- REPORT SUMMARY
- TABLE OF CONTENTS
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Animation, VFX & Game market report explains the definition, types, applications, major countries, and major players of the Animation, VFX & Game market. The report mainly contains different types, applications, and regional historical data from 2017-2021 and forecast data from 2022-2028.
The report contains qualitative and quantitative analysis of the entire industry.
The influence of COVID-19 has been considered in the report. Coronavirus Impact is included in Chapter 2. In addition, Strategic Analytics to Boost Productivity and Profitability is included in Chapter 3.
By Player:
Warner Bros
TOEI ANIMATION
Netease
NBCUniversal
Sony
Microsoft
Tencent
Nintendo
Walt Disney Animation Studios
Activision Blizzard
Framestore
By Type:
Animation & VFX
Game & VFX
By End-User:
Anime
Film
Video Game
By Region:
North America
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United States
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Canada
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Mexico
Europe
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Germany
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UK
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Spain
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France
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Italy
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Denmark
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Finland
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Norway
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Sweden
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Poland
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Russia
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Turkey
Asia-Pacific
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China
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Japan
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India
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South Korea
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Pakistan
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Bangladesh
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Indonesia
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Thailand
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Singapore
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Malaysia
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Philippines
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Vietnam
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Others
South America
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Brazil
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Colombia
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Chile
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Argentina
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Venezuela
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Peru
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Puerto Rico
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Ecuador
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Others
GCC
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Bahrain
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Kuwait
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Oman
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Qatar
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Saudi Arabia
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United Arab Emirates
Africa
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Nigeria
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South Africa
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Egypt
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Algeriat
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Others
Oceania
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Australia
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New Zealand
TABLE OF CONTENT
1. Global Animation, VFX & Game Executive Summary
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1.1 Introduction
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1.2 Market Panorama, 2022
2 Coronavirus Impact
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2.1 Animation, VFX & Game Outlook to 2028- Original Forecasts
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2.2 Animation, VFX & Game Outlook to 2028- COVID-19 Affected Forecasts
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2.3 Impact on Industry
3 Strategic Analytics to Boost Productivity and Profitability
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3.1 Potential Market Drivers and Opportunities
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3.2 New Challenges and Strategies
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3.3 Short Term and Long Term Animation, VFX & Game Market Trends
4 Key Inferences
5 Market Overview
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5.1 Current Market Scenario
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5.2 Porter's Five Forces Analysis
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5.2.1 Bargaining Power of Suppliers
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5.2.2 Bargaining Power of Consumers
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5.2.3 Threat of New Entrants
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5.2.4 Threat of Substitute Product and Services
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5.2.5 Competitive Rivalry within the Industry
6 Global Animation, VFX & Game Market- Recent Developments
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6.1 Animation, VFX & Game Market News and Developments
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6.2 Animation, VFX & Game Market Deals Landscape
7 Animation, VFX & Game Raw Materials and Cost Structure Analysis
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7.1 Animation, VFX & Game Key Raw Materials
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7.2 Animation, VFX & Game Price Trend of Key Raw Materials
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7.3 Animation, VFX & Game Key Suppliers of Raw Materials
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7.4 Animation, VFX & Game Market Concentration Rate of Raw Materials
