Global Video Game Music Market Trends and Forecast: Market Growing at a CAGR of 11.48% from 2024 to 2029

Global Video Game MusicMarket Overview

According to Global Market Monitor, the global video game music market size is $1798.16 million in 2024 with a CAGR of 11.48% from 2024 to 2029.

The top three companies are Sony, Microsoft, and Activision Blizzard, and the Top 3 companies with a share of 28% in 2023. Sony Corporation is a multinational integrated company originating in Japan. It focuses on the development of electronic products and operates in consumer electronics, professional electronics, video games, finance, and entertainment.

 Global Video Game Music Market Size

Market Trends

Description Game music is gradually becoming popular Many high-quality game music have successfully broken through the dimension wall and integrated into the young life. Such as Riot Games. As the production company of the world’s most popular MOBA game "League of Legends", it not only invited Lincoln Park, Imagine Dragons, well-known DJ Zedd, and other music bulls to master their game music but also created their game characters as "K / DA" The combination, allowing the virtual character to pick up the microphone and face the player is an "output", further breaking the dimension wall and occupying the young people's ears. Iconic games such as Super Mario Bros. and The Legend of Zelda introduced memorable melodies that became synonymous with the gaming experience. Sound in video games can also be used as narrative-driven games, and music as a storytelling tool, highlighting key plot points and character development, it enhances the narrative structure and deepens the player's engagement.In the future, the phenomenon that game music becomes a popular song will become more and more common, and this trend will promote the further development of game music.

Challenges

Major players in the game industry have certain requirements for game background music and capital investment. For promotional purposes, they will choose to purchase music rights or customize them. However, there are still many players in the game industry using unauthorized music, which has greatly harmed the rights of game music providers or music publishers. For game developers, to add singer or band music to the game, the developer must sign a license agreement. These license agreements can be quite complex for a variety of reasons, such as the duration of the license, the impact of game sequels, and so on. These factors limit the use of music in games and the development of the industry.

Opportunities

Game music is gradually becoming popular

The development of the game market

The Chinese market has huge potential

Intelligent Rights Management

Challenges

Infringement maintenance costs are high, and music publishers' income is damaged

Acquiring music copyright is complicated


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