Japan Esports Market Professional Research Report 2014-2026, Segmented by Players, Types, End-Users in Major Region

  • REPORT SUMMARY
  • TABLE OF CONTENTS
  • This report offers an overview of the market trends, drivers, and barriers with respect to the Japan Esports market. It also provides a detailed overview of the market of different regions across Hokkaido, Tohoku, Kanto, Chubu, Kinki, Chugoku, Shikoku, Kyushu. The report deep analyzes type and application in Japan Esports market. Detailed analysis of key players, along with key growth strategies adopted by Esports industry, the PEST and SWOT analysis are also included. In short, the report will provide a comprehensive view of the industry's development and features.

    By Player:

    • Echo Fox

    • OpTic Gaming

    • Fnatic

    • G2 Esports

    • Cloud9

    • Envy Gaming

    • Team SoloMid

    • Counter Logic Gaming

    • Team Liquid

    • 100 Thieves

    • Gen.G Esports

    By Type:

    • Gaming Development Companies

    • Esports Organizations

    • Esports Equipment Manufacturers

    By End-User:

    • Professional

    • Amateur

    By Region:

    • Hokkaido

    • Tohoku

    • Kanto

    • Chubu

    • Kinki

    • Chugoku

    • Shikoku

    • Kyushu

  • 1 Report Overview

    • 1.1 Product Definition and Scope

    • 1.2 PEST (Political, Economic, Social and Technological) Analysis of Esports Market

    • 1.3 Market Segment by Type

      • 1.3.1 Japan Esports Market Size and Growth Rate of Gaming Development Companies from 2014 to 2026

      • 1.3.2 Japan Esports Market Size and Growth Rate of Esports Organizations from 2014 to 2026

      • 1.3.3 Japan Esports Market Size and Growth Rate of Esports Equipment Manufacturers from 2014 to 2026

    • 1.4 Market Segment by Application

      • 1.4.1 Japan Esports Market Size and Growth Rate of Professional from 2014 to 2026

      • 1.4.2 Japan Esports Market Size and Growth Rate of Amateur from 2014 to 2026

    • 1.5 Market Segment by Regions

      • 1.5.1 Hokkaido Esports Consumption Market Size and Growth Rate from 2014 to 2026

      • 1.5.2 Tohoku Esports Consumption Market Size and Growth Rate from 2014 to 2026

      • 1.5.3 Kanto Esports Consumption Market Size and Growth Rate from 2014 to 2026

      • 1.5.4 Chubu Esports Consumption Market Size and Growth Rate from 2014 to 2026

      • 1.5.5 Kinki Esports Consumption Market Size and Growth Rate from 2014 to 2026

      • 1.5.6 Chugoku Esports Consumption Market Size and Growth Rate from 2014 to 2026

      • 1.5.7 Shikoku Esports Consumption Market Size and Growth Rate from 2014 to 2026