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7.5 Animation, VFX & Game Cost Structure Analysis
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7.5.1 Animation, VFX & Game Raw Materials Analysis
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7.5.2 Animation, VFX & Game Labor Cost Analysis
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7.5.3 Animation, VFX & Game Manufacturing Expenses Analysis
8 Global Animation, VFX & Game Import and Export Analysis (Top 10 Countries)
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8.1 Global Animation, VFX & Game Import by Region (Top 10 Countries) (2017-2028)
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8.2 Global Animation, VFX & Game Export by Region (Top 10 Countries) (2017-2028)
9 Global Animation, VFX & Game Market Outlook by Types and Applications to 2022
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9.1 Global Animation, VFX & Game Consumption and Growth Rate by Type (2017-2022)
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9.1.1 Global Animation & VFX Consumption and Growth Rate (2017-2022)
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9.1.2 Global Game & VFX Consumption and Growth Rate (2017-2022)
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9.2 Global $Animation, VFX & Game Consumption and Growth Rate by Application (2017-2022)
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9.2.1 Global Anime Consumption and Growth Rate (2017-2022)
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9.2.2 Global Film Consumption and Growth Rate (2017-2022)
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9.2.3 Global Video Game Consumption and Growth Rate (2017-2022)
10 Region and Country-wise Animation, VFX & Game Market Analysis and Outlook till 2022
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10.1 Global Animation, VFX & Game Consumption (2017-2022)
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10.2 North America Consumption Analysis
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10.2.1 United States Animation, VFX & Game Consumption (2017-2022)
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10.2.2 Canada Animation, VFX & Game Consumption (2017-2022)
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10.2.3 Mexico Animation, VFX & Game Consumption (2017-2022)
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10.3 Europe Consumption Analysis
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10.3.1 Germany Animation, VFX & Game Consumption (2017-2022)
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10.3.2 UK Animation, VFX & Game Consumption (2017-2022)
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10.3.3 Spain Animation, VFX & Game Consumption (2017-2022)
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10.3.4 Belgium Animation, VFX & Game Consumption (2017-2022)
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10.3.5 France Animation, VFX & Game Consumption (2017-2022)
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10.3.6 Italy Animation, VFX & Game Consumption (2017-2022)
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10.3.7 Denmark Animation, VFX & Game Consumption (2017-2022)
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10.3.8 Finland Animation, VFX & Game Consumption (2017-2022)
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10.3.9 Norway Animation, VFX & Game Consumption (2017-2022)
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10.3.10 Sweden Animation, VFX & Game Consumption (2017-2022)
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10.3.11 Poland Animation, VFX & Game Consumption (2017-2022)
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10.3.12 Russia Animation, VFX & Game Consumption (2017-2022)
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10.3.13 Turkey Animation, VFX & Game Consumption (2017-2022)
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10.4 APAC Consumption Analysis
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10.4.1 China Animation, VFX & Game Consumption (2017-2022)
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10.4.2 Japan Animation, VFX & Game Consumption (2017-2022)
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10.4.3 India Animation, VFX & Game Consumption (2017-2022)
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10.4.4 South Korea Animation, VFX & Game Consumption (2017-2022)
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10.4.5 Pakistan Animation, VFX & Game Consumption (2017-2022)
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10.4.6 Bangladesh Animation, VFX & Game Consumption (2017-2022)
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10.4.7 Indonesia Animation, VFX & Game Consumption (2017-2022)
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10.4.8 Thailand Animation, VFX & Game Consumption (2017-2022)
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10.4.9 Singapore Animation, VFX & Game Consumption (2017-2022)
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10.4.10 Malaysia Animation, VFX & Game Consumption (2017-2022)
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10.4.11 Philippines Animation, VFX & Game Consumption (2017-2022)
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10.4.12 Vietnam Animation, VFX & Game Consumption (2017-2022)
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10.5 South America Consumption Analysis
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10.5.1 Brazil Animation, VFX & Game Consumption (2017-2022)
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10.5.2 Colombia Animation, VFX & Game Consumption (2017-2022)
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10.5.3 Chile Animation, VFX & Game Consumption (2017-2022)
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10.5.4 Argentina Animation, VFX & Game Consumption (2017-2022)
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10.5.5 Venezuela Animation, VFX & Game Consumption (2017-2022)
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10.5.6 Peru Animation, VFX & Game Consumption (2017-2022)
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10.5.7 Puerto Rico Animation, VFX & Game Consumption (2017-2022)
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10.5.8 Ecuador Animation, VFX & Game Consumption (2017-2022)
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10.6 GCC Consumption Analysis
