table Company Profiles

    • Table BandaiNamco Production, Value, Price, Gross Margin 2014-2019

    • Table Product benchmarking

    • Table Strategic initiatives

    • Table SWOT analysis

    • Table Company Profiles

    • Table Tencent Production, Value, Price, Gross Margin 2014-2019

    • Table Product benchmarking

    • Table Strategic initiatives

    • Table SWOT analysis

    • Table Company Profiles

    • Table Square Enix Production, Value, Price, Gross Margin 2014-2019

    • Table Product benchmarking

    • Table Strategic initiatives

    • Table SWOT analysis

    • Table Company Profiles

    • Table Valve Production, Value, Price, Gross Margin 2014-2019

    • Table Product benchmarking

    • Table Strategic initiatives

    • Table SWOT analysis

    • Table Company Profiles

    • Table Activation Blizzard Production, Value, Price, Gross Margin 2014-2019

    • Table Product benchmarking

    • Table Strategic initiatives

    • Table SWOT analysis

    • Table Company Profiles

    • Table Mixi Production, Value, Price, Gross Margin 2014-2019

    • Table Product benchmarking

    • Table Strategic initiatives

    • Table SWOT analysis

    • Table Company Profiles

    • Table Microsoft Production, Value, Price, Gross Margin 2014-2019

    • Table Product benchmarking

    • Table Strategic initiatives

    • Table SWOT analysis

    • Table Company Profiles

    • Table Apple Production, Value, Price, Gross Margin 2014-2019

    • Table Product benchmarking

    • Table Strategic initiatives

    • Table SWOT analysis

    • Table Company Profiles

    • Table EA Production, Value, Price, Gross Margin 2014-2019

    • Table Product benchmarking

    • Table Strategic initiatives

    • Table SWOT analysis

    • Table Company Profiles

    • Table Take-Two Interactive Production, Value, Price, Gross Margin 2014-2019

    • Table Product benchmarking

    • Table Strategic initiatives

    • Table SWOT analysis

    • Table Company Profiles

    • Table Netmarble Production, Value, Price, Gross Margin 2014-2019

    • Table Product benchmarking

    • Table Strategic initiatives

    • Table SWOT analysis

    • Table Company Profiles

    • Table Cyber Agent Production, Value, Price, Gross Margin 2014-2019

    • Table Product benchmarking

    • Table Strategic initiatives

    • Table SWOT analysis

    • Table Company Profiles

    • Table Take Two Interactive Production, Value, Price, Gross Margin 2014-2019

    • Table Product benchmarking

    • Table Strategic initiatives

    • Table SWOT analysis

    • Table Company Profiles

    • Table Konami Production, Value, Price, Gross Margin 2014-2019

    • Table Product benchmarking

    • Table Strategic initiatives

    • Table SWOT analysis

    • Table Company Profiles

    • Table Nintendo Production, Value, Price, Gross Margin 2014-2019

    • Table Product benchmarking

    • Table Strategic initiatives

    • Table SWOT analysis

    • Table Company Profiles

    • Table Sony Production, Value, Price, Gross Margin 2014-2019

    • Table Product benchmarking

    • Table Strategic initiatives

    • Table SWOT analysis

    • Table Company Profiles

    • Table NetEase Production, Value, Price, Gross Margin 2014-2019

    • Table Product benchmarking

    • Table Strategic initiatives

    • Table SWOT analysis

    • Table Company Profiles

    • Table Ncsoft Production, Value, Price, Gross Margin 2014-2019

    • Table Product benchmarking

    • Table Strategic initiatives

    • Table SWOT analysis

    • Table Company Profiles

    • Table Warner Bros Production, Value, Price, Gross Margin 2014-2019

    • Table Product benchmarking

    • Table Strategic initiatives

    • Table SWOT analysis

    • Table Company Profiles

    • Table Activation Blizad Production, Value, Price, Gross Margin 2014-2019

    • Table Product benchmarking

    • Table Strategic initiatives

    • Table SWOT analysis

Report Version Choose

Report

BUY NOW

Our Customers

Beyond grateful for the confidence and support from all partners and customers.A win-win situation is our ultimate pursuit.

Beyond Consulting, Future is Feasible

We provide more professional and intelligent market reports to complement your business decisions.