      • 1.5.8 Kyushu Esports Consumption Market Size and Growth Rate from 2014 to 2026

    2 Market Trends and Competitive Landscape

    • 2.1 Market Trends and Dynamics

      • 2.1.1 Market Challenges and Restraints

      • 2.1.2 Market Opportunities and Potentials

      • 2.1.3 Mergers and Acquisitions

    • 2.2 Competitive Landscape Analysis

      • 2.2.1 Industrial Concentration Analysis

      • 2.2.2 Porter's Five Forces Analysis of the Industry

      • 2.2.3 SWOT Analysis for New Entrants

    3 Segmentation of Esports Market by Types

    • 3.1 Products Development Trends of Different Types

    • 3.2 Commercial Products Types of Major Vendors

    • 3.3 Competitive Landscape Analysis of Different Types

    • 3.4 Market Size of Esports by Major Types

      • 3.4.1 Market Size and Growth Rate of Gaming Development Companies

      • 3.4.2 Market Size and Growth Rate of Esports Organizations

      • 3.4.3 Market Size and Growth Rate of Esports Equipment Manufacturers

    4 Segmentation of Esports Market by End-Users

    • 4.1 Downstream Client Analysis by End-Users

    • 4.2 Competitive Landscape Analysis of Different End-Users

    • 4.3 Market Potential Analysis of Different End-Users

    • 4.4 Market Size of Esports by Major End-Users

      • 4.4.1 Market Size and Growth Rate of Esports in Professional

      • 4.4.2 Market Size and Growth Rate of Esports in Amateur

    5 Market Analysis by Regions

    • 5.1 Japan Esports Production Analysis by Regions

    • 5.2 Japan Esports Consumption Analysis by Regions

    6 Hokkaido Esports Landscape Analysis

    • 6.1 Hokkaido Esports Landscape Analysis by Major Types

    • 6.2 Hokkaido Esports Landscape Analysis by Major End-Users

    7 Tohoku Esports Landscape Analysis

    • 7.1 Tohoku Esports Landscape Analysis by Major Types

    • 7.2 Tohoku Esports Landscape Analysis by Major End-Users

    8 Kanto Esports Landscape Analysis

    • 8.1 Kanto Esports Landscape Analysis by Major Types

    • 8.2 Kanto Esports Landscape Analysis by Major End-Users

    9 Chubu Esports Landscape Analysis

    • 9.1 Chubu Esports Landscape Analysis by Major Types

    • 9.2 Chubu Esports Landscape Analysis by Major End-Users

    10 Kinki Esports Landscape Analysis

    • 10.1 Kinki Esports Landscape Analysis by Major Types

    • 10.2 Kinki Esports Landscape Analysis by Major End-Users

    11 Chugoku Esports Landscape Analysis

    • 11.1 Chugoku Esports Landscape Analysis by Major Types

    • 11.2 Chugoku Esports Landscape Analysis by Major End-Users

    12 Shikoku Esports Landscape Analysis

    • 12.1 Shikoku Esports Landscape Analysis by Major Types

    • 12.2 Shikoku Esports Landscape Analysis by Major End-Users

    13 Kyushu Esports Landscape Analysis

    • 13.1 Kyushu Esports Landscape Analysis by Major Types

    • 13.2 Kyushu Esports Landscape Analysis by Major End-Users

    14 Major Players Profiles

    • 14.1 Echo Fox

      • 14.1.1 Echo Fox Company Profile and Recent Development

      • 14.1.2 Market Performance

      • 14.1.3 Product and Service Introduction

    • 14.2 OpTic Gaming

      • 14.2.1 OpTic Gaming Company Profile and Recent Development

      • 14.2.2 Market Performance

      • 14.2.3 Product and Service Introduction

    • 14.3 Fnatic

      • 14.3.1 Fnatic Company Profile and Recent Development

      • 14.3.2 Market Performance

      • 14.3.3 Product and Service Introduction

    • 14.4 G2 Esports

      • 14.4.1 G2 Esports Company Profile and Recent Development

      • 14.4.2 Market Performance

      • 14.4.3 Product and Service Introduction

    • 14.5 Cloud9

      • 14.5.1 Cloud9 Company Profile and Recent Development

      • 14.5.2 Market Performance

      • 14.5.3 Product and Service Introduction

    • 14.6 Envy Gaming

      • 14.6.1 Envy Gaming Company Profile and Recent Development

      • 14.6.2 Market Performance

      • 14.6.3 Product and Service Introduction

    • 14.7 Team SoloMid

      • 14.7.1 Team SoloMid Company Profile and Recent Development

      • 14.7.2 Market Performance

      • 14.7.3 Product and Service Introduction

    • 14.8 Counter Logic Gaming

      • 14.8.1 Counter Logic Gaming Company Profile and Recent Development

      • 14.8.2 Market Performance

      • 14.8.3 Product and Service Introduction

    • 14.9 Team Liquid

      • 14.9.1 Team Liquid Company Profile and Recent Development

      • 14.9.2 Market Performance

      • 14.9.3 Product and Service Introduction

    • 14.10 100 Thieves

      • 14.10.1 100 Thieves Company Profile and Recent Development

      • 14.10.2 Market Performance

      • 14.10.3 Product and Service Introduction

    • 14.11 Gen.G Esports

      • 14.11.1 Gen.G Esports Company Profile and Recent Development

      • 14.11.2 Market Performance

      • 14.11.3 Product and Service Introduction

     

    The List of Tables and Figures (Totals 129 Figures and 134 Tables)

    • Figure Japan Esports Market Size and Growth Rate of Gaming Development Companies from 2014 to 2026

    • Figure Japan Esports Market Size and Growth Rate of Esports Organizations from 2014 to 2026

    • Figure Japan Esports Market Size and Growth Rate of Esports Equipment Manufacturers from 2014 to 2026