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10.6.1 Bahrain Animation, VFX & Game Consumption (2017-2022)
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10.6.2 Kuwait Animation, VFX & Game Consumption (2017-2022)
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10.6.3 Oman Animation, VFX & Game Consumption (2017-2022)
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10.6.4 Qatar Animation, VFX & Game Consumption (2017-2022)
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10.6.5 Saudi Arabia Animation, VFX & Game Consumption (2017-2022)
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10.6.6 United Arab Emirates Animation, VFX & Game Consumption (2017-2022)
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10.7 Africa Consumption Analysis
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10.7.1 Nigeria Animation, VFX & Game Consumption (2017-2022)
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10.7.2 South Africa Animation, VFX & Game Consumption (2017-2022)
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10.7.3 Egypt Animation, VFX & Game Consumption (2017-2022)
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10.7.4 Algeria Animation, VFX & Game Consumption (2017-2022)
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10.8 Oceania Consumption Analysis
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10.8.1 Australia Animation, VFX & Game Consumption (2017-2022)
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10.8.2 New Zealand Animation, VFX & Game Consumption (2017-2022)
11 Global Animation, VFX & Game Competitive Analysis
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11.1 Warner Bros
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11.1.1 Warner Bros Company Details
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11.1.2 Warner Bros Animation, VFX & Game Sales, Price, Value and Gross Profit (2017-2022)
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11.1.3 Warner Bros Animation, VFX & Game Main Business and Markets Served
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11.1.4 Warner Bros Animation, VFX & Game Product Portfolio
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11.1.5 Recent Research and Development Strategies
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11.2 TOEI ANIMATION
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11.2.1 TOEI ANIMATION Company Details
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11.2.2 TOEI ANIMATION Animation, VFX & Game Sales, Price, Value and Gross Profit (2017-2022)
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11.2.3 TOEI ANIMATION Animation, VFX & Game Main Business and Markets Served
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11.2.4 TOEI ANIMATION Animation, VFX & Game Product Portfolio
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11.2.5 Recent Research and Development Strategies
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11.3 Netease
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11.3.1 Netease Company Details
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11.3.2 Netease Animation, VFX & Game Sales, Price, Value and Gross Profit (2017-2022)
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11.3.3 Netease Animation, VFX & Game Main Business and Markets Served
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11.3.4 Netease Animation, VFX & Game Product Portfolio
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11.3.5 Recent Research and Development Strategies
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11.4 NBCUniversal
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11.4.1 NBCUniversal Company Details
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11.4.2 NBCUniversal Animation, VFX & Game Sales, Price, Value and Gross Profit (2017-2022)
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11.4.3 NBCUniversal Animation, VFX & Game Main Business and Markets Served
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11.4.4 NBCUniversal Animation, VFX & Game Product Portfolio
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11.4.5 Recent Research and Development Strategies
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11.5 Sony
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11.5.1 Sony Company Details
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11.5.2 Sony Animation, VFX & Game Sales, Price, Value and Gross Profit (2017-2022)
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11.5.3 Sony Animation, VFX & Game Main Business and Markets Served
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11.5.4 Sony Animation, VFX & Game Product Portfolio
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11.5.5 Recent Research and Development Strategies
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11.6 Microsoft
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11.6.1 Microsoft Company Details
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11.6.2 Microsoft Animation, VFX & Game Sales, Price, Value and Gross Profit (2017-2022)
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11.6.3 Microsoft Animation, VFX & Game Main Business and Markets Served
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11.6.4 Microsoft Animation, VFX & Game Product Portfolio
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11.6.5 Recent Research and Development Strategies
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11.7 Tencent
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11.7.1 Tencent Company Details
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11.7.2 Tencent Animation, VFX & Game Sales, Price, Value and Gross Profit (2017-2022)
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11.7.3 Tencent Animation, VFX & Game Main Business and Markets Served
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11.7.4 Tencent Animation, VFX & Game Product Portfolio
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11.7.5 Recent Research and Development Strategies
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11.8 Nintendo
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11.8.1 Nintendo Company Details
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11.8.2 Nintendo Animation, VFX & Game Sales, Price, Value and Gross Profit (2017-2022)
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11.8.3 Nintendo Animation, VFX & Game Main Business and Markets Served
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11.8.4 Nintendo Animation, VFX & Game Product Portfolio
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11.8.5 Recent Research and Development Strategies
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11.9 Walt Disney Animation Studios
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11.9.1 Walt Disney Animation Studios Company Details
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11.9.2 Walt Disney Animation Studios Animation, VFX & Game Sales, Price, Value and Gross Profit (2017-2022)
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11.9.3 Walt Disney Animation Studios Animation, VFX & Game Main Business and Markets Served
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11.9.4 Walt Disney Animation Studios Animation, VFX & Game Product Portfolio
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11.9.5 Recent Research and Development Strategies
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11.10 Activision Blizzard
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11.10.1 Activision Blizzard Company Details
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11.10.2 Activision Blizzard Animation, VFX & Game Sales, Price, Value and Gross Profit (2017-2022)
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11.10.3 Activision Blizzard Animation, VFX & Game Main Business and Markets Served
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11.10.4 Activision Blizzard Animation, VFX & Game Product Portfolio
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11.10.5 Recent Research and Development Strategies
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11.11 Framestore
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11.11.1 Framestore Company Details
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11.11.2 Framestore Animation, VFX & Game Sales, Price, Value and Gross Profit (2017-2022)
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11.11.3 Framestore Animation, VFX & Game Main Business and Markets Served
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11.11.4 Framestore Animation, VFX & Game Product Portfolio
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11.11.5 Recent Research and Development Strategies
12 Global Animation, VFX & Game Market Outlook by Types and Applications to 2028
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12.1 Global Animation, VFX & Game Consumption Forecast and Growth Rate by Type (2022-2028)
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12.1.1 Global Animation & VFX Consumption Forecast and Growth Rate (2022-2028)
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12.1.2 Global Game & VFX Consumption Forecast and Growth Rate (2022-2028)
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12.2 Global Animation, VFX & Game Consumption Forecast and Growth Rate by Application (2022-2028)
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12.2.1 Global Anime Consumption Forecast and Growth Rate (2022-2028)
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12.2.2 Global Film Consumption Forecast and Growth Rate (2022-2028)
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12.2.3 Global Video Game Consumption Forecast and Growth Rate (2022-2028)
13 Country-wise Animation, VFX & Game Market Analysis and Outlook to 2028
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13.1 Global Animation, VFX & Game Consumption Forecast (2022-2028)
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13.2 North America Consumption Analysis
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13.2.1 United States Animation, VFX & Game Consumption Forecast (2022-2028)
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13.2.2 Canada Animation, VFX & Game Consumption Forecast (2022-2028)
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13.2.3 Mexico Animation, VFX & Game Consumption Forecast (2022-2028)
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13.3 Europe Consumption Analysis
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13.3.1 Germany Animation, VFX & Game Consumption Forecast (2022-2028)
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13.3.2 UK Animation, VFX & Game Consumption Forecast (2022-2028)
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13.3.3 Spain Animation, VFX & Game Consumption Forecast (2022-2028)
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13.3.4 Belgium Animation, VFX & Game Consumption Forecast (2022-2028)
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13.3.5 France Animation, VFX & Game Consumption Forecast (2022-2028)
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13.3.6 Italy Animation, VFX & Game Consumption Forecast (2022-2028)
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13.3.7 Denmark Animation, VFX & Game Consumption Forecast (2022-2028)
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13.3.8 Finland Animation, VFX & Game Consumption Forecast (2022-2028)
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13.3.9 Norway Animation, VFX & Game Consumption Forecast (2022-2028)
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13.3.10 Sweden Animation, VFX & Game Consumption Forecast (2022-2028)
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13.3.11 Poland Animation, VFX & Game Consumption Forecast (2022-2028)
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13.3.12 Russia Animation, VFX & Game Consumption Forecast (2022-2028)
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13.3.13 Turkey Animation, VFX & Game Consumption Forecast (2022-2028)
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13.4 APAC Consumption Analysis
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13.4.1 China Animation, VFX & Game Consumption Forecast (2022-2028)
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13.4.2 Japan Animation, VFX & Game Consumption Forecast (2022-2028)
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13.4.3 India Animation, VFX & Game Consumption Forecast (2022-2028)
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13.4.4 South Korea Animation, VFX & Game Consumption Forecast (2022-2028)
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13.4.5 Pakistan Animation, VFX & Game Consumption Forecast (2022-2028)