    • Figure Market Share by Type in 2014

    • Figure Market Share by Type in 2018

    • Figure Market Share by Type in 2026

    • Figure Japan Esports Market Size and Growth Rate of Professional from 2014 to 2026

    • Figure Japan Esports Market Size and Growth Rate of Amateur from 2014 to 2026

    • Figure Market Share by End-User in 2014

    • Figure Market Share by End-User in 2018

    • Figure Market Share by End-User in 2026

    • Figure Hokkaido Esports Consumption Market Size and Growth Rate from 2014 to 2026

    • Figure Tohoku Esports Consumption Market Size and Growth Rate from 2014 to 2026

    • Figure Kanto Esports Consumption Market Size and Growth Rate from 2014 to 2026

    • Figure Chubu Esports Consumption Market Size and Growth Rate from 2014 to 2026

    • Figure Kinki Esports Consumption Market Size and Growth Rate from 2014 to 2026

    • Figure Chugoku Esports Consumption Market Size and Growth Rate from 2014 to 2026

    • Figure Shikoku Esports Consumption Market Size and Growth Rate from 2014 to 2026

    • Figure Kyushu Esports Consumption Market Size and Growth Rate from 2014 to 2026

    • Figure Development Trends and Industry Dynamics of Esports Industry

    • Figure Market Challenges and Restraints

    • Figure Market Opportunities and Potentials

    • Table Mergers and Acquisition

    • Figure Market Share of TOP 3 Players in 2018

    • Figure Market Share of TOP 5 Players in 2018

    • Figure Market Share of TOP 6 Players from 2014 to 2019

    • Figure Porter's Five Forces Analysis

    • Figure New Entrant SWOT Analysis

    • Table Specifications of Different Types of Esports

    • Figure Development Trends of Different Types

    • Table Commercial Products Types of Major Vendors

    • Figure Competitive Landscape Analysis of Different Types

    • Table Consumption of Esports by Different Types from 2014 to 2026

    • Table Consumption Share of Esports by Different Types from 2014 to 2026

    • Figure Market Size and Growth Rate of Gaming Development Companies

    • Figure Market Size and Growth Rate of Esports Organizations

    • Figure Market Size and Growth Rate of Esports Equipment Manufacturers

    • Table Downstream Client Analysis by End-Users

    • Figure Competitive Landscape Analysis of Different End-Users

    • Table Market Potential Analysis of Different End-Users

    • Table Consumption of Esports by Different End-Users from 2014 to 2026

    • Table Consumption Share of Esports by Different End-Users from 2014 to 2026

    • Figure Japan Esports Market Size and Growth Rate of Professional from 2014 to 2026