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13.4.6 Bangladesh Animation, VFX & Game Consumption Forecast (2022-2028)
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13.4.7 Indonesia Animation, VFX & Game Consumption Forecast (2022-2028)
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13.4.8 Thailand Animation, VFX & Game Consumption Forecast (2022-2028)
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13.4.9 Singapore Animation, VFX & Game Consumption Forecast (2022-2028)
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13.4.10 Malaysia Animation, VFX & Game Consumption Forecast (2022-2028)
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13.4.11 Philippines Animation, VFX & Game Consumption Forecast (2022-2028)
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13.4.12 Vietnam Animation, VFX & Game Consumption Forecast (2022-2028)
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13.5 South America Consumption Analysis
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13.5.1 Brazil Animation, VFX & Game Consumption Forecast (2022-2028)
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13.5.2 Colombia Animation, VFX & Game Consumption Forecast (2022-2028)
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13.5.3 Chile Animation, VFX & Game Consumption Forecast (2022-2028)
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13.5.4 Argentina Animation, VFX & Game Consumption Forecast (2022-2028)
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13.5.5 Venezuela Animation, VFX & Game Consumption Forecast (2022-2028)
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13.5.6 Peru Animation, VFX & Game Consumption Forecast (2022-2028)
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13.5.7 Puerto Rico Animation, VFX & Game Consumption Forecast (2022-2028)
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13.5.8 Ecuador Animation, VFX & Game Consumption Forecast (2022-2028)
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13.6 GCC Consumption Analysis
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13.6.1 Bahrain Animation, VFX & Game Consumption Forecast (2022-2028)
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13.6.2 Kuwait Animation, VFX & Game Consumption Forecast (2022-2028)
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13.6.3 Oman Animation, VFX & Game Consumption Forecast (2022-2028)
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13.6.4 Qatar Animation, VFX & Game Consumption Forecast (2022-2028)
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13.6.5 Saudi Arabia Animation, VFX & Game Consumption Forecast (2022-2028)
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13.6.6 United Arab Emirates Animation, VFX & Game Consumption Forecast (2022-2028)
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13.7 Africa Consumption Analysis
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13.7.1 Nigeria Animation, VFX & Game Consumption Forecast (2022-2028)
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13.7.2 South Africa Animation, VFX & Game Consumption Forecast (2022-2028)
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13.7.3 Egypt Animation, VFX & Game Consumption Forecast (2022-2028)
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13.7.4 Algeria Animation, VFX & Game Consumption Forecast (2022-2028)
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13.8 Oceania Consumption Analysis
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13.8.1 Australia Animation, VFX & Game Consumption Forecast (2022-2028)
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13.8.2 New Zealand Animation, VFX & Game Consumption Forecast (2022-2028)
14 Conclusions
The List of Tables and Figures
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Table Definition of Animation, VFX & Game
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Figure of Animation, VFX & Game Picture
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Table Global Animation, VFX & Game Import by Region (Top 10 Countries) (2017-2028)
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Table Global Animation, VFX & Game Export by Region (Top 10 Countries) (2017-2028)
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Figure Global Animation & VFX Consumption and Growth Rate (2017-2022)
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Figure Global Game & VFX Consumption and Growth Rate (2017-2022)
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Figure Global Anime Consumption and Growth Rate (2017-2022)
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Figure Global Film Consumption and Growth Rate (2017-2022)
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Figure Global Video Game Consumption and Growth Rate (2017-2022)
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Figure Global Animation, VFX & Game Consumption by Country (2017-2022)
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Table North America Animation, VFX & Game Consumption by Country (2017-2022)
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Figure United States Animation, VFX & Game Consumption and Growth Rate (2017-2022)
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Figure Canada Animation, VFX & Game Consumption and Growth Rate (2017-2022)
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Figure Mexico Animation, VFX & Game Consumption and Growth Rate (2017-2022)
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Table Europe Animation, VFX & Game Consumption by Country (2017-2022)
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Figure Germany Animation, VFX & Game Consumption and Growth Rate (2017-2022)
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Figure UK Animation, VFX & Game Consumption and Growth Rate (2017-2022)
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Figure Spain Animation, VFX & Game Consumption and Growth Rate (2017-2022)
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Figure Belgium Animation, VFX & Game Consumption and Growth Rate (2017-2022)
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Figure France Animation, VFX & Game Consumption and Growth Rate (2017-2022)
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Figure Italy Animation, VFX & Game Consumption and Growth Rate (2017-2022)
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Figure Denmark Animation, VFX & Game Consumption and Growth Rate (2017-2022)
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Figure Finland Animation, VFX & Game Consumption and Growth Rate (2017-2022)
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Figure Norway Animation, VFX & Game Consumption and Growth Rate (2017-2022)
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Figure Sweden Animation, VFX & Game Consumption and Growth Rate (2017-2022)
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Figure Poland Animation, VFX & Game Consumption and Growth Rate (2017-2022)
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Figure Russia Animation, VFX & Game Consumption and Growth Rate (2017-2022)
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Figure Turkey Animation, VFX & Game Consumption and Growth Rate (2017-2022)
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Table APAC Animation, VFX & Game Consumption by Country (2017-2022)
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Figure China Animation, VFX & Game Consumption and Growth Rate (2017-2022)
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Figure Japan Animation, VFX & Game Consumption and Growth Rate (2017-2022)
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Figure India Animation, VFX & Game Consumption and Growth Rate (2017-2022)
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Figure South Korea Animation, VFX & Game Consumption and Growth Rate (2017-2022)
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Figure Pakistan Animation, VFX & Game Consumption and Growth Rate (2017-2022)
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Figure Bangladesh Animation, VFX & Game Consumption and Growth Rate (2017-2022)
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Figure Indonesia Animation, VFX & Game Consumption and Growth Rate (2017-2022)
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Figure Thailand Animation, VFX & Game Consumption and Growth Rate (2017-2022)
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Figure Singapore Animation, VFX & Game Consumption and Growth Rate (2017-2022)
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Figure Malaysia Animation, VFX & Game Consumption and Growth Rate (2017-2022)
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Figure Philippines Animation, VFX & Game Consumption and Growth Rate (2017-2022)
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Figure Vietnam Animation, VFX & Game Consumption and Growth Rate (2017-2022)
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Table South America Animation, VFX & Game Consumption by Country (2017-2022)
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Figure Brazil Animation, VFX & Game Consumption and Growth Rate (2017-2022)
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Figure Colombia Animation, VFX & Game Consumption and Growth Rate (2017-2022)
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Figure Chile Animation, VFX & Game Consumption and Growth Rate (2017-2022)
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Figure Argentina Animation, VFX & Game Consumption and Growth Rate (2017-2022)
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Figure Venezuela Animation, VFX & Game Consumption and Growth Rate (2017-2022)
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Figure Peru Animation, VFX & Game Consumption and Growth Rate (2017-2022)
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Figure Puerto Rico Animation, VFX & Game Consumption and Growth Rate (2017-2022)
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Figure Ecuador Animation, VFX & Game Consumption and Growth Rate (2017-2022)
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Table GCC Animation, VFX & Game Consumption by Country (2017-2022)
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Figure Bahrain Animation, VFX & Game Consumption and Growth Rate (2017-2022)
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Figure Kuwait Animation, VFX & Game Consumption and Growth Rate (2017-2022)
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Figure Oman Animation, VFX & Game Consumption and Growth Rate (2017-2022)
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Figure Qatar Animation, VFX & Game Consumption and Growth Rate (2017-2022)
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Figure Saudi Arabia Animation, VFX & Game Consumption and Growth Rate (2017-2022)
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Figure United Arab Emirates Animation, VFX & Game Consumption and Growth Rate (2017-2022)
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Table Africa Animation, VFX & Game Consumption by Country (2017-2022)
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Figure Nigeria Animation, VFX & Game Consumption and Growth Rate (2017-2022)
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Figure South Africa Animation, VFX & Game Consumption and Growth Rate (2017-2022)
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Figure Egypt Animation, VFX & Game Consumption and Growth Rate (2017-2022)
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Figure Algeria Animation, VFX & Game Consumption and Growth Rate (2017-2022)
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Table Oceania Animation, VFX & Game Consumption by Country (2017-2022)
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Figure Australia Animation, VFX & Game Consumption and Growth Rate (2017-2022)
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Figure New Zealand Animation, VFX & Game Consumption and Growth Rate (2017-2022)
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Table Warner Bros Company Details
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Table Warner Bros Animation, VFX & Game Sales, Price, Value and Gross Profit (2017-2022)
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Table Warner Bros Animation, VFX & Game Main Business and Markets Served
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Table Warner Bros Animation, VFX & Game Product Portfolio
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Table TOEI ANIMATION Company Details
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Table TOEI ANIMATION Animation, VFX & Game Sales, Price, Value and Gross Profit (2017-2022)
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Table TOEI ANIMATION Animation, VFX & Game Main Business and Markets Served