    • Figure Japan Esports Market Size and Growth Rate of Amateur from 2014 to 2026

    • Table Japan Esports Production by Regions

    • Table Japan Esports Production Share by Regions

    • Figure Japan Esports Production Share by Regions in 2014

    • Figure Japan Esports Production Share by Regions in 2018

    • Figure Japan Esports Production Share by Regions in 2026

    • Table Japan Esports Consumption by Regions

    • Table Japan Esports Consumption Share by Regions

    • Figure Japan Esports Consumption Share by Regions in 2014

    • Figure Japan Esports Consumption Share by Regions in 2018

    • Figure Japan Esports Consumption Share by Regions in 2026

    • Table Hokkaido Esports Consumption by Types from 2014 to 2026

    • Table Hokkaido Esports Consumption Share by Types from 2014 to 2026

    • Figure Hokkaido Esports Consumption Share by Types in 2014

    • Figure Hokkaido Esports Consumption Share by Types in 2018

    • Figure Hokkaido Esports Consumption Share by Types in 2026

    • Table Hokkaido Esports Consumption by End-Users from 2014 to 2026

    • Table Hokkaido Esports Consumption Share by End-Users from 2014 to 2026

    • Figure Hokkaido Esports Consumption Share by End-Users in 2014

    • Figure Hokkaido Esports Consumption Share by End-Users in 2018

    • Figure Hokkaido Esports Consumption Share by End-Users in 2026

    • Table Tohoku Esports Consumption by Types from 2014 to 2026

    • Table Tohoku Esports Consumption Share by Types from 2014 to 2026

    • Figure Tohoku Esports Consumption Share by Types in 2014

    • Figure Tohoku Esports Consumption Share by Types in 2018

    • Figure Tohoku Esports Consumption Share by Types in 2026

    • Table Tohoku Esports Consumption by End-Users from 2014 to 2026

    • Table Tohoku Esports Consumption Share by End-Users from 2014 to 2026

    • Figure Tohoku Esports Consumption Share by End-Users in 2014

    • Figure Tohoku Esports Consumption Share by End-Users in 2018

    • Figure Tohoku Esports Consumption Share by End-Users in 2026

    • Table Kanto Esports Consumption by Types from 2014 to 2026

    • Table Kanto Esports Consumption Share by Types from 2014 to 2026

    • Figure Kanto Esports Consumption Share by Types in 2014

    • Figure Kanto Esports Consumption Share by Types in 2018

    • Figure Kanto Esports Consumption Share by Types in 2026

    • Table Kanto Esports Consumption by End-Users from 2014 to 2026

    • Table Kanto Esports Consumption Share by End-Users from 2014 to 2026

    • Figure Kanto Esports Consumption Share by End-Users in 2014

    • Figure Kanto Esports Consumption Share by End-Users in 2018

    • Figure Kanto Esports Consumption Share by End-Users in 2026

    • Table Chubu Esports Consumption by Types from 2014 to 2026

    • Table Chubu Esports Consumption Share by Types from 2014 to 2026

    • Figure Chubu Esports Consumption Share by Types in 2014

    • Figure Chubu Esports Consumption Share by Types in 2018

    • Figure Chubu Esports Consumption Share by Types in 2026

    • Table Chubu Esports Consumption by End-Users from 2014 to 2026

    • Table Chubu Esports Consumption Share by End-Users from 2014 to 2026

    • Figure Chubu Esports Consumption Share by End-Users in 2014

    • Figure Chubu Esports Consumption Share by End-Users in 2018

    • Figure Chubu Esports Consumption Share by End-Users in 2026

    • Table Kinki Esports Consumption by Types from 2014 to 2026

    • Table Kinki Esports Consumption Share by Types from 2014 to 2026

    • Figure Kinki Esports Consumption Share by Types in 2014

    • Figure Kinki Esports Consumption Share by Types in 2018

    • Figure Kinki Esports Consumption Share by Types in 2026

    • Table Kinki Esports Consumption by End-Users from 2014 to 2026

    • Table Kinki Esports Consumption Share by End-Users from 2014 to 2026

    • Figure Kinki Esports Consumption Share by End-Users in 2014

    • Figure Kinki Esports Consumption Share by End-Users in 2018

    • Figure Kinki Esports Consumption Share by End-Users in 2026

    • Table Chugoku Esports Consumption by Types from 2014 to 2026

    • Table Chugoku Esports Consumption Share by Types from 2014 to 2026

    • Figure Chugoku Esports Consumption Share by Types in 2014

    • Figure Chugoku Esports Consumption Share by Types in 2018

    • Figure Chugoku Esports Consumption Share by Types in 2026

    • Table Chugoku Esports Consumption by End-Users from 2014 to 2026

    • Table Chugoku Esports Consumption Share by End-Users from 2014 to 2026

    • Figure Chugoku Esports Consumption Share by End-Users in 2014

    • Figure Chugoku Esports Consumption Share by End-Users in 2018

    • Figure Chugoku Esports Consumption Share by End-Users in 2026

    • Table Shikoku Esports Consumption by Types from 2014 to 2026

    • Table Shikoku Esports Consumption Share by Types from 2014 to 2026