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Table TOEI ANIMATION Animation, VFX & Game Product Portfolio
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Table Netease Company Details
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Table Netease Animation, VFX & Game Sales, Price, Value and Gross Profit (2017-2022)
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Table Netease Animation, VFX & Game Main Business and Markets Served
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Table Netease Animation, VFX & Game Product Portfolio
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Table NBCUniversal Company Details
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Table NBCUniversal Animation, VFX & Game Sales, Price, Value and Gross Profit (2017-2022)
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Table NBCUniversal Animation, VFX & Game Main Business and Markets Served
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Table NBCUniversal Animation, VFX & Game Product Portfolio
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Table Sony Company Details
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Table Sony Animation, VFX & Game Sales, Price, Value and Gross Profit (2017-2022)
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Table Sony Animation, VFX & Game Main Business and Markets Served
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Table Sony Animation, VFX & Game Product Portfolio
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Table Microsoft Company Details
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Table Microsoft Animation, VFX & Game Sales, Price, Value and Gross Profit (2017-2022)
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Table Microsoft Animation, VFX & Game Main Business and Markets Served
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Table Microsoft Animation, VFX & Game Product Portfolio
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Table Tencent Company Details
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Table Tencent Animation, VFX & Game Sales, Price, Value and Gross Profit (2017-2022)
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Table Tencent Animation, VFX & Game Main Business and Markets Served
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Table Tencent Animation, VFX & Game Product Portfolio
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Table Nintendo Company Details
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Table Nintendo Animation, VFX & Game Sales, Price, Value and Gross Profit (2017-2022)
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Table Nintendo Animation, VFX & Game Main Business and Markets Served
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Table Nintendo Animation, VFX & Game Product Portfolio
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Table Walt Disney Animation Studios Company Details
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Table Walt Disney Animation Studios Animation, VFX & Game Sales, Price, Value and Gross Profit (2017-2022)
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Table Walt Disney Animation Studios Animation, VFX & Game Main Business and Markets Served
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Table Walt Disney Animation Studios Animation, VFX & Game Product Portfolio
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Table Activision Blizzard Company Details
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Table Activision Blizzard Animation, VFX & Game Sales, Price, Value and Gross Profit (2017-2022)
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Table Activision Blizzard Animation, VFX & Game Main Business and Markets Served
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Table Activision Blizzard Animation, VFX & Game Product Portfolio
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Table Framestore Company Details
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Table Framestore Animation, VFX & Game Sales, Price, Value and Gross Profit (2017-2022)
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Table Framestore Animation, VFX & Game Main Business and Markets Served
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Table Framestore Animation, VFX & Game Product Portfolio
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Figure Global Animation & VFX Consumption Forecast and Growth Rate (2022-2028)
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Figure Global Game & VFX Consumption Forecast and Growth Rate (2022-2028)
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Figure Global Anime Consumption Forecast and Growth Rate (2022-2028)
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Figure Global Film Consumption Forecast and Growth Rate (2022-2028)
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Figure Global Video Game Consumption Forecast and Growth Rate (2022-2028)
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Figure Global Animation, VFX & Game Consumption Forecast by Country (2017-2022)
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Table North America Animation, VFX & Game Consumption Forecast by Country (2017-2022)
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Figure United States Animation, VFX & Game Consumption Forecast and Growth Rate (2022-2028)
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Figure Canada Animation, VFX & Game Consumption Forecast and Growth Rate (2022-2028)
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Figure Mexico Animation, VFX & Game Consumption Forecast and Growth Rate (2022-2028)
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Table Europe Animation, VFX & Game Consumption Forecast by Country (2017-2022)
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Figure Germany Animation, VFX & Game Consumption Forecast and Growth Rate (2022-2028)
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Figure UK Animation, VFX & Game Consumption Forecast and Growth Rate (2022-2028)
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Figure Spain Animation, VFX & Game Consumption Forecast and Growth Rate (2022-2028)
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Figure Belgium Animation, VFX & Game Consumption Forecast and Growth Rate (2022-2028)
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Figure France Animation, VFX & Game Consumption Forecast and Growth Rate (2022-2028)
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Figure Italy Animation, VFX & Game Consumption Forecast and Growth Rate (2022-2028)
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Figure Denmark Animation, VFX & Game Consumption Forecast and Growth Rate (2022-2028)
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Figure Finland Animation, VFX & Game Consumption Forecast and Growth Rate (2022-2028)
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Figure Norway Animation, VFX & Game Consumption Forecast and Growth Rate (2022-2028)
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Figure Sweden Animation, VFX & Game Consumption Forecast and Growth Rate (2022-2028)
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Figure Poland Animation, VFX & Game Consumption Forecast and Growth Rate (2022-2028)
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Figure Russia Animation, VFX & Game Consumption Forecast and Growth Rate (2022-2028)
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Figure Turkey Animation, VFX & Game Consumption Forecast and Growth Rate (2022-2028)
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Table APAC Animation, VFX & Game Consumption Forecast by Country (2017-2022)
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Figure China Animation, VFX & Game Consumption Forecast and Growth Rate (2022-2028)
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Figure Japan Animation, VFX & Game Consumption Forecast and Growth Rate (2022-2028)
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Figure India Animation, VFX & Game Consumption Forecast and Growth Rate (2022-2028)
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Figure South Korea Animation, VFX & Game Consumption Forecast and Growth Rate (2022-2028)
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Figure Pakistan Animation, VFX & Game Consumption Forecast and Growth Rate (2022-2028)
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Figure Bangladesh Animation, VFX & Game Consumption Forecast and Growth Rate (2022-2028)
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Figure Indonesia Animation, VFX & Game Consumption Forecast and Growth Rate (2022-2028)
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Figure Thailand Animation, VFX & Game Consumption Forecast and Growth Rate (2022-2028)
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Figure Singapore Animation, VFX & Game Consumption Forecast and Growth Rate (2022-2028)
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Figure Malaysia Animation, VFX & Game Consumption Forecast and Growth Rate (2022-2028)
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Figure Philippines Animation, VFX & Game Consumption Forecast and Growth Rate (2022-2028)
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Figure Vietnam Animation, VFX & Game Consumption Forecast and Growth Rate (2022-2028)
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Table South America Animation, VFX & Game Consumption Forecast by Country (2017-2022)
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Figure Brazil Animation, VFX & Game Consumption Forecast and Growth Rate (2022-2028)
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Figure Colombia Animation, VFX & Game Consumption Forecast and Growth Rate (2022-2028)
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Figure Chile Animation, VFX & Game Consumption Forecast and Growth Rate (2022-2028)
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Figure Argentina Animation, VFX & Game Consumption Forecast and Growth Rate (2022-2028)
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Figure Venezuela Animation, VFX & Game Consumption Forecast and Growth Rate (2022-2028)
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Figure Peru Animation, VFX & Game Consumption Forecast and Growth Rate (2022-2028)
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Figure Puerto Rico Animation, VFX & Game Consumption Forecast and Growth Rate (2022-2028)
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Figure Ecuador Animation, VFX & Game Consumption Forecast and Growth Rate (2022-2028)
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Table GCC Animation, VFX & Game Consumption Forecast by Country (2022-2028)
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Figure Bahrain Animation, VFX & Game Consumption Forecast and Growth Rate (2022-2028)
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Figure Kuwait Animation, VFX & Game Consumption Forecast and Growth Rate (2022-2028)
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Figure Oman Animation, VFX & Game Consumption Forecast and Growth Rate (2022-2028)
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Figure Qatar Animation, VFX & Game Consumption Forecast and Growth Rate (2022-2028)
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Figure Saudi Arabia Animation, VFX & Game Consumption Forecast and Growth Rate (2022-2028)
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Figure United Arab Emirates Animation, VFX & Game Consumption Forecast and Growth Rate (2022-2028)
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Table Africa Animation, VFX & Game Consumption Forecast by Country (2022-2028)
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Figure Nigeria Animation, VFX & Game Consumption Forecast and Growth Rate (2022-2028)
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Figure South Africa Animation, VFX & Game Consumption Forecast and Growth Rate (2022-2028)
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Figure Egypt Animation, VFX & Game Consumption Forecast and Growth Rate (2022-2028)
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Figure Algeria Animation, VFX & Game Consumption Forecast and Growth Rate (2022-2028)
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Table Oceania Animation, VFX & Game Consumption Forecast by Country (2022-2028)
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Figure Australia Animation, VFX & Game Consumption Forecast and Growth Rate (2022-2028)
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Figure New Zealand Animation, VFX & Game Consumption Forecast and Growth Rate (2022-2028)
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