    • Figure Shikoku Esports Consumption Share by Types in 2014

    • Figure Shikoku Esports Consumption Share by Types in 2018

    • Figure Shikoku Esports Consumption Share by Types in 2026

    • Table Shikoku Esports Consumption by End-Users from 2014 to 2026

    • Table Shikoku Esports Consumption Share by End-Users from 2014 to 2026

    • Figure Shikoku Esports Consumption Share by End-Users in 2014

    • Figure Shikoku Esports Consumption Share by End-Users in 2018

    • Figure Shikoku Esports Consumption Share by End-Users in 2026

    • Table Kyushu Esports Consumption by Types from 2014 to 2026

    • Table Kyushu Esports Consumption Share by Types from 2014 to 2026

    • Figure Kyushu Esports Consumption Share by Types in 2014

    • Figure Kyushu Esports Consumption Share by Types in 2018

    • Figure Kyushu Esports Consumption Share by Types in 2026

    • Table Kyushu Esports Consumption by End-Users from 2014 to 2026

    • Table Kyushu Esports Consumption Share by End-Users from 2014 to 2026

    • Figure Kyushu Esports Consumption Share by End-Users in 2014

    • Figure Kyushu Esports Consumption Share by End-Users in 2018

    • Figure Kyushu Esports Consumption Share by End-Users in 2026

    • Table Company Profile and Development Status of Echo Fox

    • Table Sales, Revenue, Sales Price and Gross Margin Analysis of Echo Fox

    • Figure Sales and Growth Rate Analysis of Echo Fox

    • Figure Revenue and Market Share Analysis of Echo Fox

    • Table Product and Service Introduction of Echo Fox

    • Table Company Profile and Development Status of OpTic Gaming

    • Table Sales, Revenue, Sales Price and Gross Margin Analysis of OpTic Gaming

    • Figure Sales and Growth Rate Analysis of OpTic Gaming

    • Figure Revenue and Market Share Analysis of OpTic Gaming

    • Table Product and Service Introduction of OpTic Gaming

    • Table Company Profile and Development Status of Fnatic

    • Table Sales, Revenue, Sales Price and Gross Margin Analysis of Fnatic

    • Figure Sales and Growth Rate Analysis of Fnatic

    • Figure Revenue and Market Share Analysis of Fnatic

    • Table Product and Service Introduction of Fnatic

    • Table Company Profile and Development Status of G2 Esports

    • Table Sales, Revenue, Sales Price and Gross Margin Analysis of G2 Esports

    • Figure Sales and Growth Rate Analysis of G2 Esports

    • Figure Revenue and Market Share Analysis of G2 Esports

    • Table Product and Service Introduction of G2 Esports

    • Table Company Profile and Development Status of Cloud9

    • Table Sales, Revenue, Sales Price and Gross Margin Analysis of Cloud9

    • Figure Sales and Growth Rate Analysis of Cloud9

    • Figure Revenue and Market Share Analysis of Cloud9

    • Table Product and Service Introduction of Cloud9

    • Table Company Profile and Development Status of Envy Gaming

    • Table Sales, Revenue, Sales Price and Gross Margin Analysis of Envy Gaming

    • Figure Sales and Growth Rate Analysis of Envy Gaming

    • Figure Revenue and Market Share Analysis of Envy Gaming

    • Table Product and Service Introduction of Envy Gaming

    • Table Company Profile and Development Status of Team SoloMid

    • Table Sales, Revenue, Sales Price and Gross Margin Analysis of Team SoloMid

    • Figure Sales and Growth Rate Analysis of Team SoloMid

    • Figure Revenue and Market Share Analysis of Team SoloMid

    • Table Product and Service Introduction of Team SoloMid

    • Table Company Profile and Development Status of Counter Logic Gaming

    • Table Sales, Revenue, Sales Price and Gross Margin Analysis of Counter Logic Gaming

    • Figure Sales and Growth Rate Analysis of Counter Logic Gaming

    • Figure Revenue and Market Share Analysis of Counter Logic Gaming

    • Table Product and Service Introduction of Counter Logic Gaming

    • Table Company Profile and Development Status of Team Liquid

    • Table Sales, Revenue, Sales Price and Gross Margin Analysis of Team Liquid

    • Figure Sales and Growth Rate Analysis of Team Liquid

    • Figure Revenue and Market Share Analysis of Team Liquid

    • Table Product and Service Introduction of Team Liquid

    • Table Company Profile and Development Status of 100 Thieves

    • Table Sales, Revenue, Sales Price and Gross Margin Analysis of 100 Thieves

    • Figure Sales and Growth Rate Analysis of 100 Thieves

    • Figure Revenue and Market Share Analysis of 100 Thieves

    • Table Product and Service Introduction of 100 Thieves

    • Table Company Profile and Development Status of Gen.G Esports

    • Table Sales, Revenue, Sales Price and Gross Margin Analysis of Gen.G Esports

    • Figure Sales and Growth Rate Analysis of Gen.G Esports

    • Figure Revenue and Market Share Analysis of Gen.G Esports

    • Table Product and Service Introduction of Gen.G Esports

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